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The Real World June 2013 Update 01/11/2022

The Real World June 2013

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The Real World is Posterscope's monthly market update featuring up-to-date market facts and figures, latest developments and some great OOH campaigns.

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Page 1: The Real World June 2013

The Real WorldJune 2013 Update

11/04/2023

Page 2: The Real World June 2013

Introduction

Welcome to The Real World, Posterscope’s out-of-home media landscape document that captures the highlights of the year, focuses on current areas of interest, and talks about what’s coming up.

The presentation is updated every month although not all the content will change, for example, OOH revenue figures are released on a quarterly basis. The main areas updated monthly are ‘who’s buying’, ‘stuff we like’ and ‘what’s coming up’. The remainder of the document is updated as and when relevant.

Page 3: The Real World June 2013

What just happened

Page 4: The Real World June 2013

How’s out-of-home

Page 5: The Real World June 2013

Out-of-home Showing growth

OOH Revenue

Total 2012 - £970.1 m ( 9.5% YoY)

Q1 Q2 Q3 Q40

50

100

150

200

250

300

201120122013

Quarter

£m

+0.1%

Page 6: The Real World June 2013

Media Revenue Growth

40

60

80

100

120

140

160

1 2 3 4 5 6 7 8 9 10

TV

Newspapers

Magazines

Radio

Cinema

OOH

Indexed against 2002 Expenditure

Source: Aegis Media & WARC

Page 7: The Real World June 2013

Here to stay

Page 8: The Real World June 2013

36% increase in live concert goerssince 2004

+23%Source: DCMS, Taking Part Survey, 2012 (2011/12 v 2006/7)

Free time activities nowadays

Visit theatre/music concerts

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04/11/2023

+17%

Source: DCMS, Taking Part Survey, 2012 (2011/12 v 2006/7)

Days out/visits to places

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+23%Source: DCMS, Taking Part Survey, 2012 (2011/12 v 2006/7)

Visits to theatres

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+19%

Source: DCMS, Taking Part Survey, 2012 (2011/12 v 2006/7)

Eat out at restaurants

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+37%Source: DCMS, Taking Part Survey, 2012 (2011/12 v 2006/7)Visit museums/galleries

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+11%Source: DCMS, Taking Part Survey, 2012 (2011/12 v 2006/7)

Play sport/exercise

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+27%Source: DCMS, Taking Part Survey, 2012 (2011/12 v 2006/7)

Go to a cinema

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04/11/2023Source: National Travel Survey 2010 comparing Average distance travelled 1995/97 and 2010

Rail +58%Tube +23%London bus

+90%

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More variety

<200 gyms in the UK in

late 80s. Today there

are over 6000.

2012 cinema

Admissions were over

173m

First UK Starbucks

launched in 1998

92% of the UK

population own/use a

mobile phone

c.36,847 new pubs & restaurants

have opened in UK since

1963

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The future is bright

Revenue

Cost per thousand

2011

+1%2010

+12.5%

2011

0%2010

5%

Source: OMC/Posterscope estimates

2012

+9.5%

2012

0%

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UnderstandingThe Audience

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0

2

4

6

8

10

12

14

Mon-Fri Sat-Sun

Deeper understanding%

of t

otal

uni

vers

e

Base: All Adults (49,264,000)Source: IPA Touch Points 4 (2012)

Daily internet activity

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Deeper understandingNew insights/additions include.....

Shopping behavioursMobile internet use (notably iPads)

Mood state

Digital screens

Social networking TV viewing platforms

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Deeper understanding

heavy mobile web users are 65% more likely to visit a price comparison site after seeing an OOH advertisement

of all adults have searched online after seeing an advertisement

Men regularly purchasing products with their smart phone indexes at...

65%

20%

201

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OCS5 tells us which products are bought on impulse and what triggers these spontaneous purchases

Base: GB 15-75 years old who have ever bought ANY product category spontaneously = 41.9m (6,178 )Bought spontaneously = “Purchase product and brand completely on impulse” OR “Spontaneous decide to purchase product when out/shopping, but need to decide which brand & where” OR “Plan to purchase product, but not decided which brand before go out shopping”Source: OCS5 Brand Study

OOH Adverts seen previously

OOH Adverts on the way to shops

OOH Adverts outside the shop

Adverts inside the shop

The Journey To The Shop

In-store promotions

Multi discount deals/sales

Coupons/ vouchers

PROMOTIONS

All friend’s, partner’s, children’s

recommendations/pressure

WOM

Desire/Just want it

A Need e.g. Thirst

Been paid/ Money

to spend

Reward Yourself

Your mood

MOOD/MINDSET

Cinema / theatre ticket

Lottery/betting slips

Books/Mags/News

Confectionary/Snacks

Alcoholic Drinks

Toiletries/Cosmetics

Fashion/Clothes/Shoes

Personal Electronics

Entertainment items

Soft drinks

Fast Food

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How happy?

