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Bill Becker and Bruce Milligan, representing the MedStar Health network's Simulation and Training Environment Lab (SiTEL), presented this Power Point outlining SiTEL's Mass Casualty Incident training game.
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Games for Health 2010
Bruce Milligan - DesignerBill Becker - Lead Programmer
Simulation and Training Environment Lab
Code OrangeA Multiplayer 3-D Game
for Hospital Mass Casualty Incident Training
Who are we?
Division of MedStar Health
SiTEL offers professional training, including:
• On-line education• Live hands-on training with mannequins• Clinical medical simulation, virtual apparatus, and other
devices• 3-D multimedia including serious games• More than 70 employees • Headquartered in Washington, DC
• A $3.8 billion, not-for-profit organization• The largest health care system in the greater
Baltimore-Washington corridor• 9 hospitals and 20 other health-related businesses • Over 29,000 employees and 5,300 affiliated
physicians• Serves a half-million patients annually• Committed to the use of new technologies for training.
Who is MedStar Health?
Traditional MCI Training
• Classroom lectures and exercises• Tabletop exercises in HCC• Live training events
Liabilities of Traditional Training Methods
• Unrealistic
• Too short
• Too small-scale
• Too disruptiveTraditional training exercises take valuable people and equipment offline. They also consume vital space from hospitals that often have a 90% daily occupancy rate.
• Too expensive!It can cost up to $50,000-$250,000 for a one-day exercise
Code Orange - Game Vitals
Our audience: Hospital management and staff
• First-person, 3-D virtual hospital• Up to 12 human players• Approximately 2 hours of playing
time per session• First Scenario – Conventional terror
bombing• Editable scenarios• Integrated into SiTEL’s Learning
Management System • Full event capture for AAR and
offline post-session analysis.
More Benefits: 3-D Games as a Serious Choice
• 3-D environments are compelling
• 3-D training is less expensive
• Mistakes can be made
• Training areas are there when needed
• “Volunteers” are always available
Immersive and realistic
Training costs can be reduced
Better to kill NPCs than your patients
A 3-D hospital is always available
Orange includes over 400 patient and staff NPCs.
The Mission
• To create a credible virtual hospital Simulate the sights, sounds, and pressure of a real hospital during a crisis
• To make a game that is both compelling and realistic If it isn’t compelling, they won’t play If it isn’t realistic, they won’t learn what they need to know Create an MCI situation – something hospital employees may encounter only
once in their careers Effectively teach that all the normal rules change during an MCI – real triaging
occurs (some patients will die), time and space become luxuries, and that working with and trusting unknown people and organizations is a must
• To make a game that is useful for two players or for a dozen Meets requirements for always available training Requires credible AI for all player positions
Code Orange: Strategic Goals• Teaching staff how to handle a surge of patients into a hospital that
is already almost full and how to handle patient flow throughout the hospital
• Teaching the structure and procedures of HICS (the Hospital Incident Command System)
• Helping staff to focus on four key resources during a disaster: People (staff and patients) Supplies Space (hospital bays and other areas) Time (the one resource that is always fixed)
• Teaching the importance of communication
The Code Orange Virtual Hospital
Triage Area
Emergency Department
Hospital Command Center
The Triage Area
The Emergency Department
The Hospital Command Center
Code Orange – Short Video Tour
Teamwork is a must!
The Job Action Sheet
The heart of the HICS system:
Players will use them as personal “scorecards” in the game, so they can keep track of whether or not they are accomplishing key tasks at the right time
Communications are the Key
• If you don’t communicate with your colleagues during an MCI, people will die
• Code Orange puts a premium on communications between players Chat (same room) Telephone (i.e., private chat) & voicemail Written messages using HICS forms.
• Technical challenges arise in the capture and analysis of game data as a result of permitting “free-form” chat during gameplay
Part of an Integrated System
Data Repository
SiTELMS
Code Orange
Credentials and Session information
Asse
ssm
ent &
raw
dat
a
Offline Analysis Tools
Assessment data
Ref
ine
asse
ssm
ent
Refine Game Model
A Unique Partnership
Partners in the development of Code Orange include:
• MedStar Health physicians, nurses, and administrators
• Incident Commanders and staff from hospitals in D.C. and elsewhere
• In-house subject matter experts
• Code Orange Advisory Board (with members located around the U.S. and abroad)
Challenges!
Don’t Forget who the Real Experts are• By the time we finish a commercial product, we
typically know far more than the average user will ever know.
• By the time we finish a serious game, we know a fraction of what our end users have known for years.
Serious Challenges
Looking Ahead…
“The Incident Commander has declared the Incident is over.”
Questions?
Contact: Bruce Milligan
202-364-5180, ext. 131