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Introduction to mobile accessibility Henny Swan

Introduction to mobile accessibility, 2015

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Introduction  to  mobile  accessibility

Henny  Swan

This  is  a  full  day  workshop  I  gave  at  AccessU  2015  and  an  updated  version  of  the  same  workshop  I  gave  at  AccessU  in  2013.    

As  an  introduction  to  mobile  accessibility  it  covers  key  concepts,  user  experience,  development  and  some  QA.  It  is  intended  mostly  for  a  non-­‐technical  audience  who  are  looking  for  an  introduction  to  mobile  web  accessibility  and  native  apps  although  it  does  contain  some  technical  guidance.

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Agenda

• Requirements  and  planning  • User  experience  • Development  • QA  and  testing

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Hand  outs  and  slides

• Handouts  available  now  in   http://bit.ly/1e0Wn8g  

• Slides  to  follow  • Follow  @iheni  for  URLS    • All  questions  are  good  questions  • Today  is  about  sharing

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Henny  Swan

• User  Experience  and  Design  Lead,  The  Paciello  Group  

• Formally  BBC,  Opera  Software,  Royal  National  Institute  of  Blind  People  

• Specialize  in  accessible  user  experience,  mobile,  media  players,  strategy  

• Member  of  W3C  Mobile  Accessibility  Task  Force.  User  Agent  Accessibility  Working  Group  and  Web  of  Things  Task  Force

You

• Name  • Company  • Role  • Your  experience  of  accessibility  • Device

MOBILE  ACCESSIBILITY  LANDSCAPE

Audience:  who

Diversity  in  disability:  • Type  of  impairment(s)  • Severity  of  impairment(s)  • Circumstances  of  acquisition  of  

impairment(s)  • Changeable  impairment(s)

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Audience:  who

Diversity  in  disability:  • Assistive  technology  and  settings*  used:  

• Vendor  • Version  • Configuration  

• Aptitude  in  using  AT  • Attitude  to  using  AT  

*  Assistive  technologies  include  screen  readers,  zoom,  text  resizing,  voice  input,  invert  colors

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Audience:  who

We  all  face  being  impaired:  

As  a  child…  Unable  to  hold  a  tablet  Unable  to  use  certain  gestures  Unable  to  understand  text  and  iconography  

As  an  older  user…  Reduced  sight,  hearing,  cognition  Problems  with  perception  

Temporarily    Broken  wrists,  RSI,  carpel  tunnel  

Designing  touch  tablet  experiences  for    preschoolers  –  Sesame  Street 10

Audience:  Personas

• Persona  resources  from  the  W3C  Mobile  Accessibility  Task  Force

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Judy  Dench  

Ability:  Advanced  macular  degeneration  and  mild  arthritis  

Aptitude:  Hasn’t  really  used  tech  much  but  realizes  she  now  has  to  and  uses  an  iPad  

Attitude:  Willing  but  is  too  busy  to  dedicate  the  time

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Gary  Numan  

Ability:  Autism  Spectrum  Disorder.  Uses  zoom  and  occasionally  VoiceOver  when  he  is  tired  

Aptitude:  Uses  tablets  for  news  and  research,  but  doesn’t  learn  new  sites  easily  

Attitude:  Prefers  apps  to  mobile  content  and  an  established  routine

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Sinead  O’Conner  

Ability:  Fatigue  from  fibromyalgia,  touch  screens,  tapping  and  scrolling  are  hard  

Aptitude:  Average  user,  has  good  days  and  bad  days  

Attitude:  Wishes  the  hardware  made  more  sense  

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Marlee  Matlin  

Ability:  Native  language  is  ASL;  can  speak  and  read  lips;  uses  SMS/IM,  Skype,  and  video  chat  

Aptitude:  Good  with  graphic  tools,  and  prefers  visuals  to  text;  poor  spelling  makes  searching  more  difficult  

Attitude:  Gets  annoyed  by  lack  of  subtitles

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Stephen  Hawking  

Ability:  Suffers  from  acute  Motor  Neurons  Disease,  no  movement  or  speech      

Aptitude:  Super  user,  patient,  curious,  but  is  a  busy  man  

Attitude:  Tries  anything,  knows  what  he  wants,  determined  -­‐  this  is  his  only  line  of  communication

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Barriers  -­‐  Input

• Dexterity  and  touch  • Single  handed  • Environment  and  voice

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I’m  going  to  stick  with  my  Nokia  C5.  I  want  my  mobile  to  be  something  that’s  mobile,  as  in  I  can  walk  and  use  it  without  having  to  stop.

