143
THE ROCKET GAMES CULTURE Who we are and what we want to be

The Rocket Games company culture

Embed Size (px)

Citation preview

Page 1: The Rocket Games company culture

THE ROCKET GAMES

CULTURE Who we are

and what we want to be

Page 2: The Rocket Games company culture

Culture is a set of shared behaviors,

symbols, systems, practices and norms.

What is CULTURE?

beliefs, values working language,

Page 3: The Rocket Games company culture

Once a culture has formed, it is hard to change.

Whether you plan for it or not.

And culture spreads. It is generational, and is passed on to new employees.

Culture HAPPENS.

Page 4: The Rocket Games company culture

IF YOU DON’T MANAGE YOUR CULTURE, YOUR

CULTURE MANAGES YOU.

Page 5: The Rocket Games company culture

The best organizations understand that culture can be the most sustainable

source of competitive advantage. COMPETITIVE ADVANTAGE.

Page 6: The Rocket Games company culture

CULTURE  eats strategy for breakfast.  

PETER DRUCKER  

Page 7: The Rocket Games company culture

To make our  

CUSTOMERS  happy we have to make sure our  

EMPLOYEES  are happy first.  

ZAPPOS  

Page 8: The Rocket Games company culture

OUR GOAL IS TO NURTURE A CULTURE THAT CAN SERVE AS A GUIDE ON OUR LONG-

TERM MISSION.

Page 9: The Rocket Games company culture

A bit of who we’d like to be.

A bit of who we are.

This document is

US.

Page 10: The Rocket Games company culture

A people without the knowledge of their past  

history, origins and culture  is like a tree without  

ROOTS.  MARCUS GARVEY  

Page 11: The Rocket Games company culture

WE’RE PLANTING THE SEED FOR THOSE

ROOTS TODAY.

Page 12: The Rocket Games company culture

OUR MISSION IS TO BUILD AN

ENDURING GAMES BUSINESS

Page 13: The Rocket Games company culture

mission, and reinforces our shared values. Culture orients us towards our long-term

What role does CULTURE play?

Page 14: The Rocket Games company culture

What do we value? VALUE?

Page 15: The Rocket Games company culture

We value the 4 Ps. 4 Ps.

Page 16: The Rocket Games company culture

PEOPLE.

PROCESS. PRODUCTS.

PROFIT.

Page 17: The Rocket Games company culture

THE 4 Ps MAKE (OUR) WORLD GO ROUND.

Page 18: The Rocket Games company culture

PEOPLE.

Only hire the best. Continue to invest in them.

It all starts with great people.

Empower our people, and give them autonomy to operate.

1.

Page 19: The Rocket Games company culture

PROCESS.

Eliminate wasteful practices.

Develop the right processes to maximize productivity.

Continually improve by questioning the “why?”

2.

Page 20: The Rocket Games company culture

PRODUCTS.

Build games our customers will love.

Build the right games for the right markets.

3.

Page 21: The Rocket Games company culture

PROFIT.

Develop and operate each game we make profitably.

Balance creative appetite with business needs.

Re-invest profits for the long-term success of the business.

4.

Page 22: The Rocket Games company culture

THE 4 Ps SERVE AS THE SHARED LENS

THROUGH WHICH WE VIEW THE WORLD.

Page 23: The Rocket Games company culture

PEOPLE.

PROCESS. PRODUCTS.

PROFIT.

Page 24: The Rocket Games company culture

1 PEOPLE We want to work with great

Page 25: The Rocket Games company culture

What makes someone a great person?

What makes someone great for Rocket Games?

But what are

GREAT PEOPLE?

Page 26: The Rocket Games company culture

Great people are  

diverse and complex.  

3  But there are  

traits in particular that we look for.  

Page 27: The Rocket Games company culture

IMPACTFUL. An impactful person gets stuff done.

An impactful person focuses on results.

An impactful person always finds a way.

Personality trait #1:

Page 28: The Rocket Games company culture

Despite famously acknowledging that he “invented nothing new,” Henry Ford’s undeniable impact was far-ranging. By 1918, half of all cars in America were Model Ts. At the same time, Ford was a pioneer of “welfare capitalism,” doubling worker wages and introducing the 40-hour week, making car ownership accessible to factory workers. He even had time to found the Kingsford Company, making charcoal from factory waste wood scrap, which to this day enjoys 80% market share in the US!

Page 29: The Rocket Games company culture

A humble person speaks of the “we,” not the “I.”

A humble person admits mistakes and learns from them.

A humble person shares the credit.

