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Keep Your IP. Hold on to Your Hat. Peter Farago VP Marketing @FlurryMobile [email protected]

Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

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iOS and Android game insights presented at Smartphone and Tablet Gaming Summit in SF, garnered from Flurry and Activision mobile game publishing partnership. Insights and data include: market size; expected DAUs; revenue potential; demographic differences, etc. per game type / genre; usage behavior; spending behavior; demographic (age, gender) differences across tablet vs. smartphone form factor and game genres.

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Page 1: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Keep Your IP. Hold on to Your Hat.

Peter FaragoVP Marketing

@[email protected]

Page 2: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

App Measurement & Advertising Platform

70,000

190,000

App Developers:

Live Applications:

Flurry Analytics Better apps on iOS, Android, BB, WP, HTML5

540MDevices per month:

38BSessions per month:

AppCircle Ad NetworkAcquisition & Monetization: iOS, Android

6,200App Developers:

250MDevices per month:

400BEvents per month:

3MDaily Completed Views

Page 3: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

“Software is Eating the World” Andreessen in WSJ

Page 4: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

iOS & Android Addressable Market

GLOBAL POPULATION

7 BILLIONSources: United States Census Bureau, based on Accenture analysis

Page 5: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

iOS & Android Addressable Market

MOBILE PHONE SUBSCRIPTIONS

6 BILLIONSources: US Census Bureau; International Telecommunication Union; based on Accenture analysis

GLOBAL POPULATION 7 BILLION

Page 6: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

iOS & Android Addressable Market

INTERNET USERS

2.3 BILLION

GLOBAL POPULATION 7 BILLION

MOBILE PHONE SUBSCRIPTIONS 6 BILLION

Sources: US Census Bureau; International Telecommunication Union; based on Accenture analysis

Page 7: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

iOS & Android Addressable Market

GLOBAL POPULATION 7 BILLION

MOBILE PHONE SUBSCRIPTIONS 6 BILLION

iOS & ANDROID

550 MILLION

INTERNET USERS 2.3 BILLION

Sources: US Census Bureau; International Telecommunication Union, Flurry; based on Accenture analysis

Page 8: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

iOS & Android Addressable Market

GLOBAL POPULATION 7 BILLION

MOBILE PHONE SUBSCRIPTIONS 6 BILLION

INTERNET USERS 2.3 BILLION

Sources: US Census Bureau; CIA World Factbook; Flurry; based on Accenture analysis

iOS & ANDROID

550 MILLION

9% VS

MOBILE

24% VS

INTERNET

Page 9: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Penetration of WW Population, 5 Years After Launch

PCs (1988) Facebook (2009) Internet (2000) iOS & Android (2012)

1%

3%4%

8%

8X 3X 2X

Sources: United States Census Bureau, International Telecommunication Union, Facebook, Flurry

Page 10: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Apps Eating the Internet

June 2010 Dec 2010 June 2011 Dec 2011

Sources: comScore, Alexa, Flurry Analytics; Smartphones & Tablets, U.S.

MINUTES

70MINUTES

66 MINUTES

74 MINUTES

81

MINUTES

64

MINUTES

43

WEB BROWSING MOBILE APPS

MINUTES

72MINUTES

94

U.S. MOBILE APPS VERSUS WEB CONSUMPTION

Page 11: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Q1 2011(68 minutes) Q1 2012 (77 minutes)

25 24

15 24 11

12 10 10 7 7

Source: Flurry Analytics, Smartphones, WW

DAILY SMARTPHONE APP CONSUMPTION, MINUTES PER CATEGORY, WW

iOS & Android Games Command Consumer Time

Social NetworkingGames OtherEntertainmentNews

Page 12: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

36%

6%58%

57%9%

34%

70%

11%

19%

iOS & Android Games Eat Traditional Gaming Revenue

Source: Flurry Analytics, The NPD Group; Flurry analysis & estimates

U.S. PORTABLE GAME SOFTWARE BY REVENUE

2009 2010 2011

iOS & Android Sony PSP Nintendo DS

Page 13: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Indies Dominate on iOS & Android