-­‐  Hugh  Huddy,  blind  Nokia  and  Talks  user

Barriers  -­‐  orientation  

• Forced  orientation  • Mounted  tablets  • Limited  scrolling  • Content  changes

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Barriers  -­‐  Zoom  and  text  resize

• Pinch  zoom  being  disabled  • Loss  of  context  • Floating  toolbars  • Pop  ups

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Barriers  -­‐  Zoom

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• Fixed  position  content

Barriers  -­‐  Zoom

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• Snap  scrolling

Barriers  –  cognitive  overload

• Inconsistent  design  • Excess  clutter  • Ambiguous  labels  • Ambiguous  icons  • Poor  error  handling  • Where  am  I?

Opportunity  -­‐  platform  features

• Geolocation  • Camera  • Contacts  • Phone

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Opportunity  -­‐  Web  of  Things

• Home  energy  management  • Healthcare  and  fitness  • Google’s  Physical  Web  • Identity  management  and  authentication  • Casting,  audio  and  video  control

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Web  and  mobile  standards

A  significant  but  not  exact  mapping  between  desktop  and  mobile  • Touchscreen  on  both  desktop  and  mobile  • Mobile  devices  with  external  keyboards  • Responsive  design  • User  interface  patterns  from  desktop  used  on  mobile  (links,  tables,  buttons,  menus  etc)

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Legal  requirement  

21st  Century  Act,  USA.  By  2013  smartphones:  • must  have  an  accessible  browser  • must  be  accessible  at  the  OS  level  • must  have  free  or  of  “nominal  cost”  soluQons  

ImplicaQons  • North  American  mobile  market  influenQal  globally    • Apple,  Google,  MicrosoU,  RIM  

SecQon  508  Refresh  • ‘informaQon  and  communicaQon  technology’  must  be  WCAG  2.0  compliant 27

Standards  and  guidelines

W3C  guidelines:  • Web  Content  Accessibility  Guidelines  (WCAG)  • How  WCAG  and  UAAG  apply  to  mobile  devices  • Shared  experiences:  Barriers  common  to  mobile  device  users  and  people  with  disabilities  

• Mobile  Accessibility  Overlap  • Independant  User  Interface  (Indi  UI)  Working  Group

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Standards  and  guidelines

iOS  guidelines:  • Accessibility  Programming  Guide  for  Developers  

• Human  Interface  Guidelines  for  Designers

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Android  guidelines:  • Making  applications  accessible  

• Accessibility  Developers  checklist  

• Android  design:  accessibility  

BBC  Mobile  Accessibility  Standards  and  Guidelines

• Technology  agnostic  • iOS,  Android  and  HTML  techniques    • Test  procedures

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Platform  and  browser  support

Define  the  delivery  context  • Responsive  • Native  app    • Hybrid

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Platform  and  browser  support

Define  supported  devices:  • Reference  pre-­‐existing  platform  and  browser  support  plans  

• What  devices  have  sufficient  accessibility  support  

• What  devices  have  accessible  native  browsers  

• What  devices  are  easy  to  upgrade  • Version  support 35

Platform  and  browser  support

Define  supported  devices:  • Analyze  web  stats  • Assess  regional  preferences  • Assess  local  legal  requirements  • Research  user  preferences  

Output:  mobile  platform  and  browser  support  matrix  with  version  support  logic

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Platform  and  browser  support

Webaim  screen  reader  surveys  • Surveys  screen  reader  user  preferences  of  web  and  mobile  usage  

