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A quick talk on UX at Goggle Developer Group (GDG), Dhaka, 6 Sept, 2013 by Masrur Hannan
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UX
User Experience (UX) Design
a quick talk!
6 September, 2013At UIU, Dhanmondi, Dhaka.
Dhaka devfest
MASRUR HANNAN
User Experience Design Consultant,
• BDJobs.com (corporate panel)
• StarZam, a Washington D.C. startup
• TTBC Wintel (Alo Ashbei)
http://www.linkedin.com/in/masrurhannan
Lead UX Consultant, Bonolota Designs. (incepted)
Managing Director, MNHs e-Solutions Ltd.
WHAT IS UX?
WHAT IS USER EXPERIENCE (UX) DESIGN?
UX DESIGN OBJECTIVE
THE ULTIMATE USER EXPERIENCE
Donald A. Norman (often called father of UX) believes that the best computer program is the one in which the computer 'disappears' and the user seems to be working directly on the problem.
WHO DESIGNS UX?
WHO DESIGNS UX? .. IDEAL SCENARIO http://www.slideshare.net/nickf/user-experience-best-practices
WHO DESIGNS UX?
HOW TO DESIGN GOOD UX?
The User Experience Honeycomb – Peter Morville
MY PROCESS FOR DESIGNING GOOD UX
1. Initial RESEARCH
2. Prototyping
3. User Testing of prototypes
4. Iterative design and development with USER TESTING
5. Post-launch performance measuring
resources:
1. INITIAL RESEARCH
Information Ecology
Storyboarding
Needfinding Interviews
Inspiration Search Three inter-dependent components of an information ecology [Information Architecture for the World Wide Web: Designing Large-Scale Web Sites,
2006, page 25]
2. PROTOTYPING
Paper Prototypes
Wireframes
GUI mockups
SANTA CLARA, California -- People thought Jeff Hawkins was crazy when they saw him taking notes, checking appointments, and synchronizing a small block of wood with his PC, pretending all the while that the block was a handheld computer. “If I wanted to check the calendar I'd take it out and press the wooden button.”
Source: “The Philosophy of the Handheld.” Wired Magazine, October 1999.
3. USER TESTING
Task Oriented
Thoughts spoken out loud
Simple pencil-paper notes
4. ITERATIVE DESIGN AND DEVELOPMENT
http://www.nngroup.com/articles/parallel-and-iterative-design/
5. POST-LAUNCH PERFORMANCE MEASURING
MOBILE APP UX
As few features as possible
Easy readability and smooth interactions
As less User Input as possible
THANKS … :)
Q&A
www.slideshare.net/mhannan
http://www.linkedin.com/in/masrurhannan