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COMPANY CONFIDENTIAL 1
DIGITAL COMMERCE STARTS WITH...
What is Creel?
Creel is a social monetization system
that merchants add to their website or mobile
app at no cost
1.
With this simple plug-and-play solution their customers can trade any type of virtual currency while also
extending their time on the merchant’s
platform
2.
The users allocate the amount of virtual currencies they want to use through Creel. These funds can now
be redeemed instantly across any platforms in
every available currency
3.
For merchants and users alike, this global system gives instant
value to unused assets and adds purchasing
power for the consumer
4.
COMPANY CONFIDENTIAL 2
OUR CREW
Thomas Labenbacher Anton Schmidbauer
Reinout te BrakeSusanne Waldau
Franz Jachim
COMPANY CONFIDENTIAL 3
CEO CTO COO
Biz Dev Director Advisor
Everyone has digital assets such as airmiles, loyalty points, in-game
credits etc.
Billions of digital assets thereforeremain unused
Unspent digital assetsrepresent a realmonetary value
No other solutionhas extensive
offering of productswhich digital assets
can be spent on
CURRENT SITUATION
COMPANY CONFIDENTIAL 4
GLOBAL LOYALTY MARKET
MARKET SIZE IN $BN
900Millions of customers... waiting for relevant
services such as gaming, music, video & online
publications
25%of loyalty systems reward engagement
70%of consumers ready to change behaviour
WRONG INCENTIVE
How important are coupons or rewards that I can use where I want?
Reward me instantly with digital goods?
60% of brands
Important to 80% of consumers
60% of brands
Important to 80% of consumers
OPPORTUNITY WITH CREEL!
COMPANY CONFIDENTIAL 5
A LITTLE ANECDOTE
“Being a Plants vs Zombies buff, going through each level with military
precision, I am not one for loosing. When my credits were running out the other day, and I simply couldn’t use any power-ups to
complete the level, I wished there was a way I could’ve use loyalty points to get ahead of
the game. Creel would have been the perfect solution.”
- Reinout te Brakeco-founder iQU, investor
& gaming guru
COMPANY CONFIDENTIAL 6
ONE SOLUTION FITS ALL
• Everyone has digital assets; e.g. collecting them through their favourite loyalty programs (Miles & More, Tesco Club, Nectar, Deutschland Card etc.), buying them in games or earning them through activities
• By signing up to Creel you not only grow your revenues on exchange, but increase engagement, gain and retain customers, resulting in increased Life Time Value (LTV)
• Creel lets your customers exchange their loyalty points for any products offered by you
COMPANY CONFIDENTIAL 7
ECOSYSTEM REDEEMPOINTS
CREEL
airmiles
collect social /digital assets
multi-partnerprograms
loyalty programs
CONSUMER
I. Exchange spend
earn
II. Earn digital assets through offers on Creel (advertisement)
Consumers can send assets to any personal contact via email, mobile, Facebook, Twitter, etc, thereby stimulating social engagement & promotion
earn
COMPANY CONFIDENTIAL 8
€
£
TURNING CHURN INTO PROFIT
€€
€
€
€
€
€
€
merchant (if wanted)
to have a closed
to drop off, you are able to
The players
You keep the
Creel offers the
ecosystem
When gamers are about
retain them by cross-promotion & virtual currency exchange through Creel, allowing them to take any currencies across your
game portfolio
keep playing & spending
players and therevenues
COMPANY CONFIDENTIAL 9
BUSINESS MODELPR
OMOT
ION
MERCHANT USER CREELSPENDINGMERCHANT CREEL USER
LOYALTY PROGRAMMulti - partner program (collecting)
10 POINTS
(€1)10 SILVER
SETTLEMENT
€1 - 0.7 = €0.3Creel takes 30% the value of the transaction
0.7 (70% of the value of the transaction)
GAME CURRENCY*( earn, buy etc.) 10 GOLD 10 GOLD
exchange
exchange
10 SILVER
10 SILVER
Engagement through exchanging digital assets with other users
GAME CURRENCY*( earn, buy etc.) 30 DIAMOND 30 DIAMOND 10 SILVER
* RATE TO BE SET BY MERCHANT
Promotions offered by merchants
1
2
3
MON
ETI
SATI
ONENGAGEMENT
COMPANY CONFIDENTIAL 10
MAKING IT EASYThe game is downloaded by the consumer in the store. In the game the consumer will be informed, that he can use Creel and will be prompted to open a Creel account
Creel will prompt the user to connect the virtual currencies/apps the consumer is using
Now Creel can be used across all the partners of Creel
Scenario - using Creel when running out of credits
The app informs the consumer that he has not enough currency to continue
Would he like to continue with Creel?