• Every  year  since  2009  • Open  to  anyone  • 2014  survey  results:  • 1456  respondents  • 61%  from  the  US,  21%  UK  and  EU,  Asia  10%…  • 95%  reported  having  a  disability

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WebAim  screen  reader  survey

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WebAim  screen  reader  survey

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WebAim  screen  reader  survey

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TPG  2013  MOBILE  SURVEY  

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http://www.paciellogroup.com/mobile/

Breakout  session

Write  a  Mobile  Accessibility  Strategy  for  a  product  including  • Product  name  and  purpose  • Target  audience  • Platform,  access  technology  and  browser  support  

• HTML,  native  or  hybrid

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MOBILE  ACCESSIBILITY  FEATURES

Mobile  accessibility  landscape

iOS  Accessibility  features  and  API  are  the  most  mature  

Android  has  some  good  accessibility  features  Google  are  working  to  improve  

Current  market  share  favors  iOS  and  Android  devices  over  other  vendors  

BlackBerry  Curve  smartphones  have  free  BlackBerry  Screen  Reader  

Windows  Phone  8.1  Text  resizing,  High  Contrast  mode,  Narrator,  screen  magnificaQon,  Zoom

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iOS  accessibility  features

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Seang UserVoiceover Blind,  low  vision,  learning  and  cogniQon

Zoom,  Large  Text Blind,  low  vision,  learning  and  cogniQon

Invert  colors,  Grey  scale Low  vision,  color  blindness,  learning,  cogniQon

Speak  selection Low  vision,  learning  and  cogniQon

Speak  auto-­‐text Blind,  low  vision,  learning  and  cogniQon  

Hearing  aid  mode Deaf,  hard  of  hearing,  deaf  blind

Customize  closed  captions Deaf,  hard  of  hearing,  everyone

Guided  access Everybody  including  children  &educaQon

Assistive  touch Mobility

Switch  control Mobility,  hands  free

iOS  -­‐  mapping  accessibility  shortcuts

1. Go  to  Settings  >  General  Accessibility  >  Accessibility  Shortcut  

2. Select  shortcuts  3. Triple  click  the  

Home  key  to  activate

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iOS  -­‐  switch  support

• iOs7+  • Using  an  external  device  or  FaceTime  • Accessed  via  Settings  >  Accessibility  >  Switch  control

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Switch  control  in  iOS8  -­‐  Luis  Perez

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iOS  -­‐  VoiceOver

• Supports  36  languages  • Gesture  and  explore  by  touch  support  • Supports  braille  output  • Excellent  browsing  support

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iOS  -­‐  activating  VoiceOver

1. Triple  click  the  Home  key  to  activate  2. Dial  to  open  the  Rotor  3. Swipe  up/down  to  navigate  parts  4. Swipe  right/left  for  next  previous

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iOS  -­‐  rotor  navigation

1. Dial  gesture  on  screen  

2. Select  how  you  want  to  navigate  

3. Swipe  up  or  down

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Gesture FuncGon

Switch  VO  on/off Triple  click  the  home  key  Speak  an  element   Single  tap  

pActivate  an  element Double  tap

Open  the  Rotor Turn  a  dial  

Zoom 3  finger  double  tap  -­‐  iOS6+  only

Next  section  in  Rotor Swipe  up/down

Next/previous  item  in  content  order Swipe  right/left

Pass  through  gesture  (drag  &  drop) Double  tap  hold

Play/Pause 2  finger  double  tap

iOS  -­‐  basic  VoiceOver  gestures

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3  finger  triple  tap  Screen  curtain  

Seang UserVoice  output Blind,  low  vision,  learning  and  cogniQon

HapGc  feedback Blind,  Deaf-­‐Blind,  Low  vision,  deaf

Large  text Low  vision,  cogniQon,  learning

Speak  passwords Blind,  low  vision,  cogniQon,  learning

Enhance  web  accessibility Blind

Android  -­‐  accessibility  features

Chrome:  

Force  enable  zoom  Text  size  Text  scaling  Zoom  on  double-­‐tap  Minimum  font  size  Inverted  colors  Contrast  