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04/11/2023

The real-time city is real

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04/11/2023

Data Insight InnovationAudience Audience Audience Audience

Revolution not Evolution

Page 26: The Real World June 2013

Route in numbers

1,600 towns covering the whole country

24 conurbations

28,000 respondent sample

360,000 sites in the first release

3.5m pathways mapped

160 million records in the data set

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Audience Age, Class, gender Over 250 questionsAll demographicsExposure to other mediaLeisure activitiesShopping habitsInternet and technologyEventsEtc, etc, etc

Postar Route

Geography ITV areas 12 Barb areas24 conurbations1,600 townsBespoke e post codesArea where the audience liveArea where you wish to advertise

Dynamic Frames Scrolling = 3 x static frames Approach velocity and time in viewEye-tracking factor for dynamic imagesAccount for % of display timeImpacts vary by time of day – depending on real measured speedsImpacts vary by share of display time

Route v Postar

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Advertising Roadside, Llimited tube packs maximum of two formats

RoadsideBusTube / rail stationsAirportsSupermarket car-packsRetail malls and Shopping precinctsDLR/metroWork with any format, combination or location

Postar Route

Day-parts No day-parts Eight day-partsMorning peak, day time, afternoon, evening

Location and attributes Specify distance between adsSelect frames within a defined radiusSelect in proximity to points of interestShow selection on mapsSee on street viewFilter by required characteristics

Route v Postar

Illumination Factors for backlit/ frontlit roadsideReflects time of year

Factors for all forms of illuminationRoadside and busAccounts for secondary light sourcesReflects time of year

Page 29: The Real World June 2013

Route – the benefits

Greater Accountability – Coverage & frequency on combined OOH campaigns

Bespoke delivery system through Telmar

Moves from Reporting to Planning tool

Potential to move OOH from solus panel rate trading to audience trading

Constructed to be future proof for new environments

Page 30: The Real World June 2013

For our opinion go to www.pioneeringooh.com

Page 31: The Real World June 2013

Who’s selling

Page 32: The Real World June 2013

Consolidated market place

Others

Source : Posterscope Estimates

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Increased investment in sites

+0%

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Who’s buying

Page 35: The Real World June 2013

Top 10 categories

-5.06% 34.13%-8.27% 60.28%

-0.31%-17.04% -33.94% 142.84%

46.15% 42.81%Top 10 advertiser categories, Jan-May 2013

Page 36: The Real World June 2013

Who’s spending?

£14.1m

£4.9m £4.9m

£5.9m £5.6m

£7.5m £6.6m

Top 10 advertisers, Jan-May 2013

£4.2m£4.8m

£6.4m

Page 37: The Real World June 2013

Increases for Airport

£91m

30.8% share

£22m

7.4% share£35m

11.8% share

Spend by format, Jan-May 2013Source: Ebiquity

Page 38: The Real World June 2013

How’s digital

Page 39: The Real World June 2013

UK leads global digital market

Click icon to add picture

86 media owners

126 networks

49 environments (20% unique to digital)

+200,000 screens(excludes Piccadilly Circus & SkyPub/Setanta)

Delivers, on average, 342 Million net impacts per typical 2 week campaign

c. 8% share of digital screens Worldwide

Page 40: The Real World June 2013

spar storestaxis

tescohair salons

football stadiabus interiors

media agenciesstudent unions

rail stationsbus termini

golf coursesbus supersides

leisure complexeshospital ante-natal units

schoolsdentists

university libraries

co-op storesbars, pubs & clubspetrol station shopslondon undergroundcity centresdoctors surgeriesofficesuniversitiespharmacies theme parkswearable screenstrain interiorsdigital advans & trucksthomson travel agentspost officesairports

bp petrol stationsshopping malls

concerts & events

cinemasexhibition centres

gymssub-postmasters

Environments

Page 41: The Real World June 2013

Digital

2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 20150

50

100

150

200

250

Source: OMC/Hyperspace estimates

3.8% of OOH spend

19% of OOH spend

Page 42: The Real World June 2013

Est. revenue by category

transport

roadside & city centre

retail

Leisure

health, beauty and fitness

education

other

75% revenue from transport, city centre and roadside formats

83%of all UK impacts

Page 43: The Real World June 2013

Changing landscape

Click icon to add pictureAuthor

44%of impacts are delivered outside of London

Page 44: The Real World June 2013

Dynamic use of digital

Page 45: The Real World June 2013

Great campaigns.....

