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The top documents tagged [subsurface scattering]
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What will the future of gaming look like? State of Art Technology Advances – Devices & Displays – User interfaces – Haptics/Feedback – Handheld convergence
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Reflection models Digital Image Synthesis Yung-Yu Chuang 11/01/2005 with slides by Pat Hanrahan and Matt Pharr
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Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Material Representation K. H. Ko School of Mechatronics Gwangju Institute
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Appearance Models for Graphics COMS 6998-3, Lecture 1 Ravi Ramamoorthi
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Development of the SEVIRI Aerosol Retrieval Algorithm (SARA) Aerosol retrievals using MSG-SEVIRI images Y.S. Bennouna and G. de Leeuw
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#11: Lighting CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006
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GPU Graphics Processing Unit. Graphics Pipeline Scene Transformations Lighting & Shading ViewingTransformations Rasterization GPUs evolved as hardware
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1 Fabricating BRDFs at High Spatial Resolution Using Wave Optics Anat Levin, Daniel Glasner, Ying Xiong, Fredo Durand, Bill Freeman, Wojciech Matusik,
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CSL 859: Advanced Computer Graphics Dept of Computer Sc. & Engg. IIT Delhi
217 views
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Ray Tracing and Photon Mapping on GPUs Tim PurcellStanford / NVIDIA
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02/28/05© 2005 University of Wisconsin Last Time Scattering theory Integrating tranfer equations
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16324_subsurface-shader-base.pdf
153 views
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