40%

60%

44%56%

32%

68%

Q1 2010 Q1 2011 Q1 2012

Independent iOS & Android Game Developers Game Companies from other Platforms

INDIE VS. ESTABLISHED GAME SESSIONS ON iOS & ANDROID, WW

Source: Flurry Analytics

Page 14: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Business Model: App Store Top 25 Grossing

8%

92%

16%

84%

24%

76%

4%

96%

12%

88%

13%

87%

IN APP PURCHASE PRICING PREMIUM PRICING

UNITED KINGDOM FRANCE GERMANY

UNITED STATES CHINA TOTAL

Source: iTunes App Store, May 2012, Flurry analysis

Page 15: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

30%

70%

60%

40%

36%

64%

28%

72%

12%

88%

Apps vs. Games: App Store Top 25 Grossing

GAMES APPLICATIONS

UNITED KINGDOM FRANCE GERMANY

UNITED STATES CHINA TOTAL

Source: iTunes App Store, May 2012, Flurry analysis

12%

88%

Page 16: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Gen Y Plays…

0%

2%

4%

6%

8%

10%

12%

14%

16%

18%

11%

17% 17%

7%

2%

11%

15%

12%

7%

1%

TIME SPENT BY DEMOGRAPHIC

13 – 17 18 – 24 25 – 34 35 – 54 55+

Males (53%) Females (47%)

Source: Flurry Analytics

Page 17: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

…But Gen X Pays

Source: Flurry Analytics

0%

5%

10%

15%

20%

25%

30%

MOBILE FREE-TO-PLAY GAMES: MONEY SPENT BY DEMOGRAPHIC

Males (58%) Females (42%)

13 – 17 18 – 24 25 – 34 35 – 54 55+

9%

16%

7%

20%

12%

1% 1%3% 2%

29%

Page 18: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Men Spend More per Transaction

$0

$2

$4

$6

$8

$10

$12

$14

$16

MOBILE FREE-TO-PLAY GAMES: TRANSACTION SIZE BY DEMOGRAPHIC

$15.5 $15.2

$12.0 $12.0 $12.5

$14.8

$10.4$11.8

$8.2

$16.4Males ($15.6)

Females ($11.9)

13 – 17 18 – 24 25 – 34 35 – 54 55+

Source: Flurry Analytics

Page 19: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Other

Books

News

Utilities

Entertainment

Social Networking

Games

10%

2%

2%

3%

11%

14%

58%

Other

News

Utilities

Lifestyle

Entertainment

Social Networking

Games

11%

2%

4%

5%

6%

22%

50%

Source: Flurry Analytics, Q1 2012; 160,500 apps, 97 Billion Sessions

Sessions per Category, Smartphones vs. Tablets

Smartphones Tablets

Page 20: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Time of Day Usage, Smartphones vs. Tablets

Source: Flurry Analytics

Page 21: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Gender by Category, Smartphones vs. Tablets

Source: Flurry Analytics

Page 22: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

13% 9%20%

41%

17%

13%9%

20%

41%

17%

Source: Flurry Analytics

13 - 17 18 - 24 25 - 34 35 - 54 55+

Average Age

Smartphones:Tablets:

2738

Smartphones Tablets

Age Distribution, Smartphones vs. Tablets

Page 23: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Top 6 Successful Game Types

ENDLESS PASS TIME

SOCIAL RPG

NURTURING & COLLECTING

GAMER’S GAME

BUILDING & SIMULATION

POKER / CASINO

Page 24: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Endless Pass Time

Examples

42%58%

Angry Birds Fruit Ninja 13-17 18-24 25-34 35-54 55+ -5%

0%

5%

10%

15%

20%

25%

30%

Age Distribution

DAU 1,000,000

Monthly Revenue $500,000

Investment (minor) $100,000

Investment (major) $400,000

Key Genre Attributes

• Intuitive, simple puzzle/arcade mechanics

• Leverages h/w (touch, accelerometer)