HUMBLE. Personality trait #2:

Page 30: The Rocket Games company culture

If I have seen further than others,  

it is by standing on  the shoulders of  

GIANTS.  ISAAC NEWTON  

Page 31: The Rocket Games company culture

A curious person pursues activities that improve body & mind.

A curious person takes smart risks.

A curious person is always asking “what if?”

CURIOUS. Personality trait #3:

Page 32: The Rocket Games company culture

There are  

KNOWN KNOWNS.  These are things we know that we know. There are  

DONALD RUMSFELD  

KNOWN UNKNOWNS.  That is to say, there are things we know we don’t know. But there are also  

UNKNOWN UNKNOWNS.  There are things that we don’t know we don’t know.  

Page 33: The Rocket Games company culture

Curious people relish in figuring out the unknown unknowns.

FIGURING OUT

Page 34: The Rocket Games company culture

Curious people thrive outside their comfort zone. COMFORT ZONE.

Page 35: The Rocket Games company culture

A ship in a harbor is safe.  

SHIPS ARE BUILT FOR.  But that is not what  

UNKNOWN  

Page 36: The Rocket Games company culture

We like interesting people. INTERESTING

Page 37: The Rocket Games company culture

We want to work with people who have a lot of interests  

OUTSIDE OF WORK.  People do better work when they  

have lives of their own.  

Page 38: The Rocket Games company culture

We don’t tolerate  

BRILLIANT  JERKS.  

Page 39: The Rocket Games company culture

The wrong people are  

TOXIC TO CULTURE.  A toxic culture will cause your best people to leave.  

Page 40: The Rocket Games company culture

And when your best people leave, that  

KILLS THE COMPANY.  

Page 41: The Rocket Games company culture

Never COMPROMISE on people.

Hiring the wrong person is 10X more expensive than not hiring the right person.

Page 42: The Rocket Games company culture

And talking about 10X… 10X…

Page 43: The Rocket Games company culture

In procedural work, the best are  2X  

NETFLIX CULTURE DECK  

better than the average.  In creative/inventive work, the best are  

10X  

Page 44: The Rocket Games company culture

Great people need to be empowered. And empowerment means trust.

EMPOWERED.

TRUST.

Page 45: The Rocket Games company culture

TRUST goes both ways.

For great people to reach their full potential, you need to trust them 100%.

And they need to trust that you will allow them to do their jobs. And remove obstacles in their way.

Page 46: The Rocket Games company culture

WHAT ARE THESE OBSTACLES?

Page 47: The Rocket Games company culture

Recognize some of THESE?

Unnecessary meetings, too many

Arbitrary manager approvals, MVPs designed

Pointless policies, forms to fill in, TPS reports.

decision-makers, email justifications.

for execs instead of customers.

Page 48: The Rocket Games company culture

WE PREFER TO DO WORK RATHER THAN

TALK (OR WRITE) ABOUT IT.

Page 49: The Rocket Games company culture

If you could just go ahead  

and do that  

BILL LUMBERGH  

from now on, that’d be great,  

mmmkay?  

Page 50: The Rocket Games company culture

Do the RIGHT THING.

That’s our only policy.

Do what’s best for the customer.

Do what’s best for the company.

Do what’s best for your team.

Page 51: The Rocket Games company culture

Make GOOD MISTAKES.

Don’t try to avoid failure.

Instead, embrace it.

Fail fast, fail often, and learn.

Page 52: The Rocket Games company culture

Great people need to be informed. INFORMED.

Page 53: The Rocket Games company culture

The more you KNOW.

We believe employees make the best decisions when they have all the available information.

We believe employees feel more empowered when they understand why we do what we do.

Page 54: The Rocket Games company culture

A lack of  

TRANSPARENCY  

DALAI LAMA  

results in  

DISTRUST  and a deep sense of  

INSECURITY.  

Page 55: The Rocket Games company culture

That is why we make pretty much every bit of information about the company available to

everyone at the company. INFORMATION AVAILABLE

Page 56: The Rocket Games company culture

PEOPLE.

PROCESS. PRODUCTS.

PROFIT.

Page 57: The Rocket Games company culture

2 PROCESS We value the right

Page 58: The Rocket Games company culture

OK! Great people, trusted, empowered and informed, where now? WHERE NOW?

OK!

Page 59: The Rocket Games company culture

Do not seek to follow in the footsteps  of the wise.  Seek  what  they  

SOUGHT.  MATSUO BASHO  

Page 60: The Rocket Games company culture

Seek to understand the

WHY. “Why” is such a powerful little word.