A  useful  ‘screen  curtain’  equivalent  Shades  app  can  also  do  this  

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Android  -­‐  browser  settings

Enable  WebScripts  via  Settings > Accessibility > ‘Enable Accessibility’  Download  the  Eyes  Free  Keyboard  

Browsing  Less  reliable  than  iOS  

ApplicaQons  Talkback  well  supported  Beware  hybrid  content  

Maps,  adverts,  Terms  and  CondiQons,  Help  pages    etc  

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Android  -­‐  Talkback

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Android  -­‐  Talkback

Zoom

OS-­‐level  features  • Set  default  text  size  • Magnifies  entire  screen  •  Magnifying  lens  view  under  user's  finger  

• 3  finger  scroll

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Zoom

Browser-­‐level  features  • Set  default  text  size  of  text  in  the  browser  

• Reader  mode  (not  universally  supported)  

• Pinch  zoom

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Zoom

Browser-­‐level  features  • Magnifying  lens  view  under  user's  finger    

• Force  enable  zoom  (Chrome,  Android)

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Breakout  session

Using  iOS  or  Android  try  using  each  of  the  following:  

• Screen  reader  • Zoom  • Head  switch  

Refer  to  the  handouts  which  have  set  up  and  gesture  instructions. 62

USER  EXPERIENCE

As  a  user  I  want…

• WCAG  Level  AA  compliance  • WAI  ARIA  • Validated  code  

Said  no  user  ever!

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Accessibility  and  inclusive  design

Standards  and  guidelines  tend  to  focus  more  on:  …code  over  design  …output  over  outcome  …compliance  over  experience  

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– I A N P O U N C E Y, W E B D E V E L O P E R , B B C

“It pains me to say this but web developers might not be the most important people when it comes to making accessible websites and web apps.”

Principles  of  accessible  UX

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People  first

• Put  people  before  technology  • Consider  environment  and  context  • Consider  first  time  users  and  repeat  users  • Consider  AT  super  users,  average  users,  or  

basic  users

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iOS  start  up  screens

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Android  start  up  screens

Focus

Prioritise  key  features  in  the  layout  and  content  order  

Remove  unnecessary  elements  Group  elements  logically,  visually  and  in  the  content  order  

Progressively  reveal  content  on  user  request

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“ T h e o b v i o u s i s a a b o u t a lway s ”

Focus

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Choice

Provide  multiple  ways  to:  • Access  key  tasks,  screens  or  information  • Complete  key  or  complex  tasks  • Complete  non  standard  interactions

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Choice

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Control

What  ways  can  user  controls  over  content    be  suppressed?

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Control

What  ways  can  user  controls  over  content    be  suppressed?  • Orientation

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Control

What  ways  can  user  controls  over  content    be  suppressed?  • Orientation  • Pinch  zoom

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Control

What  ways  can  user  controls  over  content    be  suppressed?  • Orientation  • Pinch  zoom  • Right  click  (web)

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Control

What  ways  can  user  controls  over  content    be  suppressed?  • Orientation  • Pinch  zoom  • Right  click  (web)  

Support  browser  and  platform  accessibility  features

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Control

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Control

iOS7+  closed  caption    customization:  • Font  • Size  • Color  • Background  color  • Background  opacity  • Text  edge  style  • Text  highlight 83

Familiarity

BBC  Radio  iOS  app’s  custom    ‘dial’.  

“Although  the  3  finger  swipe  works  for  exposing  stations,  it’s  not  intuitive…  it  would  be  nice  if  some  alternative  solution  could  be  implemented  as  someone  new  to  the  app  probably  wouldn't  think  of  doing  that,  and  of  course  it  should  be  pointed  out  that  VoiceOver  gives  no  feedback  when  you  do  the  3  finger  swipe”  

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Prioritise  features  that  might  be  of  particular  value  for  everyone  • Platform  features  • A  to  Z,  filters,  sort,  manage,  delete    • Web  of  things

Value

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Value

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GeolocationPhoneCamera

Value

Web  of  Things  • Health  • Home  • Entertainment

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• Energy  • Education  • Security

Breakout  session

What  features  might  you  add  to  your  product  to  provide  a  better  user  experience  for  diverse  users?

