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A talk I gave the Independent Games Summit of the Game Developers Conference 2010
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CREATING + NURTURING
YOUR INDIE GAME
COMMUNITY
IGS 2010
Jeff Lindsay@progrium
SuperHappyDevHouse
Hacker Dojo
TIGSource / TIGJam
Event
Place
Online Event
10 (SORT-OF-CHRONOLOGICAL)
TIPSF O R G R O W I N G A C O M M U N I T Y
1
1Hold events
1
2
2Make purpose
3
3Start small
3
400 people
3
20 people
3
3"A complex system that works is invariably found to have evolved from a simple system that works."
4
4Repeat often
4
SHDH 1
4
SHDH 1
4
SHDH 1
4
SHDH 78 months later
4
SHDH 78 months later
4
SHDH 78 months later
4
4"Release early, release often."
5
5Stay learning
5
5
5"Fail early, fail often."
5
5"Release early, release often, and listen to your customers."
6
6Be inclusive
6
6Quality control?
7
7Identify values
8
8Think experience
8
8
9
9Teach promotion
9
10
10Help duplicate
‣Hold events
‣Make purpose
‣Start small
‣Repeat often
‣Stay learning
‣Be inclusive
‣Identify culture
‣Think experience
‣Teach promotion
‣Help duplicate
☺
SuperHappyDevHouse 37
Hacker Dojo
TIGJam 3
April 10, Palo Alto
24/7, Mountain View
Fall, Hacker Dojo
THANK YOU.
Y O U A R E A L L
RAD.STAY INDIE.
@progrium
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