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Convergence 2

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Mobile internet •  8 years old •  Reaches 2.7 B users •  Tons of traffic on free+paid •  Mobile content worth $ 31B •  Largest categories: music and

social networking

Fixed internet •  13 years old •  Reaches 1.1B users •  Tons of traffic on free sites •  Content industry worth $25B •  Greatest revenues from adult

entertainment + gambling

Mobile internet: younger, larger, and growing faster !!!

Source : nielsen

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Mobile Market

There are 2.26 billion consumers under 30 in the world

That’s the equivalent of India and China combined

Source : www.mobileyouth.org

1.1 billion youth own a mobile phone

Growing at just under 100,000 a year

1 in every $10 of youth disposable income globally

is spent on mobile products & services

Youth spend 8 times more on mobile

than they do on music

By 2010, youth spend on mobile will

reach $300 billion

That includes over $100 billion on data

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Mobile Content market

150 Billions 2011

Source: Informa Telecoms and Media

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Mobile advertising

Source : www.mobileyouth.org

"The next big wave in advertising is the mobile internet"

"mobile will be a larger business than the PC-Web. But it will take a few years."

Eric Schmidt Google CEO

Experts have predicted that over the next 5 years, mobile advertising will become a $6.5 billion business.

Mobile Advertising: After the Growing Pains

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Source:Telecom‐DATAbasedondatafromoperatorsandregulators.

57 %

Latin America 85 % ! Source: Telecom-DATA based on data from operators and regulators.

The unknown user!!

World Mobile phones are Pre Paid

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Handsetsupport(SMS,WAP,download)

90%

Usage (SMS)

60%

Usage (WAP)

20%

Usage (download)

5%

Sources: Telephia http://telephia.com/html/Comscorejanuary2007UK.html and M:Metrics: http://mmetrics.com/press/PressRelease.aspx?article=20061214-social-networking

Warning: actual usage of technologies differs from

technical penetration

Actual content usage

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Sources: Telephia http://telephia.com/html/Comscorejanuary2007UK.html and M:Metrics: http://mmetrics.com/press/PressRelease.aspx?article=20061214-social-networking

Mobile content dicovery challenge

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Help|Cost|Home

Search

Everybody gets the same

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• The Pareto Principle: 80/20 rule, traditional pattern of sales concentration. • C. Anderson (WiredMagazine-2004): The Long Tail: • By lowering inventory storage, distribution and search costs, digital markets have the potential to increase the collective share of niche products, creating a longer tail in the distribution of sales. Now there are 2 markets to attack:

•  Old Market: Top Sellers. •  New Market: Long Tail.

What percentage of your items are you selling at least once a month?

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• James Surowiecki (2004): Wisdom of Crowds • A diverse collection of independently-deciding individuals is likely to make decisions and predictions better than individuals or even experts.

Lego: encourages its fanatical customers to design their products. InnoCentive.com: Companies pay solvers from $10k to $100k per solution. More than 30 percent of the problems posted on the site have been cracked.

The Many Are Smarter Than the Few !!

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• Amazon: over 25% of Amazon’s book sales come from books not available in brick and mortar stores.

• Rhapsody: 22% of sales are from songs not played on traditional media. 53% of 750k Rhapsody´s songs are streamed at least once a month.

• Netflix: 20% of DVD rentals are documentaries, B class movies and niche movies.

• Google: Niche advertisers provide Google over 60% of their Ad Words revenues

Makeeverythingavailable,helpyourcustomerfinditandyouwillincreaseyoursales.

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“Userexperienceisnotabouthowaproductworksontheinside.User

experienceisabouthowitworksontheoutside,whereapersoncomesinto

contactwithitandhastoworkwithit.”JesseJamesGarret,TheElementsofUserExperience

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• Each subscriber is an individual so why are we not having a one-to-one interaction with each and every individual user?

•  To grow VAS revenues for the long term, the user experience is the key.

• The key for success is to provide an extremely personalized and a highly relevant end user experience for each and every user based on their learned tastes.

• To treats each user on a one-to-one basis and in real-time, constantly learning and constantly adapting.