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Stuff we liked

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What are we thinking about

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We live in a real world where...

New technologies are continually emerging

Competition is fierce, choice is infinite

Data is the new raw material

People are on the move and expect to

do anything, anywhere

Media is not only bought but earned

and owned

The pace of change is faster than ever

before

Businesses and markets converge or

fragment

OOH must be chameleon-like to

thrive in that environment…

Page 61: The Real World June 2013

We’re re-defining Out-of-Homeas a new ecosystem; inter-connected and inter-dependent

Google

Facebook

Amazon

Apple

Posters

Services

Mobile etc

Laptops

TabletsRetail media &

assets

Owned OOH (e.g.. delivery

vehicles, buildings)

NetworkedVideo Screens

Content

Technology

Ads

PhysicalExperiences

Public spaces

Platforms

Apps &Games

Data

Commerce& Coupons

People & Places

Page 62: The Real World June 2013

543 millionpeople globally access Facebook via mobileSource: Techcrunch, July 2012

81%of smartphone users access the Internet on their mobile devicesSource: Google Insight

48%of all Twitter users would tweet after seeing a funny posterSource: OCS5 (February 2013)

73%of British smartphone owners have used their phone when they are out shopping to check prices, look for offers or use appsSource: The Cloud

62% The UK smartphone penetrationSource: Business Insider, October 2012

Page 63: The Real World June 2013

OOH and the internet

Page 64: The Real World June 2013

CONNECTED

DEVICESCONNECTEDCONSUMER

MOBILITYWhat they do and how they

do it in different places

SOCIALHow they connect interact

and share

COMMERCEWhat they buy and how

they buy it

CONTENTThe content they consume and how they consume it

Page 65: The Real World June 2013

TVWebsiteCinemaGaming console

Poster

Page 66: The Real World June 2013

Interactive, connected,

digitally social

experience

Exhibition stand

Page 67: The Real World June 2013

ComputerRadio

TVGaming console

Debit cardTravel card

Phone

Page 68: The Real World June 2013

.....watch something

www.Pioneeringooh.com

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.....watch something

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.....be the star

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AccreditationsClients Name

.......Search

www.Pioneeringooh.com

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.....search visually

www.Pioneeringooh.com

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..... or by voice

www.Pioneeringooh.com

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.....get recommendations

www.Pioneeringooh.com

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.....try it

www.Pioneeringooh.com

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www.Pioneeringooh.com

…..buy it

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….. get a discountwww.Pioneeringooh.com

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…..check in

www.Pioneeringooh.com

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…..check out

www.Pioneeringooh.com

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.....connect

www.Pioneeringooh.com

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..... across the country

www.Pioneeringooh.com

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..... the continent

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‘...a girl in New York waved at me...amazing...’

.....or across the world

www.Pioneeringooh.com

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.....join inwww.Pioneeringooh.com

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.....play it

www.pioneeringooh.com

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.....pay it

www.Pioneeringooh.com

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.....control it

www.Pioneeringooh.com

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.....control it

www.Pioneeringooh.com

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.....share it

www.Pioneeringooh.com

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.....tweet it

www.Pioneeringooh.com

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www.Pioneeringooh.com

.....bring it to life

Page 92: The Real World June 2013

NFC mobile payments set

to exceed $180bn

Worldwide by 2017

Source: Juniperresearch, July 2012

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Voted Best Research Paper at 2012 MRG Conference

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Geography of Time

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“Understand our clients’ search and social strategies, to make OOH work harder, to create innovative

solutions and more convergent campaigns”

Social strategy campaign timelinePre - Live your brand through social media and plan a campaign using new ‘tools’During - Monitor a campaign’s success in real timePost - Judge the success of a campaign

Quantative Measurement e.g. Twitter followers / mentions / reachTwitter GeographyFacebook likes / fans/CommentsAverage Engagement RateYouTube Views / subscribers

Search and Social strategy

Page 99: The Real World June 2013

PRE CAMPAIGN

POST CAMPAIGN

Understand how to measure attribution for OOH.Discover if econometrics has been used.

Search and website traffic can provide insights for planning campaigns: Insights around regionality, keywords, demographics.

Proving OOH drives (mobile) search.

Campaign TimelineBuilding relationships with search teams is integral. They need to know about OOH activity and to ensure strategies are aligned.

Creative optimisation can be done to ensure maximum effectiveness, e.g. Linking search terms / unique OOH search term.

Search and Social strategy

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What’s just happened and what's coming up

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Where can I find out more

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The latest innovations, the best campaigns

and essential industry news

All in one place.

www.pioneeringooh.com

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The Real World

11/04/2023

Connections

June 2013 Update