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Games for Health 2010 Bruce Milligan - Designer Bill Becker - Lead Programmer Simulation and Training Environment Lab Code Orange A Multiplayer 3-D Game for Hospital Mass Casualty Incident Training

Code Orange Gfh V3

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Bill Becker and Bruce Milligan, representing the MedStar Health network's Simulation and Training Environment Lab (SiTEL), presented this Power Point outlining SiTEL's Mass Casualty Incident training game.

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Page 1: Code Orange Gfh V3

Games for Health 2010

Bruce Milligan - DesignerBill Becker - Lead Programmer

Simulation and Training Environment Lab

Code OrangeA Multiplayer 3-D Game

for Hospital Mass Casualty Incident Training

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Who are we?

Division of MedStar Health

SiTEL offers professional training, including:

• On-line education• Live hands-on training with mannequins• Clinical medical simulation, virtual apparatus, and other

devices• 3-D multimedia including serious games• More than 70 employees • Headquartered in Washington, DC

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• A $3.8 billion, not-for-profit organization• The largest health care system in the greater

Baltimore-Washington corridor• 9 hospitals and 20 other health-related businesses • Over 29,000 employees and 5,300 affiliated

physicians• Serves a half-million patients annually• Committed to the use of new technologies for training.

Who is MedStar Health?

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Traditional MCI Training

• Classroom lectures and exercises• Tabletop exercises in HCC• Live training events

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Liabilities of Traditional Training Methods

• Unrealistic

• Too short

• Too small-scale

• Too disruptiveTraditional training exercises take valuable people and equipment offline. They also consume vital space from hospitals that often have a 90% daily occupancy rate.

• Too expensive!It can cost up to $50,000-$250,000 for a one-day exercise

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Code Orange - Game Vitals

Our audience: Hospital management and staff

• First-person, 3-D virtual hospital• Up to 12 human players• Approximately 2 hours of playing

time per session• First Scenario – Conventional terror

bombing• Editable scenarios• Integrated into SiTEL’s Learning

Management System • Full event capture for AAR and

offline post-session analysis.

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More Benefits: 3-D Games as a Serious Choice

• 3-D environments are compelling

• 3-D training is less expensive

• Mistakes can be made

• Training areas are there when needed

• “Volunteers” are always available

Immersive and realistic

Training costs can be reduced

Better to kill NPCs than your patients

A 3-D hospital is always available

Orange includes over 400 patient and staff NPCs.

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The Mission

• To create a credible virtual hospital Simulate the sights, sounds, and pressure of a real hospital during a crisis

• To make a game that is both compelling and realistic If it isn’t compelling, they won’t play If it isn’t realistic, they won’t learn what they need to know Create an MCI situation – something hospital employees may encounter only

once in their careers Effectively teach that all the normal rules change during an MCI – real triaging

occurs (some patients will die), time and space become luxuries, and that working with and trusting unknown people and organizations is a must

• To make a game that is useful for two players or for a dozen Meets requirements for always available training Requires credible AI for all player positions

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Code Orange: Strategic Goals• Teaching staff how to handle a surge of patients into a hospital that

is already almost full and how to handle patient flow throughout the hospital

• Teaching the structure and procedures of HICS (the Hospital Incident Command System)

• Helping staff to focus on four key resources during a disaster: People (staff and patients) Supplies Space (hospital bays and other areas) Time (the one resource that is always fixed)

• Teaching the importance of communication

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The Code Orange Virtual Hospital

Triage Area

Emergency Department

Hospital Command Center

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The Triage Area

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The Emergency Department

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The Hospital Command Center

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Code Orange – Short Video Tour

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Teamwork is a must!

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The Job Action Sheet

The heart of the HICS system:

Players will use them as personal “scorecards” in the game, so they can keep track of whether or not they are accomplishing key tasks at the right time

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Communications are the Key

• If you don’t communicate with your colleagues during an MCI, people will die

• Code Orange puts a premium on communications between players Chat (same room) Telephone (i.e., private chat) & voicemail Written messages using HICS forms.

• Technical challenges arise in the capture and analysis of game data as a result of permitting “free-form” chat during gameplay

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Part of an Integrated System

Data Repository

SiTELMS

Code Orange

Credentials and Session information

Asse

ssm

ent &

raw

dat

a

Offline Analysis Tools

Assessment data

Ref

ine

asse

ssm

ent

Refine Game Model

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A Unique Partnership

Partners in the development of Code Orange include:

• MedStar Health physicians, nurses, and administrators

• Incident Commanders and staff from hospitals in D.C. and elsewhere

• In-house subject matter experts

• Code Orange Advisory Board (with members located around the U.S. and abroad)

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Challenges!

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Don’t Forget who the Real Experts are• By the time we finish a commercial product, we

typically know far more than the average user will ever know.

• By the time we finish a serious game, we know a fraction of what our end users have known for years.

Serious Challenges

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Looking Ahead…

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“The Incident Commander has declared the Incident is over.”

Questions?

Contact: Bruce Milligan

[email protected]

202-364-5180, ext. 131