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2. Where is room 506? 3. 4. 5. Product example 6. Service example
7. Interface example 8. 9. Psychology of Design: Affordances
10. 11. Psychology of design: Conceptual models
12. Conceptual models 13. Detroit Baltimore Red Bank 14. http://www.youtube.com/watch?v=RjrEQaG5jPM&feature=PlayList&p=A6EC980C47184E3E&playnext=1&playnext_from=PL&index=1 15. 16. Design principles
17. 18. 19. 20. 21. Design evaluation
22. 23. 24. Knowledge from memory vs. external information
25. IS USABILITY ENOUGH? 26. I CAN. WILL I? 27. Do we buy based on usability? 28. Need to understand motivation Excitement and Challenge 29. Acceptance: Desire to Fit In 30. Responsibility: Desire to be a Good Caretaker 31. Usability: Minimal Effort 32. Assignment 2
33.