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3 Corporate Learning Trends
to Watch in 2015
1
Some Housekeeping Details
The event is
being recorded
Use the chat window
(discussion)
Use the chat window
(Q&A)
Follow the conversation on Twitter:
#LearningTrends
New for 2015!
Private LinkedIn Group
axonify.com/wlc
Leading today’s discussion:
Donald Taylor
CHAIRMAN
LEARNING AND PERFORMANCE INSTITUTE
Carol Leaman
CEO
AXONIFY
3 Corporate Learning Trends
to Watch in 2015
Donald H TaylorChairman, Learning and Performance Institute
Question
What do you think is going to
be big in learning in 2015?
Collaborative learning
Curation
Developing the L&D function
Games/gamification
Knowledge management
Mobile delivery
Neuroscience/cognitive science
What will be big in
workplace learning in 2015?
Open everything (badges, MOOCs ...)
Personalization
Showing value
Synchronous online delivery
Talent management
The cloud
Video
1. The results
2. Change over time
3. Geographical differences
4. What else?
5. Three trends
6. Red herrings
Agenda
1. The results
2. Change over time
3. Geographical differences
4. What else?
5. Three trends
6. Red herrings
Agenda
What will be big in workplace learning in 2015?
619 votes
What will be big in workplace learning in 2015?
619 votes
What will be big in workplace learning in 2015?
619 votes
What will be big in workplace learning in 2015?
619 votes
Votes Share
Collaborative learning 83 13%
Personalization 66 11%
Mobile delivery 63 10%
Curation 48 8%
Games/gamification 47 8%
Showing value 43 7%
Developing the L&D function 39 6%
Video 38 6%
Open everything (badges, MOOCs ...) 38 6%
Synchronous online delivery 31 5%
Other: 30 5%
Neuroscience/cognitive science 29 5%
Knowledge management 25 4%
The cloud 24 4%
Talent management 15 2%
1. The results
2. Change over time
3. Geographical differences
4. What else?
5. Three trends
6. Red herrings
Agenda
Gartner hype cycle
Image: Wikimedia
2015 vs 20142015 2015 2014 2014
Collaborative learning 83 1 48 3
Personalization 66 2 50 2
Mobile delivery 63 3 58 1
Curation 48 4 28 6
Games/gamification 47 5
Showing value 43 6
Developing the L&D function 39 7
Video 38 8 28 5
Open everything (badges, MOOCs ...) 38 9 37 4
2015 vs 20142015 2015 2014 2014
Collaborative learning 83 1 48 3
Personalization 66 2 50 2
Mobile delivery 63 3 58 1
Curation 48 4 28 6
Games/gamification 47 5
Showing value 43 6
Developing the L&D function 39 7
Video 38 8 28 5
Open everything (badges, MOOCs ...) 38 9 37 4
New in
2015
2015 vs 20142015 2015 2014 2014
Collaborative learning 83 1 48 3
Personalization 66 2 50 2
Mobile delivery 63 3 58 1
Curation 48 4 28 6
Games/gamification 47 5
Showing value 43 6
Developing the L&D function 39 7
Video 38 8 28 5
Open everything (badges, MOOCs ...) 38 9 37 4
2015 vs 20142015 2015 2014 2014
Collaborative learning 83 1 48 3
Personalization 66 2 50 2
Mobile delivery 63 3 58 1
Curation 48 4 28 6
Games/gamification 47 5
Showing value 43 6
Developing the L&D function 39 7
Video 38 8 28 5
Open everything (badges, MOOCs ...) 38 9 37 4
2015 vs 20142015 2015 2014 2014
Collaborative learning 83 1 48 3
Personalization 66 2 50 2
Mobile delivery 63 3 58 1
Curation 48 4 28 6
Games/gamification 47 5
Showing value 43 6
Developing the L&D function 39 7
Video 38 8 28 5
Open everything (badges, MOOCs ...) 38 9 37 4
2015 vs 20142015 2015 2014 2014
Collaborative learning 83 1 48 3
Personalization 66 2 50 2
Mobile delivery 63 3 58 1
Curation 48 4 28 6
Games/gamification 47 5
Showing value 43 6
Developing the L&D function 39 7
Video 38 8 28 5
Open everything (badges, MOOCs ...) 38 9 37 4
1. The results
2. Change over time
3. Geographical differences
4. What else?
5. Three trends
6. Red herrings
Agenda
International split of votes
30%
41%
28%North America
UK
RoW
Question
What geographical differences
might you expect?
