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Online Quiz Aarthi Bhandary 01 Gauri Pulekar 16

HCI Project: Master Mind

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Page 1: HCI Project: Master Mind

Online Quiz

Aarthi Bhandary 01Gauri Pulekar 16

Page 2: HCI Project: Master Mind

User-friendly

• Understanding the needs of user is very essential for designing a system.

• Users are most important part of the systems.• Advantages– Easy to understand– Can be used by anyone– No additional knowledge required.– Only basic knowledge of English.

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HCI

• Human–computer Interaction involves the study, planning, and design of the interaction between users and computers.

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EXPERIMENT 1

Domain Analysis

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CONCEPTUAL MODEL

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EXPERIMENT 2

To study and implement effectiveness of screen

design

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Interface Design goals• The aim is to reduce visual, intellectual, memory, and

motor work.• No difficulty in locating any piece of information with

the help of catchy icons and simple expressions.

Organizing elements clearly and meaningfully

• Clear and clean organization of display elements makes it easier to recognize the screen’s essential elements.

• Avoidance of clustering and random placement of icons.

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Consistency• Users will commit fewer errors when the visual aspects of

information sites are consistent.• Increase in user satisfaction and reduction in learning time.

Navigation and Flow• Navigation should be obvious and easy.• The direction of movement should be consistent and rhythmic.

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INEFFECTIVE

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EFFECTIVE

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EXPERIMENT 3

To study and implement direct and indirect

manipulation strategies of GUI design.

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Direct Manipulation• Options and actions are continuously visible.• Actions are rapid and incremental with visible display of results.

Indirect Manipulation• Sometimes when it is difficult to conceptualize all screen objects in the

graphical system due to authentication parameters.• It may be difficult for people to learn and remember all the necessary

operations and actions.

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INDIRECT METHOD

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DIRECT METHOD

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EXPERIMENT 4

To study and implement the importance of

Human Consideration in GUI Design

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Organizing screen elements.• Some of the parameters to be considered are balance(alignment),

regularity, predictability, sequentiality, simplicity, groupings etc.

Choosing colors.• Color adds dimension and realism to screen usability.• It attracts people’s attention.

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EXPERIMENT 5

To study and implement Effectiveness of different types of Menus in screen

design

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Structure of menus differ from very simple to very complex.

• We have basically used Sequential Linear Menus to make our system look simple and user friendly.

• We have also employed certain functions of menus like navigation to a new menu, data or parameter input etc.

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EXPERIMENT 6

To study and implement selecting appropriate windows for a system

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EXPERIMENT 7

To study and implement screen navigation and

flow

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Navigation and flow.• Navigation should be easy to accomplish.• It should be a little logical and predictive.

Visually pleasing composition.

Balance• An equilibrium or stability is required within the design elements.

Symmetry.

Legibility and Readability.

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Thank You !