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DESIGN

Color  contrast  -­‐  desktop

Based  on  15-­‐inch  monitor  at    1024x768  resolution  with  a  24-­‐inch  viewing  distance    WCAG  2.0  recommends:  • contrast  of  4.5:1,  14pt  text  • contrast  ratio  of  3:1  for  18pt+

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Focus  states

• Use  distinctive  hover/focus  states  • Ideally  use  the  same  hover  state  on  focus  • Selected  states  must  be  unique

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Visual  cues

• Navigation  must  be            visually  explicit  • Distinguish  interactive    

elements

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Visual  cues

What’s  wrong  with  the  visual  cues  on  this  screen?

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Visual  cues  -­‐  iconography

Question  mark,  home,  burger  for  home,  disc  for  save,  back  arrow  etc  

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GridAdd List Menu

Visual  cues  -­‐  conventional  positioning

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Positioning  -­‐  reach

• Optimize  for  use  one  handed  

• Important  content  bottom  left  to  right  

• Position  important  content  above  page  scroll

96Mobile  First  by  Luke  Wroblewski

Consistent  layout  -­‐  platforms

97Netflix  on  desktop

Consistent  layout  -­‐  Platforms

98Main  menu  when  open Sign  out  at  the  foot  of  the  page

KEYBOARD  AND  TOUCH

Keyboard  control

• Via  on  screen  keyboards  and  via  physical  keyboards  

• On  touch,  with  VO  and  Talkback  running  ‘keyboard  access’  includes  static  and  hidden  content  as  well  as  focusable  elements  

• Everything  related  to  content  and  functionality  must  be  focusable

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Touch  events

Mouse  or  touched  events  prevent  unintentional  triggers  when  interacting  • Gives  mouse  users  the  opportunity  to  move  the  cursor  outside  the  element  to  prevent  the  event  from  being  triggered  

• Only  triggers  elements  on  touch  when  the  user  lifts  the  finger  off  the  screen,  the  last  position  of  the  finger  is  inside  the  actionable  element,  and  the  last  position  of  the  finger  equals  the  position  at  touch  start 102

Touch  target  size

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“The  fingers  you  have  used  to  dial  are  too  fat.  To  obtain  a  special  dialling  wand,  please  mash  the  keypad  with  your  palm  now.”

Touch  target  size

Standard  touch  target  size  of  7-­‐10mm  Jacob  Neilson  recommends  9.2  -­‐  9.6mm  

Android  Touch  target  size  of  48dp/9mm  Spacing  between  UI  elements  8dp  

iOS  Touch  target  size  of  44px  /  44px  tall  

PosiQoning  Provide  1mm  inacQve  space  around  elements  Balance  enough  informaQon  density  and    targetability  of  UI  Elements  PosiQon  content  appropriately 104

Touch  target  size

Group  links  to  the  same  resource  • Larger  touch  target  • Removes  repetition  for  screen  reader  users  • Less  swiping  and  physical  overhead  needed  

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Gestures  

Easier  /  more  intuitive

Tap  Draw  /  Move  finger  Swipe  Drag  Slide  Double  tap

Harder  /  least  intuitive

Pinch  Device  manipulation  e.g.  tilt  /  shake  Multi-­‐touch  Flick  /  Fling  

Reference:  Designing  touch  tablet  experiences  for  preschoolers  –  Sesame  Street

Gestures  -­‐  device  manipulation

• Device  manipulation  =  tilting,  shaking  etc  

• Challenge  to  people  who  can  not  hold  a  device  

• Discoverability  and  accidental  activation  also  an  issue  

• Always  provide  touch  and  keyboard  operable  alternative 107

Zoom  /  Magnification

• Consider  mobile  first  when  designing  layout  and  content  relevancy  

• Minimise  content  in  comparison  to  desktop  • Provide  a  reasonable  default  size  for  content  and  touch  controls  

• Adapt  link  text  length  to  adapt  to  the  viewport  

• Position  form  fields  above  rather  than  beside  form  labels  (in  portrait  layout) 108

