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Android Overview Dr. Siddharth Kaza Dr. Josh Dehlinger

AndroidOverview

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Android Overview

Dr. Siddharth Kaza

Dr. Josh Dehlinger

Why Mobile App Development?

The fact that we can! Only a few years ago you had to be in the Motorola inner circle to do it!

Mobile platform is the platform of the future Double-digit growth in world-wide smartphone ownership3

Job market is hot Market for mobile software surges from $4.1 billion in 2009 to

$17.5 billion by 20121

2010 Dice.com survey: 72% of recruiters looking for iPhone app developers, 60% for Android1

Dice.com: mobile app developers made $85,000 in 2010 and salaries expected to rise2

Students (and faculty!) are naturally interested!1 http://www.businessweek.com/technology/content/oct2010/tc20101020_639668.htm

2 http://it-jobs.fins.com/Articles/SB129606993144879991/Mobile-App-Developers-Wanted-at-Ad-Agencies

3http://www.gartner.com/it/page.jsp?id=1466313

Why Android?

A lot of students have them 2010 survey by University of CO1: 22% of college

students have Android phone (26% Blackberry, 40% iPhone)

Gartner survey2: Android used on 22.7% of smartphones sold world-wide in 2010 (37.6% Symbian, 15.7% iOS)

Students already know Java and Eclipse Low learning curve CS0 students can use App Inventor for Android

1http://testkitchen.colorado.edu/projects/reports/smartphone/smartphone-appendix1/

2http://www.gartner.com/it/page.jsp?id=1543014

Why Android? Transferring app to phone is trivial

Can distribute by putting it on the web Android Market (now Google Play) for wider

distribution• It’s not 1984

Types of Android Devices

Galaxy Note 3

Galaxy Tablet

Android-Powered Microwave

http://www.pocket-lint.com/news/30712/android-powered-microwave-cooking-google

By Touch Revolution – at CES 2010

Android-Powered Watch

Android-Powered Camera

Android-Powered TV

Android-Powered Car Radio

Android-Powered Washing Machine

Brief History

1996 The WWW already had websites with color and

images But, the best phones displayed a couple of lines

of monochrome text! Enter:

Wireless Application Protocol (WAP) – stripped down HTTP for bandwidth reduction

Wireless Markup Language (WML) – stripped down HTML for content

Brief History

Many issues (WAP = “Wait And Pay”) Few developers to produce content (it wasn’t fun!) Really hard to type in URLs using the small

keyboards Data fees frightfully expensive No billing mechanism – content difficult to

monetize

Other platforms emerged Palm OS, Blackberry OS, J2ME, Symbian

(Nokia), BREW, OS X iPhone, Windows Mobile

Brief History - Android

2005 Google acquires startup Android Inc. to start Android platform Work on Dalvik VM begins

2007 Open Handset Alliance announced Early look at SDK

2008 Google sponsors 1st Android Developer Challenge T-Mobile G1 announced SDK 1.0 released Android released open source (Apache License) Android Dev Phone 1 released

Brief History cont.

2009 SDK 1.5 (Cupcake)

New soft keyboard with “autocomplete” feature SDK 1.6 (Donut)

Support Wide VGA SDK 2.0/2.0.1/2.1 (Eclair)

Revamped UI, browser 2010

Nexus One released to the public SDK 2.2 (Froyo)

Flash support, tethering SDK 2.3 (Gingerbread)

UI update, system-wide copy-paste

Brief History cont.

2011 SDK 3.x (Honeycomb)

Optimized for tablet support SDK 4.0 (Ice Cream Sandwich)

Virtual UI buttons 2012

SDK 4.1.1 (Jelly Bean) Triple buffered graphics pipeline

Honeycom

b

Android 3.0-3.2

Brief History cont.

2011 SDK 3.0/3.1/3.2 (Honeycomb) for tablets only

New UI for tablets, support multi-core processors SDK 4.0/4.0.1/4.0.2/4.0.3 (Ice Cream Sandwich)

Changes to the UI, Voice input, NFC

Ice cream SandwichAndroid 4.0+

Jelly BeanAndroid 4.1.1

Distribution of Devices

Data collected during a 14-day period ending on January 3, 2012http://developer.android.com/resources/dashboard/platform-versions.html

Distribution of Devices

http://developer.android.com/resources/dashboard/platform-versions.html

What is Google Android?

A software stack for mobile devices that includes An operating system Middleware Key Applications

Uses Linux to provide core system services Security Memory management Process management Power management Hardware drivers

Android Architecture

More details at: http://developer.android.com/guide/basics/what-is-android.html

Mobile Devices: Advantages

Always with the user Typically have Internet access Typically GPS enabled Typically have accelerometer & compass Most have cameras & microphones Many apps are free or low-cost

Mobile Devices: Disadvantages

Limited screen size Limited battery life Limited processor speed Limited and sometimes slow network access Limited or awkward input: soft keyboard, phone

keypad, touch screen, or stylus Limited web browser functionality Range of platforms & configurations across

devices link

Mobile Applications

What are they? Any application that runs on a mobile device

Types Web apps: run in a web browser

HTML, JavaScript, Flash, server-side components, etc.

Native: compiled binaries for the device Often make use of web services

Android Apps

Built using Java and new SDK libraries No support for some Java libraries like Swing &

AWT

Java code compiled into Dalvik byte code (.dex) Optimized for mobile devices (better memory

management, battery utilization, etc.)

Dalvik VM runs .dex files

Development process for an Android app

http://developer.android.com/guide/developing/index.html

Building and running

ADB is a client server program that connects clients on developer machine to devices/emulators to facilitate development.

An IDE like Eclipse handles this entire process for you.

http://developer.android.com/guide/developing/building/index.html#detailed-build

Compiled resources (xml files)

Android Debug Bridge

Building and Running

Applications Are Boxed

By default, each app is run in its own Linux process Process started when app’s code needs to be

executed Threads can be started to handle time-consuming

operations

Each process has its own Dalvik VM By default, each app is assigned unique Linux ID

Permissions are set so app’s files are only visible to that app

Android Architecture

Publishing and Monetizing

Paid apps in Android Market, various other markets

Free, ad-supported apps in Android Market Ad networks (Google AdMob, Quattro Wireless) Sell your own ads

Services to other developers Ex. Skyhook Wireless (http://www.skyhookwireless.com/)

Contests (Android Developer Challenge) Selling products from within your app

Android Market (Google Play)

https://play.google.com/store

Has various categories, allows ratings Have both free/paid apps Featured apps on web and on phone The Android Market (and iTunes/App Store) is

great for developers Level playing field, allowing third-party apps Revenue sharing

Publishing to Google Play

Requires Google Developer Account $25 fee

Link to a Merchant Account Google Checkout Link to your checking account Google takes 30% of app purchase price

Android Design Philosophy

Applications should be: Fast

Resource constraints: <200MB RAM, slow processor Responsive

Apps must respond to user actions within 5 seconds Secure

Apps declare permissions in manifest Seamless

Usability is key, persist data, suspend services Android kills processes in background as needed

Other design principles

http://developer.android.com/design/index.html

Great reference!