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A short talk describing the theoretical underpinnings of the Citilab, Citizens Lab, model of citizen empowerment in digital culture. It describes how the Citilab (http://citilab.eu) processes and initial organization respond to a view of advanced technological societies and the need to help citizens become the pilots of transformation. Lecture given at Centre de Cultura Contemporania de Barcelona (CCCB) on September 29th 2009
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The Citilab Model?Ramon Sangüesa
miércoles 30 de septiembre de 2009
• What is Citilab?
• Why?
• Positive and negative experiences
• What we are learning
• Next steps
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What is Citilab?
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Keep ambiguity and uncertainty open
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What is it? (now)
• An institutional form adressed to citizens and that helps them generate innovations
• ... from a technological culture standpoint
• ... open
• and in transformation: it is a project
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Why?
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Technocultures
we are moving from a society based on the flow of material technical innovations (as it has hitherto
been the industrial society) to one that rests on an abstract flow of technical innovations as well as on
the organization of isntitutions based on the increased knowledge about ... how to increase
knowledgeSalvador Giner
miércoles 30 de septiembre de 2009
it seems that the very nature of the present social transformation, vague and seemingly anonymous,
and especially the change in the nature of the qualitative technical factors that cause it
(Telematics, computer and artificial intelligence) require new approaches
Salvador Giner
miércoles 30 de septiembre de 2009
I+T+AIit seems that the very nature of the present social transformation, vague and seemingly anonymous,
and especially the change in the nature of the qualitative technical factors that cause it
(Telematics, computer and artificial intelligence) require new approaches
Salvador Giner
miércoles 30 de septiembre de 2009
I
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IComputation
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IComputationRecollection
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IComputationRecollection
Communication
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IComputationRecollection
CommunicationCoordination
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IComputationRecollection
CommunicationCoordination
Evaluation
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IComputationRecollection
CommunicationCoordination
EvaluationDesign
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IComputationRecollection
CommunicationCoordination
EvaluationDesign
Automation
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IComputationRecollection
CommunicationCoordination
EvaluationDesign
AutomationComputational
Thinking
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IComputationRecollection
CommunicationCoordination
EvaluationDesign
AutomationComputational
Thinking
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T
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T
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IA
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IA
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IA
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IA
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IA
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IA
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IA
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Convergence
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Expansion
“[...] i in the 1990s, biology, electronics, and informatics seem to be converging and interacting in their applications, in their materials and, more fundamentally, in their conceptual approach “
Manuel Castells, The Rise of the Network Society
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“Essence of design
Engineering, medicine, business, architecture and painting are concerned not with the necessary but with the
contingent - not with how things are but with how they might
be - in short, with design.
Natural science has found a way to exclude the normative
and to concern itself solely with how things are … ”
H.A. Simon “The Sciences of the Artificial”
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I+T+AInew cultural processesnew social processes
a new R+D?
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I+D 3 < 4 < 1 000 000 000
• Triple Helix
• Open Innovation
• Living Labs
• Triple Helix + C
• 2.0
• P2P
• Contribution Culture
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I+T+AIR+D
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Citizens can do (digital) R+D?
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What approach to choose?
• ICT Literacy
• Media Literacy
• Technological Culture
•
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Four hypothesis to start from
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Hypothesis ICitizens, through mastery not only of technologies but of the tehcnological ways of solving problems and the methods of design culture -specifically of digital technology- can spark social processes of innovation.
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Hypothesis IIThe problem solving abilities
that stem of digital technology practice, when integrated, can
be translated as design methods to various areas of citizens’
lives, well beyond the creation of digital objects and digital
systems.
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Hypothesis III
The generic framework of procedural epistemology
(computational thinking) is useful for the
implementation of such processes.
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Hypothesis IVInstitutional frameworks of the
industrial society are not adequate for this type of
processes.
We must create new institutions that help citizens become in the
digital culture
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Proof method: steps
• Design an artifact (Citilab) to validate the hypothesis
• The artifact is a (digital) citizens’ lab
• It should trigger outreach and activate innovation from citizens
• It is a machine, an operating system and a network
• It has to evaluated as it grows
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How?