Zoom  /  Magnification  -­‐  HTML

Avoid  <meta content=”width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=1;” name=”viewport”>  

Use  <meta content=”width=device-width; initial-scale=1.0; maximum-scale=2.0; user-scalable=1;” name=”viewport”>  

iOS  bug:  Scale  and  orientaQon  Jeremy  Keith 109

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FORMS

Forms  -­‐  labels

• Auto  zoom  cuts  off  left  aligned  labels  

• Labels  above  the  field  are  always  in  view  

• Label  explicitly  (HTML)  for  larger  touch  zones

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Forms  -­‐  viewport

Use  the  correct  viewport:    • Responsive:  <meta name=”viewport” content=”width=device-width” />  

• Mobile:  make  sure  the  viewport  is  the  width  of  your  layout  (usually  about  320  pixels  

• CSS  for  padding  and  large  touch  targets 113

Forms  -­‐  keyboards

• Default  keyboard  -­‐  capitals,  numbers,  special  characters,  punctuation  buried  in  sub  menus    

• Use  HTML  text  input  types  to  invoke  task  based  keyboards

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Keyboards

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Forms  -­‐  sign  up

• Minimise  data  entry  • Gradual  engagement  • Third  party  sign  up

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Forms  -­‐  autofill  and  predictive  text

• Support  both  where  logical  • Disable  where  logical  e.g.  for  names,  email  addresses  

• iOS5  • autocapitalize=”sentences”  autocapitalize=”words”  autocapitalize=”characters”

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ALTERNATIVES  

Alternatives  are  used  for…

• Images  • Buttons  • Graphs,  charts,  diagrams  • Audio  • Video

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Editorial  for  alternatives…

• Briefly  describe  the  image  • Do  not  describe  the  role  /  Trait  • Begin  with  a  capitalized  word  • Don’t  end  with  a  period  (.)  • Localized

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Alternative  text  -­‐  HTML

Assign  contentDescription  to  all  user  interface  components  e.g.:  • alt=“”• alt=“Home”• alt=“Austin University Campus”

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Tooltips  -­‐  HTML  

• Not  well  supported  on  mobile  and  touch  • Not  always  accessible  on  desktop  • Never  include  primary  information  • If  in  doubt  just  say  no

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Alternatives  -­‐  Android

Assign  contentDescription  to  all  user  interface  components  e.g.:  • imageButton• imageView• checkbox

Decorative  images  should  not  have  a  contentDescription

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Labels  -­‐  iOS

accessibilityLabel  must  be  provided    for  all  interacQve  and  informaQonal  elements  including  images,  buoons,  headings,  staQc  text  and  form  fields

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Hints  -­‐  iOS  

accessibilityHints  may  be  used  to  provide    further  informaQon  • Describes  what  an  element  does  • Must  not  include  informaQon  about  the  objects  type  (i.e.  Trait)  

• Use  sparingly  and  not  for  key  informaQon  

Must  be  a  descripQon  not  a  command  e.g.    ‘Deletes  programme’  not  ‘Delete  programme’

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Traits  -­‐  iOS

Assign  accessibilityTrait  to  all  user  interface  components  

Traits  describe  control  type  or  behavior  

Control  types  are  mutually  exclusive  and  describe  the  nature  of  the  item  

More  than  one  behavior  trait  can  be  used  to  describe  what  items  do

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Traits  -­‐  iOS

• None  • Button  • Link  • SearchField  • Image  • Selected  • PlaysSound  • KeyboardKey  • StaticText 127

• SummaryElement    • NotEnabled  • UpdatesFrequently  • StartsMediaSession  • Adjustable  • AllowsDirectInteraction  • CausesPageTurn  • Header  

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STRUCTURE  

content  a  logical  order  provide

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provide  a  logical  content  order

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Don’t  make  your  content  sound  like  Yoda

Headings

HTML  • Headings  indicated  using  H1  to  H6  

Android  • No  means  to  indicate  headings  

iOS  • Use  accessibilityTraitHeader

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Headings

Headings  and  lists  H1  to  H6  OL  and  UL  NavigaQon  to  headings  and  the  start  of  lists  for    screen  readers  

