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Prior experience and skills
Gili ZeeviNear PrivmanSimon Reisman Tamar Abrahams
PO PO PO PO
UX designUX designUX design
Branding DEV
DEV
BusinessBusiness
No experience in commercial games
Virtual Stores
Game Mechanics
AdsCross Promotion ChatReplay
FB integration Push NotificationsSession ListsInvite friend Random Player
Game ServerState managementReal Time CommunicationPersistent Data StoreAnalytics
Cross Platform Client Side
Onboarding?
• The process of increasing likelihood that new users become successful in adopting your product.
• Onboarding / First Time User Experience (FTUE) / Initial user activation
Reward them for putting the effort.
• Reward them for fulfilling “requirements” (connecting their FB, Approving push notifications, etc…)
• Reward them for completing the tutorial.
Users are greedy bastards
Reward them for putting the effort.
• Reward them for fulfilling “requirements” (connecting their FB, Approving push notifications, etc…)
• Reward them for completing the tutorial.
Users are greedy bastards
Reward them for putting the effort.
• Reward them for fulfilling “requirements” (connecting their FB, Approving push notifications, etc…)
• Reward them for completing the tutorial.
Users are greedy bastards
Summary
1. The user needs to understand what's cool in the game as soon as possible.
2. The tutorial should be as playful as the game.3. User a coach/mentor character, it helps guide the
user and builds a narrative for the onboarding experience.
4. Avoid Overwhelming the user. Divide the teaching as much as possible, and highlight the important.
5. Allow the users to safely fail.
Summary
6. Design the experience to allow the user to succeed.
7. Delay “requirements” as much as possible.8. Reward the user for his effort.9. The tutorial never ends. Keep introducing
new content and features with a tutorial10.Track as much as you can, analyze the data,
and act based on insights.