Designing Citilab
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CreateConnect
Appropriate
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Expose onself
CreateConnect
Appropriate
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Expose onself
MeetFindTry
Learn
CreateConnect
Appropriate
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Expose onself
MeetFindTry
Learn
ProgammingFilmingEditing
DesigningBuilding
InnovatingProjecting
CreateConnect
Appropriate
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Expose onself
Express onself
MeetFindTry
Learn
ProgammingFilmingEditing
DesigningBuilding
InnovatingProjecting
CreateConnect
Appropriate
miércoles 30 de septiembre de 2009
Expose onself
Express onself
MeetFindTry
Learn
ProgammingFilmingEditing
DesigningBuilding
InnovatingProjecting
Teaching to othersShowing to others
CommunicateSharing
CreateConnect
Appropriate
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Context and Scopes
• Population in formal learning ages
• Informal learning
• Informal education
• Inside/Outside tech
• Seniors
• Kids
• Hackers
• Media Activists
• Researchers
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Specifications for a design
• Environment to reach and interconnect
• Institutions: school, university, city administration
• Businesses
• Innovative groups
• PLAIN CITIZENS
• A space for all, tailored and common formats
• Resources for all
• Connection space, meeting point
• Start form what is the current reality
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Requirements
• Flexibility
• Adaptability
• Reconfiguration
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31
Design: processes• Reception
• People+projects• Seed
• Knowledge• Evolve
• Let them try!• Reseed
• Reflect,act, and propose new projects
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An activity is - a course
- a meeting- a living lab
- a research project - another proposal
it is a seed…
Seeding
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Seeding/Evolve
A seed… … becomes a project
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Group evolution
A seed… … becomes a project
… that gathers a group …
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Procesos
A seed… … becomes a project
… that gathers a group …that develops knowledge
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Procesos
...which is communicated and spawns
more seeds
A seed… … becomes a project
… that gathers a group …that develops knowledge
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Some actual Citilab examples
36
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Seniorlab
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Seniorlab
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Seniorlab
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Seniorlab
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Seniorlab
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Seniorlab
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Seniorlab
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Tecnolab
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Tecnolab
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Tecnolab
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Tecnolab
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Tecnolab
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Inventatv
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Canal Dona
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Canal Dona
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Canal Dona
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Canal Dona
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Canal Dona
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Canal Dona
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Canal Dona
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Lego Mindstorms
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Lego Mindstorms
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Lego Mindstorms
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Lego Mindstorms
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Scratch
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Scratch
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Scratch
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Scratch
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Scratch
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Smalltalk
43
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Arduino
44
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Work? CoworkOffice? Street
Photo> Peter Chislett
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New Urbanism:UrbanLabsTechnocitizenship and Socioinnovation
46
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BusinessesWTCInvenioBaytUtaniSindicatosIncubadora
47
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Ongoing R+D
48
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Ongoing R+D
48
• People and technology. Ethnographies
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design
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Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media• Identity
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media• Identity• Visual antrhopology
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media• Identity• Visual antrhopology
• Tecnología
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Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media• Identity• Visual antrhopology
• Tecnología• Colaborativa platforms
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media• Identity• Visual antrhopology
• Tecnología• Colaborativa platforms• S/book
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media• Identity• Visual antrhopology
• Tecnología• Colaborativa platforms• S/book
• Education
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media• Identity• Visual antrhopology
• Tecnología• Colaborativa platforms• S/book
• Education• Learning how to program
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Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media• Identity• Visual antrhopology
• Tecnología• Colaborativa platforms• S/book
• Education• Learning how to program• 2.0 Methods in the
classroom
miércoles 30 de septiembre de 2009
Ongoing R+D
48
• People and technology. Ethnographies
• Paths and barriers to appropiation
• Age and Gender
• Concepts and methods of design and innovation
• User-driven design• Living Labs• Models for new types of
innovation• Measuring the impact of social
innovation• Organizing Innovation
• Cities and new urbanisms• Perceived City• Collaborative Urbanism
• Media• Social Media• Identity• Visual antrhopology
• Tecnología• Colaborativa platforms• S/book
• Education• Learning how to program• 2.0 Methods in the
classroom• Computing without
computers
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Reality Check+ and -
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The people• The real innovative attitude• People still expecting to be trained before risking into action• Education levels and age do matter very much• Continuity• Outreach problems• Enthusiasm and gratitude• Superprofessionals
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Staff
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Organization
• Difficulties in assuming lack of structure as a standard state
• Difficulties in putting process in place
• Contradictions between structures processes, and decision making
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Infrastructure
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Communication
• A difficult message to disseminate here and now
• Divulgation is crucial
• Difficulties for escaping the trap of institutional communication
• Slowness in articulating online effective communication
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Collaborators, external
• Culture of subsidizing
• A culture of strict customer and provider relationships, with little tendency towards exploring further
• The citizen as something far away
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Learning so far
• Contradictions to be exploited
• We have design an environment to foster innovation from and with users ... without having discussed this idea with users ;-)
• When appropriation starts it still slow in innovating
• The city comes to Citilab but Citilab has to go out to the city even more
• Addressing individuals AND collectives, connecting them
• Network building
• Governance of an extended system
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Next• Reviewing organization• Improving divulgation of core concepts and methods• New centers: Citilabbing• Connecting with similar institutions worldwide• Sharing and coproduction
miércoles 30 de septiembre de 2009