Upload
perus-saranurak
View
91
Download
4
Tags:
Embed Size (px)
DESCRIPTION
I investigate the lifelong and self-determined learning (heutagogy) and creative exploration through the unknown. My purpose is to I try to hack a learning process by creating a tool for helping learners can develop "their own knowledge" and "shift their view of learning framework" (from teacher-centered to learner-centered). This project's called the 'Game of Knowing'. by: Perus Saranurak, 6 June 2014, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate Dissertation work.
Citation preview
Game of knowing An alternative self-directed learning approach
By Perus Saranurak | 6 June 2014
Goldsmiths, University of London Design Symposium 2014
Tool
Framework
Learning Curiosity
Technology
Main areas
For developing an alternative self-directed learning approach
“If children have interest, education happens” – Sir Arthur C. Clark in Sugata Mitra’s TED talk
Self-learning environment
http://en.wikipedia.org/wiki/Massive_open_online_course
Learning Curiosity Technology
Internet influences
Self-learning environment
MOOC
Massive Open Online Course aims at unlimited participation and open access via the web
SOLE
Self Organized Learning Environments (Sugata Mitra) is a growing classroom practice to promote independent learning.
Learning Curiosity Technology
MOOC
Massive Open Online Course aims at unlimited participation and open access via the web
SOLE
Self Organized Learning Environments (Sugata Mitra) is a growing classroom practice to promote independent learning.
Self-learning environment
We call spaces that make this possible Self Organized Learning Environments (SOLEs). children are encouraged to work together to answer big questions using the internet. These places are fuelled by self-discovery, sharing and spontaneity.
Learning Curiosity Technology
BIG QUESTION
Learning Curiosity
My area
We are naturally curious.
Technology
Can we understand our own curiosity and develop ourselves from it?
For developing an alternative self-directed learning approach
Learning
Learning
Purpose
To create an alternative self-directed learning approach by using a computing programme to identify and report curiosity
Learning Curiosity
Technology Learning
Learning
• Basic of curiosity
• How to identify motivation
• How to get it
DEVELOPE
curiosity
Action on internet
Tracking the link 10,000 hours on gadget sport
motivated
Self-motivated learning
Example of tools: 1. Tracking curiosity - Programing for web tracking and record the journey
e.g. web tracking – record the links Tools for curiosity
Expected approaches
Game of knowing An alternative self-directed learning approach.
Learning Curiosity
Technology
Tool
Expected approaches
• Basic of curiosity
• How to identify motivation
• How to get it
DEVELOPE
curiosity
Action on internet
Tracking the link 10,000 hours on gadget sport
motivated
Self-motivated learning
Game of knowing Curiosity (1) Identify
1. Identification of curiosity
Actions
Tracking program
Expected approaches
• Basic of curiosity
• How to identify motivation
• How to get it
DEVELOPE
curiosity
Action on internet
Tracking the link 10,000 hours on gadget sport
motivated
Self-motivated learning
Game of knowing Curiosity
(2) Network of knowing
Curiosity Curiosity
Curiosity
Curiosity
1. Identification of curiosity 2. Network of knowing
Expected approaches
• Basic of curiosity
• How to identify motivation
• How to get it
DEVELOPE
curiosity
Action on internet
Tracking the link 10,000 hours on gadget sport
motivated
Self-motivated learning
Game of knowing
(3) Development of knowing
Curiosity
Curiosity Curiosity
Curiosity
Curiosity
1. Identification of curiosity 2. Network of knowing 3. Journey of knowing
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity Curiosity
Curiosity
Curiosity
300 hours
1 hour
1,000 hours
Expected approaches
• Basic of curiosity
• How to identify motivation
• How to get it
DEVELOPE
curiosity
Action on internet
Tracking the link 10,000 hours on gadget sport
motivated
Self-motivated learning
Game of knowing
1. Identification of curiosity 2. Network of knowing 3. Journey of knowing 4. Landscape of knowing
(4) Progress of knowing
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Expected approaches
• Basic of curiosity
• How to identify motivation
• How to get it
DEVELOPE
curiosity
Action on internet
Tracking the link 10,000 hours on gadget sport
motivated
Self-motivated learning
Game of knowing
1. Identification of curiosity 2. Network of knowing 3. Journey of knowing 4. Landscape of knowing 5. Co-learning environment
(5) companion
Sum up
Game of knowing
Technology
Learning Curiosity
Tool
An alternative self-directed learning approach.
Self-directed, self-developed and self-motivated
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Curiosity
Game of knowing An alternative self-directed learning approach.
Q&A
• What can guide you in developing knowledge ?
• How much curiosity impact on your learning ?
• Could you give an example of your curiosity
improves your leaning or leads to a new
unexpected area ?
Game of knowing An alternative self-directed learning approach.
Further step
• Design for How People Learn by Julie Dirksen
• 21st century skills www.p21.org
• ‘Heutagogy, self-determined learning’ by Lisa Marie Blaschke
and http://heutagogycop.wordpress.com/
• ‘Gamification’ by Ben Bett
What is ?
• Basic of curiosity
• How to identify motivation
• How to get it Curiosity
To want to know → Epistemology
Experiential Presentational Propositional Practical
Tracking curiosity