Upload
aya-shinkawa
View
105
Download
0
Embed Size (px)
Citation preview
Aya YamadaManager of Overseas Business Section & Moscow Office
at Adinnovation. Inc.http://adinnovation.co.jp/
Rumors
About Japanese
App Market
Mar, 2010 Established in Tokyo
Jul, 2013 Raised $1.6 million USD
Jan, 2014 Partnered with DAC
Aug, 2014 Partnered with BumbleBee
September, 2014
Opened our office in Moscow, Russia!
Aug, 2013 Started app publishing
business with Chinese gaming studio
© 2014 Adinnovation Inc.
Aya Jennifer Yamada (Аюша)Manager of Overseas Business Section
& Moscow Office
at Adinnovation. Inc
Business Careers Apr, 2011 Rakuten, Inc.Web application engineer
QA & localization lead for Kobo,
Toronto-based eBook company
Nov, 2013 Adinnovation, Inc.Representative of overseas business development
Moved to Moscow in September 2014!
© 2014 Adinnovation Inc.
#1 ‘Japanese gaming app market is
lucrative, rich, and sometimes crazy.’
$9.6$10.8
$3.0$5.4
$0.0
$2.0
$4.0
$6.0
$8.0
$10.0
$12.0
2012 2013
Gaming Market Size In Japan
All Games (incl. S & H) Smartphone Games
(Billion USD)
Consumer Games
2.5 Billion USD
Source: TechCrunch Japan
© 2014 Adinnovation Inc.
#1 ‘Japanese gaming app market is
lucrative, rich, and sometimes crazy.’
© 2014 Adinnovation Inc.
Source: DISTIMO
#1 ‘Japanese gaming app market is
lucrative, rich, and sometimes crazy.’
19%30%
65%
81%70%
35%
NTT Docomo au KDDI Softbank
Market Share Of iPhone & Android (May – Jul, 2014)
iPhone
Android
© 2014 Adinnovation Inc.
Source: Kantar Japan
#2 ‘There is only one big title,
Puzzle & Dragons.’
iPhone Android
Monster Strike
VS.
Monster StrikeMonster
Strike
iPad
© 2014 Adinnovation Inc.
#2 ‘There is only one big title,
Puzzle & Dragons.’
© 2014 Adinnovation Inc.
29 million+ total downloads
15 million+ MAU
© mixi
13 million+ total downloads
5.2 million+ MAU
© Gunho Online
Entertainment
Source: Corporative IR by Gunho and mixi+ Adinnovation’s internal investigation
#3 ‘Japanese people likes English UI.
They would accept playing in English.’
SAGA
≠
佐賀
© 2014 Adinnovation Inc.
#4 ‘Regardless of quality, Japanese
users pays for everything on digital.’
© 2014 Adinnovation Inc.
2002 -
2004 - 2007 -
© 2014 Adinnovation Inc. Source: Mobile Contents Forum
#4 ‘Regardless of quality, Japanese
users pays for everything on digital.’
4.75.4
6.2 6.4
0
1
2
3
4
5
6
7
2008 2009 2010 2011
Market Size Of Digital Contents On Feature Phones
(Billion USD)
#5 ‘There are individual markets in
addition to Google Play and App Store.’
© 2014 Adinnovation Inc.
#6 ‘We have to pay millions of USD
to acquire Japanese users.’
© 2014 Adinnovation Inc.
$5.0 $8.4
$12.3 $14.9 $16.5
$2.3
$6.4
$8.5
$10.1 $11.2
$1.1
$1.4
$1.7
$2.1
$2.3
$0.0
$5.0
$10.0
$15.0
$20.0
$25.0
$30.0
$35.0
2012 2013 2014 2015 2016
The Market prediction of Japan’s Smartphone Ad market (By Items)
Paid Search Display Performance based (Affiliate + Reward)
Source: CyberZ
© 2014 Adinnovation Inc.
#7 ‘... so we can start promotion campaigns in
Japan with 20 – 50 thousand USDs.’
© 2014 Adinnovation Inc.
‘Japanese gaming app market is
lucrative, rich, and sometimes
crazy.’
‘There is only one big title,
Puzzle & Dragons.’
‘Japanese people likes English UI.
They would accept playing in
English.’
‘Regardless of quality, Japanese
users pays for everything on digital.’
‘There are individual markets in
addition to Google Play and App
Store.’
‘We can start promotion campaigns
in Japan with 20 – 50 thousand
USDs.’
‘We have to pay millions of USD
to acquire Japanese users.’
Contact [email protected]
http://adinnovation.co.jp/
http://www.linkedin.com/company/
adinnovation-inc-
Or follow me?
Aya Jennifer Yamada (Аюша)
© 2014 Adinnovation Inc.