Page 61: The Rocket Games company culture

QUESTIONING  As children, we are constantly  

the world around us.  

Page 62: The Rocket Games company culture

But as we grow up, we stop questioning. STOP QUESTIONING.

Page 63: The Rocket Games company culture

And we start to accept that the answer is “just because.” “JUST BECAUSE.”

Page 64: The Rocket Games company culture

We start to accept the status quo. STATUS QUO.

Page 65: The Rocket Games company culture

We believe it is never “JUST BECAUSE.”

We believe you should always question the status quo.

We believe you should always question “why?”

Page 66: The Rocket Games company culture

Only by challenging the status quo can we get better. CHALLENGING

Page 67: The Rocket Games company culture

(Seriously. The definition of status quo is “the existing state of affairs.”)

SERIOUSLY.

Page 68: The Rocket Games company culture

I go to the past for research.  I need to know what came before so I can  

BREAK THE RULES.  VERA WANG  

Page 69: The Rocket Games company culture

“BEST PRACTICES” aren’t always that.

Each product is unique. Each market is unique.

Understanding why something worked somewhere else is much more important than imitating it.

Each team is unique.

Page 70: The Rocket Games company culture

He who stops being better  stops being  

GOOD.  OLIVER CROMWELL  

Page 71: The Rocket Games company culture

Only through continuous improvement at the individual level can the entire organization

stay nimble enough to navigate change.

CONTINUOUS IMPROVEMENT

Page 72: The Rocket Games company culture

And as we all know…

Page 73: The Rocket Games company culture

The only constant is  

CHANGE.  HERACLITUS  

Page 74: The Rocket Games company culture

In a changing market, it is critical to know which direction to head in. WHICH DIRECTION

Page 75: The Rocket Games company culture

There is nothing so  

USELESS  

PETER DRUCKER  

as doing efficiently that which should not  

BE DONE AT ALL.  

Page 76: The Rocket Games company culture

This is why we try to work lean. LEAN.

Page 77: The Rocket Games company culture

What does

LEAN really mean?

Lean software development is an adaptation of lean manufacturing principles, based on the

It is designed to eliminate waste

Toyota Production System.

through continuous improvement.

Page 78: The Rocket Games company culture

Lean development adheres to 7 key principles. 7 KEY PRINCIPLES.

Page 79: The Rocket Games company culture

Anything that does not add customer value is waste.

Unnecessary functionality is waste. Managerial overhead is waste.

Defects and lower quality are waste.

ELIMINATE WASTE. Lean principle 1 of 7:

Page 80: The Rocket Games company culture

We hold regular retrospectives to identify and eliminate waste from our processes, in order to continually improve the products we put in the hands of our customers.

Lean principle 1 of 7:

ELIMINATE WASTE.

Page 81: The Rocket Games company culture

Minimum viable product Unnecessary functionality = waste*

*Sure, it is sweet, sweet waste. But waste nonetheless.

Page 82: The Rocket Games company culture

AMPLIFY LEARNING.

Development is a journey in discovery to see what works, while production is

Development is like creating a recipe while production is like making the dish.

an exercise in reducing variability.

Lean principle 2 of 7:

Page 83: The Rocket Games company culture

We believe that practice makes perfect and that the best products are built when their creators iterate and learn from what customers love.

Lean principle 2 of 7:

AMPLIFY LEARNING.

Page 84: The Rocket Games company culture

We are what we repeatedly do.  

EXCELLENCE,  

ARISTOTLE  

then, is not an act, but a  

HABIT.  

Page 85: The Rocket Games company culture

3-Michelin star restaurant El Bulli was only open 6 months of the year. The other 6 months were spent by chef Ferran Adria devising, practicing and perfecting the following season’s recipes.

Page 86: The Rocket Games company culture

DECIDE AS LATE AS POSSIBLE. Lean principle 3 of 7:

The best decisions are based on fact, not speculation.

The longer you wait to commit, the more information you have.

Conversely, the earlier you commit, the less flexible you can be.

Page 87: The Rocket Games company culture

DECIDE AS LATE AS POSSIBLE. Lean principle 3 of 7:

We build the capacity for change into our systems and processes, and try to keep as many options open as possible.

Page 88: The Rocket Games company culture

The Empire probably committed a little  

TOO SOON  to their flawed design. Not a lot of  

OPTIONS  left here.  

Page 89: The Rocket Games company culture

DELIVER AS FAST AS POSSIBLE. Lean principle 4 of 7:

Speed is critical for learning – the shorter the feedback loops, the more can be learned and the better our decision-making.

