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STOP! COLLABORATE & STRATEGIZE Craig Spencer Part 4: Design Sprints UXPA 2017 TORONTO

Stop! Collaborate & Strategize: Part 4

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Page 1: Stop! Collaborate & Strategize: Part 4

STOP! COLLABORATE& STRATEGIZE Craig Spencer

Part 4: Design Sprints

UXPA 2017 TORONTO

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DESIGN SPRINTs▪ XFN in nature▪ Great for actioning research

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My journey with sprints

▪ I had been part of sprint’s prior to joining Google. Some were successful some not so.

▪ Completed the Google Sprint Master Training, based on the Google framework.

▪ Sprints have been a very valuable tool to getting research findings actioned.

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Where did Sprints come from?

▪ The Google Design Sprint framework was created in 2010.

▪ The methodology has evolved over time and continues to be refined and tested. Remember it’s a framework, it’s up to you to apply it sensibly to your challenge.

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Introduction to Design Sprints

▪ A design sprint is a five-phase framework that helps answer key product/design questions through teamwork, rapid prototyping and user testing.

▪ Sprints let your team reach clearly defined goals and deliverables and gain key learnings, quickly.

▪ The process helps spark innovation, encourage user-centered thinking, align your team under a shared vision, and get you to product launch faster. WIN!

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Design Sprint process

Understand PrototypeSketch Decide Validate

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What is involved at each stage?

▪ Understand - create a shared understanding of the problem▪ Sketch - think and sketch ideas▪ Decide - as a team what should we prototype▪ Prototype - build what you need to validate your ideas▪ Validate - feedaback from users

Typically sprints are 2,3, or 5 days in length. As your team gains experience and is used to sprinting often you can reduce the time needed.

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Why are design sprints useful to researchers?

▪ Action your findings - you convert the research findings into a “Sprint Challenge” and have the team work on this.

▪ Steer the product - by it’s nature the sprint will be heavily rooted on your research, and will reference research throughout.

▪ Get XFN team to work together - utilising the whole team to action the research is very powerful, and will result in a practical way forward.

▪ Use when the answer is not clear, where it will take consensus to move forwards, and the problem is medium-large.

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Constructing a Sprint Challenge

Clarity is important :▪ It needs to contain the timeframe e.g. in

the next year, in the next quarter.▪ It needs to contain the channel/platform

e.g. Mobile App, Website.▪ It needs to be clear & understood by the

team.▪ This is where we can rephrase a user

need as a sprint challenge

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Activity time

As a team, construct a sprint challenge based on the user needs mapping you have conducted

▪ Timeframe, channel, clarity

5 mins

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Pre Sprint

A lot of the Sprint Master’s role is about organising the sprint and ensuring it is setup for success.

▪ Decide who should attend the sprint (Eng, PM, UX, Mkting)

▪ Who should give lightning talks?

▪ Create a pre-read list of materials sprinters need to consume (especially your research)

▪ Set the sprint challenge & set expectations / deliverables.

▪ See here for planning advice

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Understand Phase

Lightning Talks : Bring in speakers who can illuminate the topic, have important perspectives to be considered.This is where you need to utilise your research.User sessions : Bring in users to illuminate your research.

How Might We’s : As the talks are happening get your sprint team to create HMW, and cluster them after the lightning talks are over.

Understand PrototypeSketch Decide Validate

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Understand Phase

What does a How Might We look like?

We then share & cluster HMW’s to highlight areas of opportunity.

How Might We

Make finding out about what is on at the UXPA conference super simple

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Sketch

Crazy 8’s : Crazy 8’s is a core sprint method. It’s a fast sketching exercise that challenges people to sketch 8 ideas in 8 minutes (not 8 variations of 1 idea or 8 steps of 1 idea, but 8 distinct ideas).May also require storyboarding

Voting : After everyone has finished the Crazy 8’s exercise, it’s time for each team member to share the ideas they have generated and discuss with the group.

Understand PrototypeSketch Decide Validate

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Activity time

Create 8 individual ideas, that will help answer your sprint challenge

10 mins

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Share your crazy 8’s with your team

Sharing : take your teammates through your ideas.

2 mins per person

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Dot vote

Individually dot vote on the 3 most compelling ideas by voting on the specific sketches (not the entire paper).

5 mins

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Decide

Decision matrix : If the team can’t come to a clear consensus after Dot Voting, you can use a Decision Matrix. The matrix is a simple table or diagram that helps the team judge all the ideas based on a set of criteria that is most useful for the goals of the sprint.

Feasability

Impa

ct to

the

user

Understand PrototypeSketch Decide Validate

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Prototype & test

Prototype : You are building just the minimum of what you need to make the prototype real enough to take into testing with users.

Validate : Watching your users try out the prototype is the best way to discover major issues with your design, which in turn lets you start iterating immediately.

Understand PrototypeSketch Decide Validate

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Recap

Understand PrototypeSketch Decide Validate

Crazy 8’s Dot votingUser needs mapping

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Resources

▪ Google Design Sprint KIT which includes case studies▪ Google ventures Design Sprint

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End of partContact: [email protected]

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