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Presented at the Sirsi/Dynix Midwest Users Group (SMUG) 2009 conference in Bellevue, NE on 30 July 2009.
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Get Your Game On!The Why & Howof GamingIn Your Library
http://www.flickr.com/photos/pixteca/297504996/
Sirsi Midwest Users’ Group Pre-Conference
30 July 2009
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Gamers…
see themselves as a hero on a quest. are willing to experiment and keep
trying. are willing to seek expertise and ask for
help. desire to collaborate. learn from their mistakes and can adapt
quickly.
Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
Gamers…
thrive on fast decision-making & good at prioritizing.
are willing to take risks. are very good at multitasking and
continuous partial attention. are constantly seeking to be
challenged. are proactive rather than reactive.
Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
Gamers… are format-agnostic. want to do their own research and
figure things out for themselves (no spoon-feeding).
are used to creating content. expect interaction, rewards,
customization, and multiple paths. have an inherent distrust of bosses.
Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
Whack Your Boss @ http://www.doodie.com/anger_management.php
http://www.flickr.com/photos/buffcorephil/110126492/
Average age of gamer?
35http://www.theesa.com/facts/
Who are the gamers?
http://www.theesa.com/facts/
<1825%
18-4949%
50+26%
Age
Male60%
Fe-male40%
Gender
WOMEN age 18 or older represent a greater portion of the game-playing population (34%)
than boys age 17 or younger (18%).
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http://www.flickr.com/photos/travelinlibrarian/2395059219/
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This is a library, not…
a place to store stacks of paper a place where people can take books off
of the shelves a collection of fiction a place where children can learn to read a music store a movie theatre/movie rental store a computer lab a café
"One kid told us videogames are gateway drugs for libraries.“ ─ Eli Neiburger, Ann Arbor District Libraryauthor of Gamers… in the Library?!
http://www.flickr.com/photos/melancon/336854405/
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http://www.flickr.com/photos/melancon/336854579/
http://www.flickr.com/photos/shifted/464639170/
Teen After-Hours Game NightChatfield Public Library
http://www.flickr.com/photos/66422613@N00/sets/72157594586744066/
http://www.flickr.com/photos/alaskanlibrarian/531166483/
If your library is no place for games and entertainment then you must get rid of all of these…
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http://flickr.com/photos/libraryman/2705385233/
http://librariesandlibrarians.guildomatic.com/
Further information…Christa Burns
Michael [email protected]
800-307-2665
http://www.nlc.state.ne.us/netserv/gaming.html