Seven  plus  or  minus  2  The  opQmum  number  humans  process  informaQon  In  taxonomy  this  translates  to  5-­‐9  headings  

Headings  as  lists  Content  under  a  heading  may  be  removed  on  mobile  Consider  lists  over  headings  Avoid  mixing  both 133

Headings  -­‐  HTML

134

Headings  

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Headings  -­‐  iOS

• iOS  6+  • UIAccessibilityTraitHeading• Accessed  via  the  Web  Rotor

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Landmarks  -­‐  HTML

Landmarks  reach  the  parts  of  the  page  other  HTML  can  not  reach    • 1  ‘main’  per  page  • 1  ‘header’    • use  ‘navigation’  for  navigation  between  pages  

• ‘complementary’  for  reusable  content  

• Use  sparingly 137

Landmarks  -­‐  HTML

HTML5  sectioning  elements  map  to  ARIA  Landmarks  • article  maps  to  role=“article”  • aside  maps  to  role=“complementary”  • footer  maps  to  role=“contentinfo”  • header  maps  to  role=“main”  • nav  maps  to  role=“navigation”  • section  maps  to  role=“region”

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ANNOTATED  UX

Annotated  UX

Annotate  UX  refers  to  annotating  wireframes,  style  guides  and  designs  for  accessibility.  

The  need  for  Annotated  UX  is  threefold…

Annotated  UX

Annotate  UX  refers  to  annotating  wireframes,  style  guides  and  designs  for  accessibility.  

The  need  for  Annotated  UX  is  threefold:  1. Expose  accessibility  issues  that  originate  from  

the  design

Annotated  UX

Annotate  UX  refers  to  annotating  wireframes,  style  guides  and  designs  for  accessibility.  

The  need  for  Annotated  UX  is  threefold:  1. Expose  accessibility  issues  that  originate  from  

the  design  2. Document  accessibility  requirements  prior  to  

coding

Annotated  UX

Annotate  UX  refers  to  annotating  wireframes,  style  guides  and  designs  for  accessibility.  

The  need  for  Annotated  UX  is  threefold:  1. Expose  accessibility  issues  that  originate  from  

the  design  2. Document  accessibility  requirements  prior  to  

coding  3. Stop  developers  mucking  up  your  designs!

Risks  of  not  doing  it

• Designs  come  back  to  you  once  signed  off  with  questions  and  clarifications  

• Designs  are  interpreted  and  coded  incorrectly  

• Consistency,  value,  choice  and  familiarity  for  the  user  will  be  compromised

Annotated  UX  –  iPlayer  BBC  One  homepage

Annotated  UX  –  iPlayer  native  Android  app

Breakout  session:  Annotated  UX

Refer  to  either  the  response  wires  or  iOS  wires  in  the  handouts:  1. What  should  be  changed  for  accessibility?  2. Annotate  the  wireframes  for  accessibility  3. How  would  you  document  requirements  in  

an  accessible  way?

What  else  can  annotated  UX  be  used  for?

Wireframes  

Visual  design  

Style  guides

Usability  testing  

Accessible  prototypes  

Requirements    

User  stories  

Pattern  libraries    

Manual  tests  

Automated  tests

TESTING

Testing  -­‐  HTML

• W3C  developing  a  mobile  checker  • User  agent  switchers

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Remote  debugging  iOS

• iOS  in  Safari  (also  Android)  • iOS  select  Settings  >  Safari  >  Advanced  and  switch  Web  Inspector  on  

• Mobile  Safari  Preferences  >Advanced  and  select  Show   Develop  Menu  in  menu  bar

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Remote  debugging

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Remote  debugging  Android

• Enable  USB  debugging  via  Settings  >  Developer  options  

• Note  -­‐  On  Android  4.2  and  later,  the  developer  options  are  hidden  by  default.  To  enable  the  developer  options,  select  Settings  >  About  phone  and  tap  Build  number  seven  times.  

