20
A CrowdSourced Approach to Accelerating Idea Generation and Selection Wim Soens [email protected]

Cognistreamer's use case

Embed Size (px)

Citation preview

A CrowdSourced Approach to Accelerating IdeaGeneration and Selection

Wim [email protected]

Acceleration Opportunity

• Develop and test-drive an innovationacceleration methodology & tool,

• that combines collaborative and open ideation• with lead users idea validation.

Objective

Nimble Bee position in Accelerate• #1 - Acceleration problem to be solved for

customers– Speed up the innovation process @ customers by

enabling more iterations in shorter time withhigher output quality

– Solution: acceleration by leveraging aninnovation ecosystem of designstudents/universities and lead users.

CUSTOMER COMMUNITYTarget consumer community

COMPANYChallenge &

expert reviews

UNIVERSITIESSolution teams

COGNISTREAMER - Project facilitator

Nimble Bee Ecosystem

• Serious challenges: Challenged based innovationsponsored by companies providing real (strategic)challenges

• Design for collaboration: ‘coopetition’ model amongdesigners + consumer-designer sparring

• Direct Market Connection: targeted and moderatedlead user communities

Key Enablers

Nimble Bee position in Accelerate• #1 - Acceleration problem to be solved for

customers• #2 - The acceleration problem for

cognistreamer itself– Scalability & sustainability of the business model– Solution: replace the manual innnovation

management by a automated process (= VirtualInnovation Assistant)

Nimble Bee Process

• Goal is to develop a new tool, but to start currentlyfrom the existing CogniStreamer toolset to run thefirst experiments– Idea Generation: CogniStreamer Innovation Portal– Lead User Validation: CogniStreamer XL

• Both being adapted to facilitate the new approachand future scaling of the model

Tool perspective

Closed platformInvitationRegistrationLegal framework

Registration

IdeationCampaign Detail Screen

IdeationCo-Creation inPrivate Spaces

IdeationFinal DesignSubmission

Jury Review

ConsumerFeedback

Key Learnings

• Arrow’s Information Paradox– Legal Framework!

• Investment Cost and Risk of Participation– Reduce complexity of the challenge– Seek win-win with micro-communities– Provide design tools

• Lead users’ concept of value well aligned withthe company’s

Key Learnings

• Rewards & Incentives– Financial rewards do not stimulate early

collaboration• Collaboration vs. competition

– 19/20 finalists were design students!– Guidance by design teachers: 5/6 winners from

same design school– Real added value during open iterations with

lead-users

Key Learnings

• Outcome• “90% of designs could also have been created by

internal R&D, but NOT within the same time andbudget frame.

• this also means that 10% of designs were trulyinnovative! (benchmark internal R&D = 6%)

• One innovation with disruptive potential (team effort)!