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Prototyping UX Simplicity of Facts <SummerWeb /> ‘11 Cristi Bârldeanu, on 3 rd of June 2011

Summer Web 2011

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Page 1: Summer Web 2011

Prototyping UX Simplicity of Facts <SummerWeb /> ‘11

Cristi Bârlãădeanu, on 3rd of June 2011

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User Experience

Cristi Bârlãădeanu, <SummerWeb /> ’11

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Cristi Bârlãădeanu, <SummerWeb /> ’11

“A person's perceptions and responses that result from the use or anticipated use of a product, system or service.”

ISO FDIS 9241-210:2009

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Don’t jump to the solution before you understand the problem. If I had one hour to save the world, I would spend the first 55 minutes defining the problem.

Albert Einstein

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Make things simple, intuitive, taking the context into consideration. Simplicity is powerful. Guide your users into taking simple decisions, keeping them away from distractions.

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Acknowledge that the user is not (necessarily) like you. Engage beginners and attract experts. Designing for many people doesn‘t mean designing for the lowest common denominator.

Google User Experience Guidelines

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Jesse James Garrett Co-founder of Adaptive Path Co-founder of Information Architecture Institute User Experience Designer Coined the term “AJAX” Authored The Elements of User Experience Design (diagram, book afterwards)

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Cristi Bârlãădeanu, <SummerWeb /> ’11

“Five planes” model of UX – 5S diagram

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Cristi Bârlãădeanu, <SummerWeb /> ’11

“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs

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Cristi Bârlãădeanu, <SummerWeb /> ’11

“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs Scope Specifications, Requirements, Briefs

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Cristi Bârlãădeanu, <SummerWeb /> ’11

“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs Scope Specifications, Requirements, Briefs Structure Information Architecture, Interaction Design

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Cristi Bârlãădeanu, <SummerWeb /> ’11

“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs Scope Specifications, Requirements, Briefs Structure Information Architecture, Interaction Design Skeleton Interface Design, Navigation Design

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Cristi Bârlãădeanu, <SummerWeb /> ’11

“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs Scope Specifications, Requirements, Briefs Structure Information Architecture, Interaction Design Skeleton Interface Design, Navigation Design Surface Visual/ Sensory Design

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Prototypes

Cristi Bârlãădeanu, <SummerWeb /> ’11

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Cristi Bârlãădeanu, <SummerWeb /> ’11

“An original type, form, or instance serving as a basis or standard for later stages.”

American Heritage Dictionary

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Why do we need them?

Cristi Bârlãădeanu, <SummerWeb /> ’11

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Text has limited expressivity when describing Human-Computer Interaction. UX does not originate from hundreds of pages of text.

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Having extensive documents to describe your concept can easily cause people not seeing the wood for the trees. Consequences of needs and requirements are not realized.

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Helping visualizing ideas in front of stakeholders from stage one avoids premature decision making. Enables considering alternative approaches to the problem.

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How to prototype

Cristi Bârlãădeanu, <SummerWeb /> ’11

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Characteristics of a good prototype

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Characteristics of a good prototype Fast Time to build is critical

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Characteristics of a good prototype Fast Time to build is critical Focused Target essential aspects

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Characteristics of a good prototype Fast Time to build is critical Focused Target essential aspects Disposable Be prepare to throw it away

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Stages of prototyping Design, Communicate, Evaluate Iterate “Release early, release often.”

Agile development mantra

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Common techniques Paper prototyping Business origami Wireframes Structure as primary HTML templates Basic user response Interactive prototypes High fidelity

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Choose the fidelity wisely Visual Sketch – Styled Functional Static – Interactive Content Lorem ipsum – Real content

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Cristi Bârlãădeanu, <SummerWeb /> ’11

Keep your eyes on the ball. Any prototype should guide you through: Vision Sketch-based visioning Collaboration with sketch-boards Design/ Implementation drafts

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Cristi Bârlãădeanu, <SummerWeb /> ’11

“Double diamond” process model Discover Define Develop Deliver

Design Council, 2005

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Questions?

Cristi Bârlãădeanu, <SummerWeb /> ’11

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Thank you!

Cristi Bârlãădeanu, <SummerWeb /> ’11

[email protected] http://twitter.com/kristache http://facebook.com/cristi.barladeanu