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FESTIVAL DNA
DISCOVERTOOLS;The Interview Lite50 Things ToolContextual InterviewObservationShadowingCultural ProbeRelationship/Stakeholder MapGenerative ToolsVox PoppingService Walkthrough
EVENTS AND ACTIVITIES;Customer Day - invite your customers inTech Day - bringing in exciting ideas/tech to inspire/understand the horizonAsset Map Class - looking at positive assets for your festival
EXIT;BriefSlidedeck of Findings
DEVELOPTOOLS;Brainstorm IdeasStoryboardingPrototype Challenge lite (Mock up, Lego, Staging)Prototype Challenge (Take Prototypes to Users)StagingDesktop WalkthroughMock UpExperience PrototypingStoryboard for Developing Idea
EVENTS AND ACTIVITIES;Make Day - Prototyping Developing Ideas SessionsIntervention Day - Intervene in a ServiceHack Day - Culture Hack Scotland
EXIT;Example and Case StudyFunding BidStory to Tell
DEFINETOOLS;Customer Journey Map PersonaUser Profiles - breaking down findings and needs moreMedia PortraitP.O.P.I. (Problems.Opportunity.Principles.Ideas)ClusteringIdea Voting
EVENTS AND ACTIVITIES;Newsletter - sharing what you are doingCo-design SessionShowcase Event - feedback on work so far and direction of project
EXIT;Evaluate and MeasureIdea Options BookBriefExample and Case Study - Slidedeck
DELIVERTOOLS;Blueprint Lite (small)Service Evidencing Poster (small)WwwwwhBlueprintService Evidencing (large)Deliver Storyboard
EVENTS AND ACTIVITIES;Exhibition
EXIT;Evaluation ToolBrief (Discover)Slidedeck of findingsEvaluate and MeasureIdea Options BookBrief (Define)Example and Case Study - SlidedeckFunding BidStory to tell
Dis
cove
ring
fest
ival
cus
tom
ers
Big
cha
lleng
es/fe
stiv
al e
xper
ienc
es
Opening up gaps in your fe
stival
Scanning the festival horizon
Establishing opportunities/problemsDefine Outcomes
Co-design Testing
Rapid Prototyping
Evaluate Prototype
Laying out your idea op
tions
Develo
ping
your id
eaM
aking your prototype
Deliver Prototype
Developing your idea
Making your prototype
Deliver Prototype
Communicating your ideaEstablishing ownership
Writ
e brie
fs / b
uild d
etail
Ref
lect
on
prac
tice
and
prot
otyp
e
Wra
p u
p a
t an
org
anis
atio
n le
vel
1DISCOVER
2DEFINE
4DELIVER
3DEVELOP
1.1
1.2
1.3
1.4
2.1
2.2
2.3
2.4
2.5 2.6 3.1
3.2
3.3
3
.4
3.5
3.
6
4.1
4.
2
4
.3
4.4
4.5
Exit
Exit
Exit
Exi
t