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Partnerships
• SLQ have a led a number of technology based programs
partnering with public libraries, schools and universities
• Multi-faceted programming that raises capacity of students,
librarians and teachers
• Program model and resources shared
• Partnerships serve as an incubator of ideas and innovation
• Create sustainable programs / legacy
ConsultationWhat? • Between 2012 and 2014 SLQ undertook research into best practice
program delivery for 9 to 16 year olds.
Why?• Research indicates that young adults aged 9 to 16 are frequently
disengaged from library spaces (see Clark and Hawkins 2008).
• Evidence indicates the importance of space making, belonging and a
sense of ownership for young adults in relation to the division of library
space.
• Libraries can play a unique role in supporting improved literacy and
increasing young peoples’ interest, motivation and engagement in
learning (Ewing 2010: 31). This is important for their future success.
• Makerspaces – strong interest in making, particularly with fashion
• Technology – desire for programs that engage with new technology
Creative areas of interest
• Drama and performance
• Writing
• Film making, photography
• Fashion
Barriers / Challenges
• Travel – difficulties in getting to and from library
• Physical space – creating an area specifically for this age group
• Wide demographic
• Marketing to this age group
Major Findings from SLQ’s consultation with young people 9-16
• Free, browser based and downloadable
• Simple but powerful programming and coding tool
• Tangible outcomes that are easily accessible
• Students encouraged to share and collaborate
• Student learning and development supported in key areas
• Just one example of an effective program for digital
engagement, don’t stop with Scratch!
Why Scratch
Expectations
• Be 100% involved- Try anything and everything!
• Listen when you are being spoken to…
• Ask for help when you need it!
• Have fun!!
http://scratch.mit.edu/
Behaviour Management
• Proximity of facilitator
• Recap expectations
• Chill out time with a staff member
• Shifting the participant
• Removal from the workshop
http://scratch.mit.edu/
Our Objectives for Today
• Discover narrative structure
• Storyboard your narrative
• Use Scratch to create your narrative
animation
http://scratch.mit.edu/
Make Your Character Move
• Insert a “when clicked”
• Insert your “starting
point”
• Add motion commands!
• You can also use
“controls” to give your
Sprite more animation!
X and Y Coordinates
• The centre of the
stage is X:0, Y:0.
• What are the X
and Y Coordinates
of the Robot and
the Cat?Hint: This very useful X/Y guide is found by changing the
background costume of the STAGE sprite.
Giving Your Hero a Starting Point
• Give your Hero a
starting point.
• Add a “When green
flag clicked”
• Go to X:__ Y:__
Make Your Character Speak
• Insert a “when clicked”
• Insert your “starting point”
• Add a looks command- “Say…” or “Think…”
Adding Sound:
• Click the
“Sound” tab
• Select “Sounds”
next to the
costume tab
• Choose “import”
and select a file
Controlling Your Sprite
• Insert a “when clicked”
• Insert your “starting
point”
• Add a number of motion
& looks.
• Add a control to “wait”
• Add some more motions
or looks
Hint: Waiting is great skill to have when you
start introducing more Sprites into your
animation… It helps the story to flow!!
Show and Hide
• The “show” and “hide”
looks tool is useful for
controlling when you
would like to show or
hide a Sprite!
• You can combine the
“show/hide” looks with a
“wait” to time this
command perfectly!
Narrative Structure:
• The key element of every story is to have
narrative structure!
http://www.andrew.cmu.edu/user/atripp/findNemo.html
Beginning:
• Sets the scene
• Gives the audience an idea
of time
• Characters are introduced
http://hushhushbiz.com/cinema-release-despicable-me-2/
http://trekmovie.com/2008/12/30/super-high-resolution-
images-for-star-trek-2009/
Complication/Problem:
• This is where a problem occurs that
affects the setting, time or characters.
http://www.dan-dare.org/FreeFun/Games/CartoonsMoviesTV/TransformersWallpaper1024.htm
Resolution/Problem is solved:
• This is where a problem is solved and the
story ends.
• Often there is a moral or lesson that the
characters learn at the end.
http://www.dailymail.co.uk/tvshowbiz/article-2005210/Harry-Potter-
Deathly-Hallows-II-trailer-Final-big-screen-Lord-Voldemort-battle.html
Storyboarding
• A storyboard is a simple set of
drawings that outline your
narrative structure.
• You don’t need to make it
really detailed!
• Drawings can be simple (stick
figures and basic shapes)
Storyboard Template
Top Tips…
• Be organised!
• Keep it visual…
• Teach yourself first…
• Don’t be afraid to let the
students teach you…
• Have a plan B!
• Reflect at the end and seek
feedback!
Useful links…
Vision 2017 http://www.plconnect.slq.qld.gov.au/manage/21st-
century-public-libraries/vision2017
Public Libraries Connect http://plconnect.slq.qld.gov.au/
Scratch website http://scratch.mit.edu/