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Computer Animation of Group Behavior with Emotional Contagion 群群群群群群群群群群群 群群群群 群群群群群群群群群群 群群群 (Hsin-Yu Chien) 群群群群

Computer Animation Of Group Behavior With Emotional Contagion

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Computer Animation Of Group Behavior With Emotional Contagion

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  • 1. Computer Animation of Group Behavior with Emotional Contagion (Hsin-Yu Chien)
  • 2.
    • - James Keike Jonathan Gratch Stacy Marsella
    • (Cellular Automata)
  • 3.
    • Massive
    • 2004 2006 (Happy Feet)
    • 2007 Massive
  • 4.
    • (Behavioral Animation)
    • Gratch-Marsella
  • 5.
    • Hatfield
    • Nuria Pelechano MACES
    • (VR Lab) 2003 ERATO
    • Natalie Fridman
  • 6.
  • 7.
    • (1) (Rule-Based)
    • FSM. FSM(Fuzzy). PRS
    • (2) (Goal-Based)
    • A.I
    • (3) (Learning and Adaptation)
  • 8.
    • :
    • Knight Dunlap
    • :
    • (1) Top-down Process
    • (2) Bottom-up Process
  • 9.
    • (1) (Emotional Contagion)
    • (2) (Social Appraisal)
    • (3)
    • :
    • (1) (2) (3) (4)
    • -->
  • 10.
    • Herbert C. Kelman
  • 11.
    • 1936 Muzafer Sherif
  • 12.
    • Solomon Asch 1951
    • 50% 25%
  • 13.
    • (Conformity)
  • 14.
    • (Cellular Automata ) John von Neumann Stanislaw Ulam
    • :
    • (1) (Parallel Computation)
    • (2) (Local)
    • (3) (Homogeneous)
  • 15.
    • (1) (Cell)
    • (2) (States)
    • (3) (Neighborhood)
    • 1. Von. Neumann
    • 2.Moore :
  • 16. Von. Neumann Moore
  • 17.
    • (4) (Rules)
  • 18. (1) NA (Number of Agents) (2) spaceR (3) ET (Event Start Time) (4) EA (Event Start Agent) (5) HL (Highest Level of Susceptibility) (6) EHP (Highest Level of Expression) (7) SG (Level Gate of Susceptibility) (8) PE (Percentage of Empty Space) (9) BackSpe (Back Special Setting) (1) ES (Emotion State) (2) SL (Level of Susceptibility) (3) EL (Level of Expressive Ability)
  • 19.
  • 20.
  • 21.
    • (NA) 143
    • (SpaceR) 10
    • (HL) 3
    • (EHP) 3
    • (SG) 5
    • (PE) 0.0
    • (BackSpe) 0
  • 22. 1 2 3 4
  • 23.
    • (NA) 143
    • (SpaceR) 10
    • (HL) 3
    • (EHP) 3
    • (SG) 5
    • (PE) 0.5
    • (BackSpe) 0
  • 24. 1 2 3 4
  • 25. (NA) 120 (SpaceR) 10 (HL) 3 (EHP) 3 (SG) 5 (PE) 0.0 (BackSpe) 0
  • 26.
  • 27.
  • 28. (NA) 162 (SpaceR) 10 (HL) 3 (EHP) 3 (SG) 5 (PE) 0.0 (BackSpe) 0 P.S : HL EHP
  • 29.
  • 30. MAYA
  • 31.
    • (Cellular Automata)
  • 32.