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This Second Life tour highlights an educator's journey - Lyr Lobo - from the first days in world to the start of the NMC Teachers Buzz to taking virtual world classes, designing classes, teaching classes, examining research and mentoring on the Teen Grid. It showcases projects and activities from English composition, literature, software design, game design, systems engineering methods, software requirements engineering and Teen Grid classes at the Ramapo islands by Suffern Middle School, including a couple of initial photos from the Summer 2007 - CS 835 robotics class activities at Colorado Technical University (CTU). The photos include new content from recent projects and Elf Circle activities. Presented at the CHECO Fall Conference on September 19, 2007 and also for UCCS on October 8, 2007
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An Educational Tour of Second Life
Cynthia M. Calongne
Colorado Technical University
September 19, 2007
Copyright Cynthia M. Calongne, 2007.
Permission is granted for this material to be shared under a
Creative Commons Attribution - Share Alike 3.0 United States.
You are free to copy, distribute, display, perform, remix and make derivative works.
Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license.
Second Life Statistics 3/07
Philip Rosedale, Philip Linden in SL Founder and CEO of Linden Labs
Every day - 120,000 people log into SLThey spend 4 hours at a time in worldThe average user - 15 hours per week10% of users stick with SL, similar to blogs
Second Life Statistics 3/07 II
Larger than 2x the size of San FranciscoA land mass of >120 square miles
28-30k simultaneous logins (>40k in 9/07)Second Life >6,500 servers Adding 400-900 islands per month
The user-to-user economy is about $15 million/month in US dollars -- a little city
$ mostly from land, clothing, jewelry, furniture
Over 9 million accounts (230,000 in 4/06)
Visualizing Second Life at Svarga
Primitive life island - simulating the cycle of life
Educational Activities in SL
Self image Mentor, collaborate Social networks Class projects Roleplay Learning games Blended reality Exploration Build
Create an avatar - you! Office hours, meetings Share ideas, meetings Applied learning Immersive learning Interactivities Real & virtual meetings Visit, tour, study Create and customize
Terminology in Second Life
Avatar representation of self
Island simulator or region
Object linked set of prims
Prim, primitive a shape you build
RL - Real Life
Rez to render a 3D object drag from inventory or
Build menu to the ground
Sim simulator or region
SL - Second Life
Avatar -- Self Expression
Changeable Avatar Looks
Avatars and Roleplay
Navigation in a Virtual World
Teleportation map at the New Media Consortium Campus
Expandable Meeting Spaces
As new avatars sit, a new seat appears and the attendees rotate
NMC 1st Teachers Buzz Meeting
Real and Virtual Meetings
NMC Symposium, Lyr Lobo queries the MacArthur Foundation
Virtual Classrooms
Thomson NETg in SL
Presenting video stream with Thomson NETg online course content
Finding Legitimacy in the Academy
Are we just playing games when we teach in a virtual world?
Assessing Education in SL
Research
Virtual Hallucinations U of CA at Davis U of Queensboro Voices, gender,
schizophrenia, death Survey instrument
Seifert Surface Knot and fractal theory The Future in SL Crooked House
Dr. John Bransford Center for Learning in
Informal and Formal Environments (LIFE)
Cooperation to navigate a maze -- we sit above, gazing down while media screens with slides appear
Avatars sit above the maze looking at slides
Virtual Hallucinations
University of Queensboro University of Calif, Davis
Survey Instrument in SLVoices and Perception
Seifert Surface’s Research
Modeling the Problem
Crooked House
You never run out of house as it rolls over while you walk
Research - Cooperation
Education in Second Life
Rhetoric Class Class Projects
English Composition Writing Topics
Glidden Classes Teaching design,
games, and strategies
Ramapo - 400 8th graders Of Mice and Men
Teen Tutorials from the Ivory Tower of
Primitives - Lumiere Noir
Teen Conferences Interactive content
40+ Free SL Classes Every Day
For RL classes, over 2500 educators are on the SLED listserv
Intellagirl’s Rhetoric Class
English Composition in SL
Writing Assignments in SL
Teaching in Second Life
Tutorials for Teens
8th Graders Learn to Design
Teens and Immersive Literature
Of Mice and Men in the courtroom
Of Mice and Men - Roleplay
Photos courtesy of Peggy Sheehy, Ramapo Visionary
A Classroom Conference Center
Teens Integrate Visuals & Text
Touch for Interactive Notecards
Literature at Ramapo
Photos courtesy of Peggy Sheehy of Ramapo
Ramapo Literature Discussions
Photos courtesy of Peggy Sheehy of Ramapo
Ramapo’s Creative Spaces
Ellis Island and Immigration
Geo Gallery
Ramapo teens study geometry in a virtual world
CTU Classroom and Workspace
Dementasia - CTU experimental design space by Lyr Lobo
Robotics Class Projects
Robots by CTU doctoral students and Lyr Lobo on Acheron LV426
Virtual Office Hours
Communicationin Second Life
Left to right
TeleportGroup Notice
2nd rowVoice Chat (*)Instant MessageURLs embedded
CTU Class - 1st Day in SL
CS 672 Tree Growth & Scanner
Star - Basketball - Water Park
The student designed,textured, linked and scripted her star project the first two hours in SL
Havok physics challenged basketball project; phantom water park
Evolution - CS 672 to CS 641
Evolution of a Merry Go Round - astudy in state machines
CS 641 Projects
Evolution of a Ferris wheel -- on right, has a rotation problem
Blending Systems Engineering & Software Requirements
Student projects -- sensor weapon system and portable duck shoot
CS 641 - Portable Duck Shoot
Score & ducks reset with push button control; Colorado Tech island
CS 641 Eliciting Requirements
DART
DementasiaAerialRapidTransit
CS 641 Requirements Projects
Student designed monorail system with menu and stations
The Effects of Roleplay in Class
The monorail evolved intoa rollercoaster and went underwater after thecustomer requirementschanged during roleplay.
Monorail Goes Underwater then Becomes a Rollercoaster
Physics is enabled at the end, sending the car andriders rolling & plunging into the water.
Customers wanted an attractioncalled The Thing in the Water
Learning Communities
Bridging two CTU classes together with the monorail
Team Project by 12 Students
The game maze sits 300 meters above Lyr Lobo’s Dementasia
A Capture the Flag PVP Maze Game
I survived the Maze Game
shirts
Traps and Scoreboard
PvP capture-the-flag game set in a maze filled with traps
Educational Opportunities
Collaboration and community Extracurricular events
Cultural venues SL groups, including
educational networks
Educational news
Learning extends beyond the classroom Student services and
union board activities Music, dance, art Real Life Education in
Second Life NMC Guests
www.nmc.org/sl
SL in Education listserv SLED Picayune
Art Gallery
Photo by Jeff Hiles
Dragons at Elf Circle
Tolkienesque fantasy roleplay in a creative community
Dance - Important in SL Culture
Elf Circle’s First Anniversary Celebration
Art Exhibit - StarAx Sculptures
One day exhibit at the NMC Symposium October 2006
Launch at the Int’l Space Museum
Notice an avatar floating overhead as the flight crew prepares to launch
An Educational Tour of Second Life
Lyr Lobo in Second LifeRyl Redgrave on the Teen Grid at Ramapo
For more information, contact