If yes, the back-end of Creel will automatically take the following steps:
a) The system will try to monetise by exchanging virtual currency in the Creel wallet (e.g. loyalty points), for the game currency (Monetisation)
b) If there is no match from monetisation, Creel will try to find another Creel user who would like to exchange (Engagement)
c) If no Creel users can be matched, the game developer (if he approves) will offer credits to make sure the consumer is staying in the game (Promotion)
d) If none of these options exist, the user will be asked e.g. to watch an advert and will receive the virtual currency he needs (Advertising)
1 2
3
4
COMPANY CONFIDENTIAL11
BUSINESS CASE*
15 mio loyalty program users
Overlap between game & loyalty is potentially 2 mio
Of 2 mio, 30% will use Creel
€1.3 p.m will be spent in the gamePotential revenue for my game:
15 mio loyalty program users Out of 13 millions 1 may be able to acquire
1.3 p.m will be spent in the game Potential extra revenues for my game:
EXISTING USER
NEW USER
600K
users
€760K
p.m.
250K
users
€325K
p.m.
Total benefit of €1,085 mio p.m.
*Example UKCOMPANY CONFIDENTIAL 12
ROADMAP 2015 - 2016
PRODUCTViral marketing services (GetSocial integration)
SERVICE User sends or requests in-game currency from a friend outside of the app
User requests in-game currency from the community within the app
PARTNERINGSelect value chain service to be added
BENEFITSRetention and monetization
PRODUCT Creel voucher solution
SERVICEUsers get voucher for an activity and can exchange or transfer it to the game
MARKETING Promoting service via TV campaigns and online advertising with RTL Group
PARTNERINGStart integration with technical provider of loyalty programs
BENEFITSService extension
PRODUCTCreel advertising solution
SERVICEUser can load his Creel wallet with virtual currencies through activities, i.e fill out a survey and get 100 credits
BENEFITSCreel, a marketing tool for user acquisition
SEPT
OCT-NOV
DEC-JAN
FEB-MAR
PRODUCTCreel Exchange Service
FOCUSStart integration of games
Start integration of loyalty programs
BENEFITSEngagement and promotion
COMPANY CONFIDENTIAL 13
ROLLOUT 2015 - 2017
AUSTRALIA
SOUTH KOREA
SOUTH AFRICA
TURKEY CHINARUSSIA
GERMANYUNITED STATES
BRAZILUNITED KINGDOM
2015/2016 COUNTRY ROLLOUT
2017 COUNTRY ROLLOUT
COMPANY CONFIDENTIAL 14
MULTI - PARTNER LOYALTY PROGRAM
COMPANY CONFIDENTIAL 15
(Multi-Partner)Loyalty Program*
Media Partner*
Target Launch*
Potential Gamer/Market (mn)
GERMANY
UNITED KINGDOM
EUROPE
RUSSIA
TURKEY
BRASIL
Country
Coming so
on10 10 10 10 10
10 10 10 10 10
10 10 10 10 10 10
10 10 10 10 10 10
10 10 10 10 10
10 10 10
10 10 10 10
2016
2016
2016
*Changes may be applicable
2015
2015
2016
TRANSPARENT & SEAMLESS
No hidden fees, no extra fees to
third parties (Apple, Google
etc)
The exchange is simple and
transparent for both merchant and consumer
Business model and earnings are easily managed and converted to your bottom
line
Integration is fast and easy; only 5 lines of
code is required
There are no fees to sign up to Creel
1 2 3
4 5
COMPANY CONFIDENTIAL 16
GET STARTED NOW WITH CREEL
COMPANY CONFIDENTIAL 17