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Game of Thrones Transmedia Experience - 19 Reinos for Canal+ Spain #SXSW2015

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  • 419 REINOSSI LO VIVES ES VERDAD

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    Spanish premium pay TV service.

    Array of content: sports, movies, series, documentaries

    Game of Thrones as a strategic series.

    Communication goal: seek higher brand perception through GOT.

    IntroductionWhat is Canal+ Spain?

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    2

    3

    4

    @juegotronosplus #VivePoniente

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    Game of thronesSeason 1 (2011)

    Networks: Facebook.com/juegodetronos Content: Grito de Guerra/Conoce Poniente

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    Networks: [email protected]

    Content: Grito de Guerra/Vive Poniente

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    Game of thronesSeason 2 (2012)

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    Second screen

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    Game of thronesSeason 3 (2013)

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    Campaign: Si lo vives es verdad (if you experience, it becomes true). New company image. Subscriber at the heart.

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    Game of thronesSeason 4 (2014)

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    Invocacin

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    Aparicin

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    This is TV

    This is not TV

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    This is TV

    This is also TV

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    EPISODIC TV

    AUDIENCE-DRIVENPARTICIPATION

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    TV as cut scenes

    PARTICIPATION

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    Season 3

    Season 4

    Storyworld

    Whats the show DNA?

    Whats it really about? Whats premise?Why do fans love this show?

    How can I put the fans into their own

    story inside the storyworld?

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    Season 3

    Season 4

    Our

    Transmedia

    Extension

    Storyworld

    Unique:

    Story Characters Events

    Common DNA:

    Customs Artefacts Institutions Mythologies Ideas

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    Betrayal.

    Life is short and brutal.

    Fighting for territory & power.

    Positives?

    Make the most of every day.

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    Each realm: Ruled by a Great House Has a King/Queen from that House

    Stats: Great House Ruler Rulers Realm of Origin Defence Leaderboard (top 100)

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    Goal

    Conquer the 19 realms of Spain to become King of the

    Andals and the First Men.

    Reward

    Each ruler of a Spanish realm will be invited to an exclusive

    Game of Thrones banquet at which the King of the Andals

    and the First Men will sit at the head of the table.

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    FNAC: forest.

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    Define the World

    Story Experience Audience Platforms Goal1

    Execution

    Define the Story

    Premise Themes Characters Locations Periods Objects Factions Hierarchies

    Define the Experiences

    Goals Gaming2

    Role-playing2

    Exploring2

    Observing2

    Define the Execution

    Timing Events Platforms Pacing

    What can we use from

    the storyworld to inform

    participation?

    What types of activity

    will meet our goals?

    How are the audience

    activities realized?

    Who is this for and

    what are our goals?

    Designing the Participatory Storyworld

    Four creative processes that blend marketing with entertainment.

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    Audience participation opportunities

    What will the audience do? How will they be engaged?

    Gaming Role-playing

    Observing Exploring

    THINK

    FEEL

    DO

    Moral dilemmas,

    meaningful choices

    Role-play,

    provide building blocks

    Reflection, consideration Exploring, discovering

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    Audience participation

    opportunities for 19 Reinos

    Gaming Role-playing

    Observing Exploring

    Moral dilemmas,

    meaningful choices

    Role-play,

    provide building blocks

    Reflection,

    consideration

    Exploring,

    discovering

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    Experience development

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    1. Discovery

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    Blended territory: Game of Thrones + Contemporary Spain

    Creating a playground for fans

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    Fort

    Town Square

    Battlefield

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    Website

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    Forest

    Brothel

    Military Camp

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    Badges

    Special Objects

    Potions

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    Technology

    AUDIENCE

    DATABASE

    CONTENT

    DATABASE

    GAME

    LOGIC

    SOCIAL MEDIA,

    EMAIL

    TELEPHONE

    NETWORKS

    DATA

    LOG

    PLAYER

    INCLUDES: Points Badges Inventory

    AS WELL AS Messages Posts Status updates

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    User Generation Content

    On the battle.

    They created placed/ Facebook Private Groups where they planning battle strategy.

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    The winner

    A CANAL+ subscriber. He had never used social networking. He

    opened his social profiles just to play. At the end of the game, he used all the devices he had: laptop, tablet, mobile phone...

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    Coronation Event

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    + 70% of participants were Canal+ subscribers.

    2/3 male vs 1/3 female.

    63% 35 yrs. or younger.

    Impact on brand perception: 42% improved; 14% greatly improved.

    Brand attributes after campaign:

    o For young people: +23%.

    o The TV brand I want: +16%.

    o The best series always on Canal+ Spain: +13%.

    o This made me meet new friends: +15%

    o Surprising stunts: consistently 75% amongst participants and non-participants.

    o I feel closer to the Canal+ brand: +13%

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