• Select  USB  debugging

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Remote  debugging  Android

• In  Chrome  go  to  chrome://inspect  • Select  ‘Discover  USB  devices  

• Conform  allow  USB  debugging 158

Remote  debugging  Android

The  chrome://inspect  page  displays  every  connected  device,  along  with  its  open  tabs  and  debug-­‐enabled  WebViews

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Remote  debugging  Android

Select  Inspect  on  the  tab  you  want  to  inspect

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Testing  -­‐  Android

Android  emulator  • Virtual  device  in  the  Android  SDK  • Configurable  to  mimic  different  devices  • Contains  a  debug  console

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Testing  -­‐  Android

• Lint  • Finds  missing  contentDescriptions  • Finds  missing  input  types  on  text  fields  • Quick  fix  window  • Write  custom  scripts  to  test

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xCode  iOS  Simulator

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Manual  testing

• Always  manually  test  websites  and  apps  • Simulators,  automated  tests,  inspecting  code  will  not  spotlight  usability  issues

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Top  tests  for  voice  output

1. Content  and  focus  order  2. Alternatives  exist  and  make  sense  3. Structure  is  communicated  4. Form  labels  and  instructions  5. Notifications  are  provided

166

Top  tests  for  zoom

1. Context  is  not  lost  2. Labels  for  forms  are  visible  above  form  

inputs  3. Screens  are  not  cluttered  4. Primary  information  is  obviously  

positioned  5. Notifications  are  visible  on  screen

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Top  tests  for  greyscale  /  invert  colors

1. Text  is  readable  2. Color  contrast  is  sufficient  3. Color  is  not  relied  upon  to  convey  meaning

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Breakout  session

Using  either  zoom,  switch  or  a  screen  reader  (with  screen  curtain  on  for  iOS)  complete  the  following:  

1.  On  the  Airbnb  find  a  place  to  stay  in  Austin  between  September  1st  and  7th,  for  2  people  for  under  $200  

2.  Using  both  Twitter  and  Facebook  send  a  Tweet  or  post  a  comment  using  the  #AccessUSummit  hashtag  

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Want  to  suggest  your  site?

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THANK  YOU

Thank  you

• Hand  outs  and  slides  at  • [email protected]  • @iheni  • www.iheni.com

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iOS  Design  Principles:  Direct  manipulation

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iOS  Design  principles:  feedback

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Android  design  principles

Enchant  me  • Delight  me  in  surprising  ways  • Real  objects  are  more  fun  than  buttons  and  menus  

• Let  me  make  it  mine  • Get  to  know  me

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Android  design  principles

Simplify  my  life  • Keep  it  brief  • Never  lose  my  stuff  • Pictures  are  faster    than  words  • Decide  for  me  but  let  me  have  the  final  say  

• Only  show  what  I  need  when  needed  

• I  should  always  know  where  I  am  • If  it  looks  the  same  it  should  act  the  same  

• Only  interrupt  me  if  it’s  important

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Android  design  principles

Make  me  amazing  • Give  me  tricks  that  work  everywhere  • It’s  not  my  fault  • Sprinkle  encouragement  • Do  the  heavy  lifting  for  me  • Make  important    things  fast

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Alternatives  -­‐  testing

Test  1. Switch  on  speech  output  2. Navigate  to  images,  elements  and  objects  either  by  

• Explore  by  touch  (Android/iOS)    • Swiping  up/down,  leU  and  right  

3. Verify  an  alternaQve  is  provided  4. Verify  the  alternaQve  accurately  describes  the  content  or  funcQon  

Expected  results  • Each  meaningful  images  element  and  object  has  an  alternaQve  • AlternaQves  describe  either  the    

• content  of  a  non-­‐funcQonal  image,  element  or  object  • the  funcQon  of  an  acQonable  image,  element  or  object 179

Color  contrast  -­‐  mobile

• Only  use  3:1    when  text  is  roughly  equivalent  to  1.2  times  bold  or  1.5  times  (120%  bold  or  150%)  that  of  the  default  platform  size  

• Still  wont  guarantee  access  for  low  vision.  Platform  specific  tools  may  need  to  be  used.

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