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Presentation from HRI2013 Workshop on Design of Humanlikeness in HRI from uncanny valley to minimal design (in conjunction with 8th ACM/IEEE International Conference on Human-Robot Interaction, HRI2013). Full paper can be accessed from: https://www.academia.edu/7419951/More_Human_Than_Human_Does_The_Uncanny_Curve_Really_Matter
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Does the Uncanny Curve Really Matter?
Jakub Złotowski, Diane Proudfoot& Christoph Bartneck
Anthropomorphism - origins
Anthropomorphism
Why do we anthropomorphize?
Research aims
Anthropomorphism in HRISome of the factors affecting anthropomorphism:
● Embodiment● Movement● Verbal communication● Emotions● Intelligence● User related (motivation, cultural background)● Mere interaction
Outcomes of anthropomorphism● Empathy towards robots● Reactions similar to human-human
interaction● Social facilitation effect● Acceptance of robots
Uncanny valley
Uncanny cliff
Complexity of design
Directions for future research● Fixing terminology● Finding the inflection point● Investigating the entities that lie between
the deepest point of the uncanny valley and the human level
TerminologyShinwankan:
● familiarity ● likeability ● affinity ● eeriness ● empathy
Optimal level of human-likeness
Human-like entities● Sudden rise of likeability in the uncanny
cliff has not been demonstrated● Only humans were used as comparison
points● No entities were demonstrated to be
similar enough to humans for their likeability to increase after passing the uncanny curve
Dehumanization
Issues with previous studies
Conclusions● Anthropomorphism is common● Its impact on HRI is not well understood● Uncanny valley -> curve● Terra incognita of the graph● Where to place on the graph technology
enhanced humans?