5 Tips for Getting Started with Mobile App Development

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    16-Jul-2015

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<ul><li><p>IBMs keys to starting mobile development.</p><p>GET IN THE</p><p>MY SCREEN, YOUR SCREEN.Size it right.Mobile screens vary widely, so one-size-fits-allwont. Plan accordingly. Pick and choose only the most essential data to display.</p><p>1</p><p>2</p><p>Once, the keyboard was king. But for mobile, youll have to accommodate a range of user inputs like voice, location and image, andgather feedback constantly for updates.</p><p>GO NATIVE! OR DON'T.3 ways to implement mobile.Youve got a few options when it comes to writing the software.Native: Apps written specifically for one device and OS. Supports more features but needs more versions.Web: Apps using code that works on most devices, but lacks extensive mobile features.Hybrid: Apps that work across devicesoptimized with snippets of native code.</p><p>UX an d i n puts.TAKING IT ALL IN.</p><p>DEADLINE? UM...NOW.</p><p>Mobile has to be agile.You'll need to collaborate on continuous build, test, integration and deployment.Respond rapidly to feedback. </p><p>4</p><p>TESTING, TESTING ,1,2,3,4, 5Its complicated. But its crucial.</p><p>5</p><p>Get into it! </p><p>Youll find more app-dev guidance in our Mobile Development PrimerYoull find more app-dev guidance in our Mobile Development Primer</p><p>3</p><p>Many testing matrices have thousands of permutations. And youve got to address user experience and feedback, too.There are three ways to do it:Manual: Testing the app on every device is invaluablebut expensive and time-consuming.Automatic: Running key UX scenarios on a device emulator is quicker and easierbut less thorough.Cloud: Testing actual releases on actual devices without buying them saves you time and money.</p><p>MOBILE DEVGAMEMOBILE DEVGAME</p></li></ul>