• Cute, often original IP; mass-mkt appeal

• Infinite replay value; lots of power-ups

• May have social leaderboards

Page 25: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

13-17 18-24 25-34 35-54 55+ 0%

5%

10%

15%

20%

25%

30%

35%

Nurturing & Collecting

Examples

59%41%

Dragonvale Dream Pethouse

Age Distribution

DAU 300,000

Monthly Revenue $900,000

Investment (minor) $100,000

Investment (major) $400,000

Key Genre Attributes

• Nurturing (tamagotchi) gameplay

• Avatar / dress-up style content

• Endless variety of virtual goods

• Strong social / show-your-friends sharing

• Often w/ underlying econ sim mechanics

Page 26: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

13-17 18-24 25-34 35-54 55+ 0%5%

10%15%20%25%30%35%40%

Building & Simulation

Examples

51%49%

Smurfs’ Village Kingdoms of Camelot

Age Distribution

DAU 400,000

Monthly Revenue $1,200,000

Investment (minor) $100,000

Investment (major) $500,000

Key Genre Attributes

• Building & simulation gameplay

• “Empire” expansion / leveling up

• Content / power-up unlocks

• Has both virtual currency & goods

• Light social collaboration & sharing

Page 27: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

13-17 18-24 25-34 35-54 55+ 0%5%

10%15%20%25%30%35%40%

Social RPG

Examples

21%79%

Crime City Original Gangstaz

Age Distribution

DAU 150,000

Monthly Revenue $600,000

Investment (minor) $100,000

Investment (major) $400,000

Key Genre Attributes

• Text-based RPG mechanic

• Player-vs-player gameplay

• Energy / HP depletion

• Clan / team dimension + message / chat

• Mission-based & level progression

Page 28: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

13-17 18-24 25-34 35-54 55+ 0%

10%

20%

30%

40%

50%

Gamer’s Game

Examples

9%91%

Infinity Blade II Real Racing 2

Age Distribution

DAU 50,000

Monthly Revenue $400,000

Investment (minor) $100,000

Investment (major) $400,000

Key Genre Attributes

• Platform-leading graphics

• Strong physics engine / middle-ware

• Sports / battle / racing style sub-genres

• Defined win-lose outcomes

• Premium pricing model, often $4.99+

Page 29: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

13-17 18-24 25-34 35-54 55+ 0%5%

10%15%20%25%30%35%40%

Texas Poker / Casino

Examples

32%68%

Zynga Poker Card Ace: Casino

Age Distribution

DAU 200,000

Monthly Revenue $1,000,000

Investment (minor) $100,000

Investment (major) $400,000

Key Genre Attributes

• Synchronous, Online Multi-player

• Private + public tables, chat enabled

• Texas Poker dominates, inherently social

• Blend of competition + social

• Acquiring chips = perfect freemium model

Page 30: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

AppCircle: Build & Grow Your App Audience• Acquire users with high-quality app recommendations and videos (iOS, Android)• Win-back your best users to build the most loyal and best monetizing audience

Analytics: Increase Your App Engagement and Retention• Free and powerful. Leading app analytics (iOS, Android, WP, BB, J2ME, HTML5)• Understand and segment app audiences to maximize engagement and revenue

AppSpot: Maximize Your App Audience Revenue• 2X revenue, reduce cost with free ad serving and mediation, yield-optimized ads• Max eCPMs with mediation and yield optimization leveraging Flurry’s big data set• Max eCPMs selling direct, segmented parts of your audience to top advertisers

1

2

3

Flurry Services

Page 31: Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage, Demographics, DAUs, Genre

Thank You!

Peter FaragoVP Marketing

@[email protected]