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Jens Grubert recently presented "Exploring the Design of Hybrid Interfaces for Augmented Posters in Public Spaces" at the the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012). October 14-17, 2012, Copenhagen, Denmark. Abstract: The use of Augmented Reality for overlaying visual information on print media like street posters has become widespread over the last few years. While this user interface metaphor represents an instance of cross-media information spaces the specific context of its use has not yet been carefully studied, resulting in productions generally relying on trial-and-error approaches. In this paper, we explicitly consider mobile contexts in the consumption of augmented print media. We explore the design space of hybrid user interfaces for augmented posters and describe different case studies to validate our approach. Outcomes of this work inform the design of future interfaces for publicly accessible augmented print media in mobile contexts.
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Exploring the Design of Hybrid Interfaces for Augmented Posters in Public Spaces
Jens Grubert, Raphaël Grasset, Gerhard Reitmayr
Institute for Computer Graphics and Vision, Graz University of Technology
[Lemmelä et al. 2008], [Tamminen et al. 2004]
How to support a continuous user experience initiated at an augmented poster
in public space?
Augmented Reality
interaction with
digital information registered in a
physical frame of reference
physical frame of reference
Augmented Reality
Augmented Reality
spatial navigation
Augmented Reality
interaction with
digital information embedded in a
physical frame of reference
Augmented Reality
interaction with
digital information embedded in a
physical frame of reference
Augmented Reality
interaction with
digital information embedded in a
physical frame of reference
Augmented Reality
interaction with
digital information embedded in a
physical frame of reference
Augmented Reality
interaction with
digital information embedded in a
physical frame of reference
Hybrid Interfaces
interaction with
digital information embedded in
multiple representations of thephysical frame of reference
Hybrid Interfaces
How to preserve the frame of reference?
How to navigate in multiple representations?
How to transit between representations?
How to preserve the frame of reference?
How to preserve the frame of reference?
How to preserve the frame of reference?
How to preserve the frame of reference?
How to navigate in multiple representations?
6 DOF6 DOF 3 DOF3 DOF
Favor ease of navigation over complete navigability
[Hürst & Helder, 2011] [Lethinen et al. 2012]
How to navigate in multiple representations?
How to transit between representations?
Case Studies: Event Poster
Case Studies: Gaming Poster
[Grubert et al., 2012]
Findings
Diverse combinations of interfaces
Discrete transition sufficient
More in [Grubert et al., 2012], [Mulloni et al. 2012]
How to support a continuous user experience initiated at an augmented poster
in public space?
Summary
Summary
Combine augmented reality and alternative interfaces
Favor ease of navigation over complete navigability
Minimize cognitive effort when transitioning between interfaces
Future Challenges When are more abstract interfaces (e.g., mobile websites) sufficient?
How will users combine the individual interfaces in various mobile contexts?
How to preserve the frame of referencein complex spatial environments?
How to support view transition in those complex environments?
References[Grubert et al. 2012] Grubert, J., Morisson, A., Munz., H and Reitmayr, G.: Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space. In Proc. MobileHCI2012. ACM (2012), 231‐240
[Hürst & Helder, 2011] Hürst, W. & Helder, M. Mobile 3D graphics and virtual reality interaction. In Proc. ACE 2011, ACM (2011), 28:1‐28:8
[Lemmelä et al. 2008] Lemmelä, S., Vetek, A., Mäkela, K. and Trendafilov, D. Designing and evaluating multimodal interaction for mobile contexts. In Proc. ICMI 2008, ACM (2008), 265‐272.
[Lethinen et al. 2012] Lethinen, V., Nurminen, A., and Oulasvirta, A. Integrating spatial sensing to an interactive mobile 3D map. In Proc. 3DUI 2012, IEEE (2012), 11‐14
[Mulloni et al. 2012] Mulloni, A., Grubert, J., Seichter, H., Langlotz, T., Grasset, R., Reitmayr, G. and Schmalstieg, D. Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations. In MobileHCI 2012 Workshop MobiVis, ACM (2012)
[Tamminen et al. 2004] Tamminen, S., Oulasvirta, A., Toiskallio, K. and Kankainen, A. Understanding mobile contexts. In Personal Ubiquitous Computing, 8, Springer (2004), 135‐143.
References[Grubert et al. 2012] Grubert, J., Morisson, A., Munz., H and Reitmayr, G.: Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space. In Proc. MobileHCI 2012. ACM (2012), 231‐240
[Hürst & Helder, 2011] Hürst, W. & Helder, M. Mobile 3D graphics and virtual reality interaction. In Proc. ACE 2011, ACM (2011), 28:1‐28:8
[Lethinen et al. 2012] Lethinen, V., Nurminen, A., and Oulasvirta, A. Integrating spatial sensing to an interactive mobile 3D map. In Proc. 3DUI 2012, IEEE (2012), 11‐14
[Mulloni et al. 2012] Mulloni, A., Grubert, J., Seichter, H., Langlotz, T., Grasset, R., Reitmayr, G. and Schmalstieg, D. Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations. In MobileHCI 2012 Workshop MobiVis, ACM (2012)
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This work was supported by the Austrian NationalResearch Funding Agency (FFG) in the SmartReality project.