Speed also assures that customers get what they need now, not what they needed yesterday.

Page 90: The Rocket Games company culture

DELIVER AS FAST AS POSSIBLE. Lean principle 4 of 7:

Our approach is informed by data (but not driven by it), and we strive to get better and better products in the hands of customers quickly, regularly, and at high quality.

Page 91: The Rocket Games company culture

Blockbuster, failing to realize it was in the video  DISTRIBUTION business and not the video STORE  

business, could not compete when  Netflix was able to deliver products to customers  

FASTER, CHEAPER  and more  

CONVENIENTLY.  

Page 92: The Rocket Games company culture

EMPOWER THE TEAM. Lean principle 5 of 7:

World-class execution lies in getting the details right.

And only those closest to the product have all the details.

We hire the best people and let them get on with their jobs.

Page 93: The Rocket Games company culture

EMPOWER THE TEAM. Lean principle 5 of 7:

We use “pull” techniques to coordinate work from within the team, rather than employing managers to “push” orders from above.

Page 94: The Rocket Games company culture

The symbol of lean manufacturing, the andon cord  

EMPOWERS  (or button)  

all employees, especially those  closest to the product, to take ownership over  

QUALITY.  

Page 95: The Rocket Games company culture

BUILD INTEGRITY IN. Lean principle 6 of 7:

When a customer squeals with joy and shouts, “Yes! That’s exactly what I wanted, how did they know?” – that’s perceived integrity.

When your software scales and evolves gracefully with customers and time – that’s conceptual integrity.

Page 96: The Rocket Games company culture

BUILD INTEGRITY IN. Lean principle 6 of 7:

We try to maintain integrity, both perceived and conceptual, by focusing on customer needs, keeping things simple and eliminating waste wherever we find it.

Page 97: The Rocket Games company culture

HOW SPOTIFY BUILDS PRODUCTS

NOT LIKE THIS

LIKE THIS

HOW SPOTIFY BUILDS PRODUCTS Not like this

Like this!

Page 98: The Rocket Games company culture

SEE THE WHOLE. Lean principle 7 of 7:

The whole is always more than the sum of its parts.

But it is only natural to highlight your own team, or push your own agenda ahead of others.

Page 99: The Rocket Games company culture

SEE THE WHOLE. Lean principle 7 of 7:

We try to optimize for the whole, think for the long-term, and prioritize CUSTOMER > COMPANY > TEAM > SELF.

Page 100: The Rocket Games company culture

Some of the ingredients might be nice  on their own  

but  we’d  rather  eat  

CAKE.  

Page 101: The Rocket Games company culture

PEOPLE.

PROCESS. PRODUCTS.

PROFIT.

Page 102: The Rocket Games company culture

3 PRODUCTS

We want our customers to love our

Page 103: The Rocket Games company culture

We are all GAMERS. We hate sucky games.

We hate games that sell you too hard.

We hate games that were designed by committee.

Page 104: The Rocket Games company culture

Choose a job you love, and you will  

NEVER WORK  CONFUCIUS  

a day in your life.  

Page 105: The Rocket Games company culture

We try to treat our customers with respect. RESPECT.

Page 106: The Rocket Games company culture

Only one other industry call its  

CUSTOMERS  

UNKNOWN  

USERS –  drug dealers.  

Page 107: The Rocket Games company culture

We are CUSTOMER CENTRIC. The term “users” is so abstract.

We prefer the term “players.”

Or, simply, “customers.”

Page 108: The Rocket Games company culture

We like the term “customer” because it implies a formal relationship, and an expectation that

we deliver value. VALUE.

FORMAL RELATIONSHIP,

Page 109: The Rocket Games company culture

The best

GAMES, made by GAMERS.

We obsess over customers, not competitors.

We listen to customer feedback.

We act on customer feedback.

Page 110: The Rocket Games company culture

We are our own customers. And we are our own harshest critics.

OWN CUSTOMERS.

Page 111: The Rocket Games company culture

Keep in mind what’s interesting to you as an  

AUDIENCE,  

PIXAR’S RULES OF STORYTELLING  

not what’s fun to do as a  

WRITER.  They can be very different.  

Page 112: The Rocket Games company culture

We try to anticipate what the customer wants.

ANTICIPATE

Page 113: The Rocket Games company culture

You need to get to the  

FUTURE  

MARC BENIOFF  

and be ready to greet them when they  

ARRIVE.  

ahead of your customers,  

Page 114: The Rocket Games company culture

This is a Golden Age for gaming. GOLDEN AGE

Page 115: The Rocket Games company culture

WHERE OUR CUSTOMERS PLAY

GAMES IS CHANGING RAPIDLY.