Key for success

Source : Harris Interactive, 2008

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• Personalization – Enables you to get know the subscriber

• Understand the subscriber’s behaviour, interests, needs

• It increases accessibility of available content

• So users are presented with

• The right content

• Appropriate to users interests and needs

• At the right time

• In context

• In the rightway

•  To optimise the capabilities of the user’s handset

Key for success

Source : Harris Interactive, 2008

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MOOGA is a comprehensive Consumer 3.0 analytics framework for N=1 personalized experiences. Acts like a backbone for all personalization and recommendations

across different types of verticals (online/mobile/ipTV/DTH/Retail/BFSI, etc).

MOOGA

Source : Harris Interactive, 2008

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Dynamic personalized one to one offer

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•  Non-intrusive

o  Must not involve explicit user input or action.

•  Adaptive

o  Continually learns about user individual interests and behaviour

•  Dynamic

o  Real time

•  Intelligent

o  Automatically derive individual user behavioural patterns

o  Identify common behaviour across users “wisdom of crows”

o  Able to predict subscriber’s future interests

•  Context aware

o  Understand the context of the user request

o  Understands the subscriber’s environment

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•  RESHAPE: A whole new mobile world

•  reshapes and personalizes the subscriber storefronts on mobile for users

•  REMEMBER: Your personal mobile friend and butler

•  AI remembers what you like and dislike

•  RECOMMEND: Intelligently knows your likes and dislikes

•  Detailed profiling to ensure that the user is enjoying the moments and experience on mobile

•  REFERRAL: Share the information

•  Allows the user to share their findings with their networks

o  REWARD: Set off the multiplier effect

•  Let your subscribers be your sales agents and help to sell on the network

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Intelligent Ads and Premium Portals

The ad is intelligently selected by the AI as the user has a preference for Hollywood movies. Clicking on the ad will bring

the use to relevant WAP page

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"64% of consumers will try something recommended by a friend. 69% of will forward something they like to from 2 to 6 friends.” 

Jupiter Research Sept 2006

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•  Sony BMG was looking to enter the market with a differentiated service that was unlike any other competitor offering.

•  The approach taken by Mooga was seen as ground breaking and market leading.

•  Mooga is currently administrating SonyBMG´s portal in Argentina, Chile and being launched in other Latam countries.

•  This is the first mobile music portal administrated by artificial intelligence in the market.

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The SONYBMG Contextual Framework has been automatically built with our auto-context scripting engine using SonyBMG´s

existing metadata, enabling a rapid deployment.

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Mooga allows to mix dynamic and static sections to promote specific content due to marketing needs.

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In order to find a content, you must know what you are looking for.

Mooga discovers relevant content for each user.

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Search results provide a 3 tier view to useful and relevant content as the crowd knows best what

everyone wants!

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Ease of content access coupled with implicit recommendations powered by Artificial Intelligence

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•  Give each customer WHAT THEY WANT, not what you think they need:

o  Static Top5 made 25% of total sales meanwhile the Dynamic Storefront and the Recommendation engine (AI) administrated 75%.

o  Up to 50% of users who clicked on a recommendation ended making a download.

•  CONTEXT IS KING

o  Almost 20% of users made multiple downloads from same artist.

Hey,Idon´tlikefish!

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•  Give customers INFINITE CHOICE and they will make infinite choices

o  90,7% of the content available was download at least once.

o  98,9% of artists got at least one download.

•  Help your customers FIND RELEVANT CONTENT

o  More than 22% of subscribers used the recommendation engine.

o  24,3% users made more than one download in a single session.

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Beyond the tip of the iceberg

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Iken Solutions

www.iitb.ac.in www.sineiitb.org

•  Iken is a software product company specialized in intelligent business systems backed by hybrid AI (Artificial Intelligence) techniques (expert system, case-based reasoning, neural networks and genetic algorithms). It is an IIT Bombay research spin-off.

•  Iken solutions awards:

•  Iken Solutions finalist satrtup in NASSCOM Innovation Awards 2008

•  iKen Solutions selected by Microsoft to participate in Le Web ´08 as one of the Top 10 innovative startups in the world

•  Winner TIE CANAAN entrepreneur challenge 2008.

•  Iken has been awarded with a direct entry into the Microsoft Startup Accelerator Program 2008

•  Silver award for “Best Technology Innovation” at the Mobile Content Awards 2008 in London.

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