Top 6
Rank 2015 (All) 2015 (UK) 2015 (NA) 2015 (RoW)
1 Collaborative learning Collaborative learning Mobile delivery Collaborative learning
2 Personalization Personalization Collaborative learning Personalization
3 Mobile delivery Curation Curation Mobile delivery
4 Curation Showing value Games/gamification Open everything
5 Games/gamification Developing the L&D function Knowledge management Games/gamification
6 Showing value Mobile delivery Personalization Showing value
Top 6
Rank 2015 (All) 2015 (UK) 2015 (NA) 2015 (RoW)
1 Collaborative learning Collaborative learning Mobile delivery Collaborative learning
2 Personalization Personalization Collaborative learning Personalization
3 Mobile delivery Curation Curation Mobile delivery
4 Curation Showing value Games/gamification Open everything
5 Games/gamification Developing the L&D function Knowledge management Games/gamification
6 Showing value Mobile delivery Personalization Showing value
Top 6
Rank 2015 (All) 2015 (UK) 2015 (NA) 2015 (RoW)
1 Collaborative learning Collaborative learning Mobile delivery Collaborative learning
2 Personalization Personalization Collaborative learning Personalization
3 Mobile delivery Curation Curation Mobile delivery
4 Curation Showing value Games/gamification Open everything
5 Games/gamification Developing the L&D function Knowledge management Games/gamification
6 Showing value Mobile delivery Personalization Showing value
Personalization
Rank 2015 (All) 2015 (UK) 2015 (NA) 2015 (RoW)
1 Collaborative learning Collaborative learning Mobile delivery Collaborative learning
2 Personalization Personalization Collaborative learning Personalization
3 Mobile delivery Curation Curation Mobile delivery
4 Curation Showing value Games/gamification Open everything
5 Games/gamification Developing the L&D function Knowledge management Games/gamification
6 Showing value Mobile delivery Personalization Showing value
Mobile delivery
Rank 2015 (All) 2015 (UK) 2015 (NA) 2015 (RoW)
1 Collaborative learning Collaborative learning Mobile delivery Collaborative learning
2 Personalization Personalization Collaborative learning Personalization
3 Mobile delivery Curation Curation Mobile delivery
4 Curation Showing value Games/gamification Open everything
5 Games/gamification Developing the L&D function Knowledge management Games/gamification
6 Showing value Mobile delivery Personalization Showing value
Rank (All) 2015 (UK) 2015 (NA) 2015 (RoW)
Collaborative learning 1 1 2 1
Personalization 2 2 6 2
Mobile delivery 3 6 1 3
Curation 4 3 3 8
Games/gamification 5 7 4 5
Showing value 6 4 8 6
Developing the L&D function 7 5 8 12
Video 8 9 7 7
Open everything 9 10 10 4
Synchronous online delivery 10 8 14 12
Other: 11 11 12 11
Neuroscience/cognitive science 12 12 10 8
Knowledge management 13 15 4 14
The cloud 14 13 12 8
Talent management 15 14 15 15
Outliers
Rank (All) 2015 (UK) 2015 (NA) 2015 (RoW)
Collaborative learning 1 1 2 1
Personalization 2 2 6 2
Mobile delivery 3 6 1 3
Curation 4 3 3 8
Games/gamification 5 7 4 5
Showing value 6 4 8 6
Developing the L&D function 7 5 8 12
Video 8 9 7 7
Open everything 9 10 10 4
Synchronous online delivery 10 8 14 12
Other: 11 11 12 11
Neuroscience/cognitive science 12 12 10 8
Knowledge management 13 15 4 14
The cloud 14 13 12 8
Talent management 15 14 15 15
The outliers
oCollaborative learning – consistently seen as
important
oPersonalisation and mobile delivery show
regional variations
oEach geography has its own priorities
Geographical conclusions
1. The results
2. Change over time
3. Geographical differences
4. What else?
5. Three trends
6. Red herrings
Agenda
Question
What trends would you add to
this list?
“Other” results word cloud
Image: http://www.wordle.net/create
“Other” results word cloud
Image: http://www.wordle.net/create
Support
Performance
Adaptive
Micro learning
“Other” results word cloud
Image: http://www.wordle.net/create
“The How of doing- less
talk, more action”
“Helping employees build their own learning ecosystems”
“Training Department Detox (undoing years of
reliance conditioning)“
“Other” results word cloud
Image: http://www.wordle.net/create
“The How of doing- less
talk, more action”
“Helping employees build their own learning ecosystems”
“Training Department Detox (undoing years of
reliance conditioning)“
“People realising
the above have been
a waste of money.“
1. The results
2. Change over time
3. Geographical differences
4. What else?
5. Three trends
6. Red herrings
Agenda
14 learning facets in 2015
Video
Mobile
Games/Gamification
Synchronous online
delivery
Curation
Personalization
Open everything
Collaboration
The cloud
Showing value
Talent Management
Knowledge Management
Neuroscience
Developing L&D function
Terms in italics added for 2015
3 learning trends in 2015
Video
Mobile
Games/Gamification
Synchronous online
delivery
Curation
Personalization
Open everything
Collaboration
The cloud
Showing value
Talent Management
Knowledge Management
Neuroscience
Developing L&D function
Wider delivery Networked individuals L&D and the business
Question
Which of these do you think will be
most important in 2015?
- and why?
Wider delivery
Networked individuals
L&D and the business
30%
44%
26%
What will be big in learning in 2015?
Wider delivery (4 choices)
Networked individuals (5 choices)
L&D and the business (5 choices)
Wider delivery
Networked
individuals
L&D and the
business
30%
44%
26%
What will be big in learning in 2015?
Wider delivery (4 choices)
Networked individuals (5 choices)
L&D and the business (5 choices)
Synchronous online delivery
Games/Gamification (5)
Mobile (3)
Video
The cloud
Curation (4)
Collaboration (1)
Open everything
Personalization (2)
Developing L&D function
Knowledge Management
Talent Management
Showing value
Neuroscience
Question
Have we got this in the
right order?
30%
44%
26%Wider delivery (4 choices)
Networked individuals (5 choices)
L&D and the business (5 choices)
1. The results
2. Change over time
3. Geographical differences
4. What else?
5. Three trends
6. Red herrings
Agenda
oWearables
oWellness
oOutput obsession
oSystem bashing
Don’s L&D red herrings for 2015
Image: wanderin_weeta/
&
Questions & Answers
Donald Taylor
donaldhtaylor.wordpress.com
@DonaldHTaylor
Carol Leaman
www.axonify.com
@CarolLeaman
Learning Community
www.axonify.com/wlc
@Axonify