Page 116: The Rocket Games company culture

HOW OUR CUSTOMERS PLAY GAMES IS

CHANGING RAPIDLY.

Page 117: The Rocket Games company culture

And we want to be where the

CUSTOMER is. We embrace new platforms.

We embrace new form factors.

We constantly try new things.

Page 118: The Rocket Games company culture

We are platform- agnostic. PLATFORM-

Page 119: The Rocket Games company culture

WE DON’T PLACE BOUNDARIES ON

OURSELVES.

Page 120: The Rocket Games company culture

And how do we know if our customers love us?

KNOW

Page 121: The Rocket Games company culture

They tell us. TELL US.

Page 122: The Rocket Games company culture

I was really losing all hope in finding

any honest, fair, not greedy devs on here & you proved me wrong!

I would buy things from them,

because they aren't stingy with treating

me well. I think I may have found

my new favorite pastime.

Game is awesome,

great graphics.

No glitches, its fast-paced fun and addicting

and doesn't rip you off.

Awesome sauce! Fun & refreshingly

different.

I would recommend this game along with all other Rocket Games.

Customer Support is

fabulous.

Page 123: The Rocket Games company culture

PEOPLE.

PROCESS. PRODUCTS.

PROFIT.

Page 124: The Rocket Games company culture

4 PROFIT

This is not a dirty word.

Page 125: The Rocket Games company culture

Our mission is to build an enduring games business, that will outlast any of us. BUSINESS,

Page 126: The Rocket Games company culture

So how will we ENDURE? We need to balance great game-making

with the business of game-making.

Page 127: The Rocket Games company culture

But all too often “profit” used in conjunction with creative works (like games) is treated like

a dirty word. DIRTY WORD.

“PROFIT”

Page 128: The Rocket Games company culture

IT’S A BALANCING ACT.

Page 129: The Rocket Games company culture

We treat our games like INVESTMENTS, on which we expect to make a RETURN.

They take capital to make.

They take time to make.

They might succeed or fail.

Page 130: The Rocket Games company culture

And just like investing, we believe the best way to approach game-making as a business is to

diversify our portfolio. PORTFOLIO. DIVERSIFY

Page 131: The Rocket Games company culture

NEVER PUT ALL YOUR EGGS IN ONE BASKET.

Page 132: The Rocket Games company culture

Every portfolio benefits from  

BONDS,  

SUZE ORMAN  

they provide a cushion when the stock market  

STOCKS  hits a rough patch. But avoiding  

completely could mean your investment won’t  grow any faster than inflation.  

Page 133: The Rocket Games company culture

We want to build a

BALANCED PORTFOLIO.

A mix of long and short, risky and safe.

The more experience we develop, the bigger the investments we are prepared to make.

Page 134: The Rocket Games company culture

PRACTICE makes

PERFECT. The more games we make,

the better we get at making games.

Page 135: The Rocket Games company culture

To become a chess grandmaster also seems to take about 10 years.  

MALCOLM GLADWELL  

And what’s 10 years?  Well, it’s roughly how long it takes to put in  

10,000 HOURS  OF HARD PRACTICE.  

10,000 hours is the magic number.  

Page 136: The Rocket Games company culture

So to recap…

Page 137: The Rocket Games company culture

OUR MISSION IS TO BUILD AN

ENDURING GAMES BUSINESS

Page 138: The Rocket Games company culture

To do that we believe you need great people and the right processes to make world-class

products that generate a profit.

PROCESSES

PRODUCTS PROFIT.

PEOPLE

Page 139: The Rocket Games company culture

THE 4 Ps MAKE (OUR) WORLD GO ROUND.

Page 140: The Rocket Games company culture

And our shared values can foster a culture that serves as a guide on our mission.

Page 141: The Rocket Games company culture

PEOPLE.

PROCESS. PRODUCTS.

PROFIT.

Page 142: The Rocket Games company culture

PLEASE CONTACT US! [email protected] @rocketgames

Page 143: The Rocket Games company culture

WE WERE DEEPLY INSPIRED BY: The Netflix Culture Deck (Patty McCord & Reed Hastings) The Hubspot Culture Code Deck (Dharmesh Shah) How Spotify Builds Products (Henrik Kniberg) Buffer’s radical transparency The Toyota Way The Valve Employee Handbook “Certain to Win” (Chet Richards) “Lean Software Development” (Mary and Tom Poppendieck) “The Lean Startup” (Eric Ries)