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www.outsystems.com
The Role of UX in Mobile First
Gonçalo Veiga Mobile & UX Services [email protected]
Going Mobile First
Mobile First
1. Growth = Opportunity 2. Constraints = Focus 3. Capabilities = Innovation
Luke Wroblewski
The World is going Mobile
378,000 iPhones sold each day
360,000 babies born each day
2012
378,000 iPhones sold each day
360,000 babies born each day
2014
3,000,000 iPhone 6 sold each day
371,000 babies born each day
2014
What’s the first thing you do when you wake up?
25% go to
bathroom
75% check
smartphone
1. Mobile is now part of everyone’s lives
Does Mobile First apply to Enterprise Applications?
Enterprise Users are confortable with complexity
The rise of bring your own device (BYOD) programs is the single most radical shift in the economics of client
computing for business since PCs invaded the workplace.
Gartner 2014
http://vbridges.com/2013/12/20/byod-skyrockets-popularity-2013-stats-prove/
49% of U.S. IT managers “Strongly Agree that BYOD Improves Worker Productivity”
Intel and ReadWrite
http://vbridges.com/2013/12/20/byod-skyrockets-popularity-2013-stats-prove/
Will the desktop die?
Mobile will be everywhere and everyone will have a device.
Desktops will still be here, but only for heavy-duty work.
70% of mobile professionals will conduct their work on personal smart devices by 2018
Gartner
https://www.sailpoint.com/blog/2013/05/byod/
2. The Enterprise will need to cater to both desktops and devices
What are the opportunities for Mobile inside the Enterprise?
Going Mobile
1
Collect information as it appears, taking advantage of new sensors 2
Access relevant information where it is most valuable
3 Put it wherever customers are involved
Runway tarmac inspection
Hospital ward backoffice
Information decays through the nurse shift
How to put Enterprise Applications in Mobile?
Mobile Challenge
Text must remain readable
Fat fingers need big targets
Zoom kills productivity
By going smaller, things must get bigger
Responsive Design
Choose the right use cases!
Go to Mobile Version
Go to Normal Website
Too simplistic!!
Positive results
Negative results
No results
33%
Based on experiments at Microsoft, both intuition and expert opinion are extremely poor gauges of the value our ideas deliver to users.
Lean Enterprise (2014)
Law of Unintended Consequences
3. Creating a good mobile experience is challenging
How to create a winning mobile approach?
Is it enough to create a pretty interface?
What is usability?
usab
ility
laye
rs
Ubiquitous Pro-active use of various mediums
Task-Focus Fit to user and its specific tasks
Cognitive Leverage conventions and learning
Physiological Respond to how the brain works
usab
ility
laye
rs
Ubiquitous Pro-active use of various mediums
Task-Focus Fit to user and its specific tasks
Cognitive Leverage of conventions and learning
Physiological Respond to how the brain works
Constrast Repetition Alignment Proximity
usab
ility
laye
rs
Ubiquitous Pro-active use of various mediums
Task-Focus Fit to user and its specific tasks
Cognitive Leverage conventions and learning
Physiological Respond to how the brain works
www.outsystems.com/goto/londontheme
usab
ility
laye
rs
business and user context independent
highly dependent on business and user context
usab
ility
laye
rs
Ubiquitous Pro-active use of various mediums
Task-Focus Fit to user and its specific tasks
Cognitive Leverage of conventions and learning
Physiological Respond to how the brain works
Usability means different things for different users
Informal Usability Tests
usab
ility
laye
rs
Ubiquitous Pro-active use of various mediums
Task-Focus Fit to user and its specific tasks
Cognitive Leverage of conventions and learning
Physiological Respond to how the brain works
Learning Applications Pro-active
Context-aware
usab
ility
laye
rs
highly dependent on business and user context
UX design
4. Great experiences depend on both platform and process
UX design
Bus
ines
s A
naly
sis
Use
r Res
earc
h
Wire
fram
es
Visu
al D
esig
n
Live
Sty
legu
ide
Go
Live
Define clear goals
Understand the business Interview main stakeholders
Review current application(s) Get application analytics
Figure out the different user profiles Identify what to ask the users
Bus
ines
s A
naly
sis
Let’s meet the users
Bus
ines
s A
naly
sis
Use
r Res
earc
h
User Technology
The car alone will not win any competitions without a great fit with its driver
Use
r Res
earc
h
Go to where your users are U
ser R
esea
rch
Use
r Res
earc
h Planning
Identify the different user profiles Talk, at least, to 2 users for each profile
Dress apropriately – blend in Don’t take a comitee – 2 people, max 3 Bring someone they already trust Go analog – digital is scary
Use
r Res
earc
h What To Do
Create rapport
Compliments and Complaints Where do they spend their time Known Unknowns vs. Unknown Unknowns
3 things we must fix 3 things we cannot break
Gather, organize, prioritize
Fail fast or fail loudly
Bus
ines
s A
naly
sis
Use
r Res
earc
h
Wire
fram
es
Don’t let ideas escape
Rich context makes it a ton easier Information organization is key
Keep sketching IA comes hand-in-hand with mockups Challenge designs continuously W
irefra
mes
Wire
fram
es
Wire
fram
es
Wire
fram
es
Bus
ines
s A
naly
sis
Use
r Res
earc
h
Wire
fram
es
Visu
al D
esig
n
Visu
al D
esig
n
Visu
al D
esig
n
Visu
al D
esig
n
Visu
al D
esig
n
Bus
ines
s A
naly
sis
Use
r Res
earc
h
Wire
fram
es
Visu
al D
esig
n
Live
Sty
legu
ide
Why a Live Styleguide?
Styleguides are key for consistency and quality perception … but also easily forgotten.
Live Styleguides support development, by providing snippets of code.
Living Styleguides contain ready-to-use components by development, abstracting implementation details.
Live
Sty
legu
ide
OutSystems Living Styleguide
Web blocks ready to use by developers not copy-paste, just drag-and-drop …
Live
Sty
legu
ide
Bus
ines
s A
naly
sis
Use
r Res
earc
h
Wire
fram
es
Visu
al D
esig
n
Live
Sty
legu
ide
Go
Live
Keep it real
Keep testing with real users Identify user difficulties
Prepare users for what’s coming Understand rampup needed for users Teasers and Presentation Videos
Controlled rollout with a BETA version
Go
Live
www.outsystems.com/ux-for-it/
5. Implementation of a UX design process is key for a successful application
1. Mobile is now part of everyone’s lives
2. The Enterprise will need to cater to both desktops and devices
3. Creating a good mobile experience is challenging
4. Great experiences depend on both platform and process
5. Implementation of a UX design process is key for a successful application
Gonçalo Veiga Mobile & UX Services [email protected]
Thanks
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