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Prototyping UX Simplicity of Facts <SummerWeb /> ‘11
Cristi Bârlãădeanu, on 3rd of June 2011
User Experience
Cristi Bârlãădeanu, <SummerWeb /> ’11
Cristi Bârlãădeanu, <SummerWeb /> ’11
“A person's perceptions and responses that result from the use or anticipated use of a product, system or service.”
ISO FDIS 9241-210:2009
Cristi Bârlãădeanu, <SummerWeb /> ’11
Don’t jump to the solution before you understand the problem. If I had one hour to save the world, I would spend the first 55 minutes defining the problem.
Albert Einstein
Cristi Bârlãădeanu, <SummerWeb /> ’11
Make things simple, intuitive, taking the context into consideration. Simplicity is powerful. Guide your users into taking simple decisions, keeping them away from distractions.
Cristi Bârlãădeanu, <SummerWeb /> ’11
Acknowledge that the user is not (necessarily) like you. Engage beginners and attract experts. Designing for many people doesn‘t mean designing for the lowest common denominator.
Google User Experience Guidelines
Cristi Bârlãădeanu, <SummerWeb /> ’11
Jesse James Garrett Co-founder of Adaptive Path Co-founder of Information Architecture Institute User Experience Designer Coined the term “AJAX” Authored The Elements of User Experience Design (diagram, book afterwards)
Cristi Bârlãădeanu, <SummerWeb /> ’11
“Five planes” model of UX – 5S diagram
Cristi Bârlãădeanu, <SummerWeb /> ’11
“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs
Cristi Bârlãădeanu, <SummerWeb /> ’11
“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs Scope Specifications, Requirements, Briefs
Cristi Bârlãădeanu, <SummerWeb /> ’11
“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs Scope Specifications, Requirements, Briefs Structure Information Architecture, Interaction Design
Cristi Bârlãădeanu, <SummerWeb /> ’11
“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs Scope Specifications, Requirements, Briefs Structure Information Architecture, Interaction Design Skeleton Interface Design, Navigation Design
Cristi Bârlãădeanu, <SummerWeb /> ’11
“Five planes” model of UX – 5S diagram Strategy Creator’s objective, Audience needs Scope Specifications, Requirements, Briefs Structure Information Architecture, Interaction Design Skeleton Interface Design, Navigation Design Surface Visual/ Sensory Design
Prototypes
Cristi Bârlãădeanu, <SummerWeb /> ’11
Cristi Bârlãădeanu, <SummerWeb /> ’11
“An original type, form, or instance serving as a basis or standard for later stages.”
American Heritage Dictionary
Why do we need them?
Cristi Bârlãădeanu, <SummerWeb /> ’11
Cristi Bârlãădeanu, <SummerWeb /> ’11
Text has limited expressivity when describing Human-Computer Interaction. UX does not originate from hundreds of pages of text.
Cristi Bârlãădeanu, <SummerWeb /> ’11
Having extensive documents to describe your concept can easily cause people not seeing the wood for the trees. Consequences of needs and requirements are not realized.
Cristi Bârlãădeanu, <SummerWeb /> ’11
Helping visualizing ideas in front of stakeholders from stage one avoids premature decision making. Enables considering alternative approaches to the problem.
How to prototype
Cristi Bârlãădeanu, <SummerWeb /> ’11
Cristi Bârlãădeanu, <SummerWeb /> ’11
Characteristics of a good prototype
Cristi Bârlãădeanu, <SummerWeb /> ’11
Characteristics of a good prototype Fast Time to build is critical
Cristi Bârlãădeanu, <SummerWeb /> ’11
Characteristics of a good prototype Fast Time to build is critical Focused Target essential aspects
Cristi Bârlãădeanu, <SummerWeb /> ’11
Characteristics of a good prototype Fast Time to build is critical Focused Target essential aspects Disposable Be prepare to throw it away
Cristi Bârlãădeanu, <SummerWeb /> ’11
Stages of prototyping Design, Communicate, Evaluate Iterate “Release early, release often.”
Agile development mantra
Cristi Bârlãădeanu, <SummerWeb /> ’11
Common techniques Paper prototyping Business origami Wireframes Structure as primary HTML templates Basic user response Interactive prototypes High fidelity
Cristi Bârlãădeanu, <SummerWeb /> ’11
Choose the fidelity wisely Visual Sketch – Styled Functional Static – Interactive Content Lorem ipsum – Real content
Cristi Bârlãădeanu, <SummerWeb /> ’11
Keep your eyes on the ball. Any prototype should guide you through: Vision Sketch-based visioning Collaboration with sketch-boards Design/ Implementation drafts
Cristi Bârlãădeanu, <SummerWeb /> ’11
“Double diamond” process model Discover Define Develop Deliver
Design Council, 2005
Questions?
Cristi Bârlãădeanu, <SummerWeb /> ’11
Thank you!
Cristi Bârlãădeanu, <SummerWeb /> ’11
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