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10 YEARS OF FUNDING AND
NETWORKSFOR THE FINNISH GAME INDUSTRY
in the game 2004–2014
TURNOVERof the Finnish Game Industry 2004–2014
Astronomical growth
20082007200620052004
7065
7887
40
201420132012201120102009 87
1051652509001800
¢ In comparison, the turnover of the Finnish ICT industry was 8.3 billion euros in 2013. In that year, the Finnish game industry represented 10% of the turnover of the ICT industry. This share will very likely grow to almost 20% in 2014. From the point of view of national economy, the game industry has grown to be a significant part of the Finnish industrial landscape.
TURNOVER 2004–2014
€3647Million
€ Million
TEKES FUNDINGto the Finnish Game Industry 2004–2014
Long-term risk sharing public funding
¢During Tekes’ game industry specific programme, Skene – Games Refueled (2012–2015), Tekes has
funded the Finnish game industry with 28 million euros (53 million euros with
companies’ own share included).The total amount of private investments to Finnish game companies during Skene is 53 million euros (excluding the Supercell Gungho Softbank acquisition). In most cases these investments would not have been possible without Tekes funding’s leverage. The total value of financial transactions in 2012–2014 is 1.5 billion euros.
TOTAL FUNDING 2004–2014
€67 Million
20142013201220112010200920082007200620052004
2,73
65
6,36,58,614,18,45,5
0,9
€ Million
Big impact with carefully targeted funding
TEKES SUPPORTPercentage of the Finnish Game Industry Turnover 2004–2014
PERCENTAGE 2004–2014
1,84%
¢Due to the rapid growth of the Finnish game industry, the relative share of Tekes support has decreased in 2004–2014.
20142013201220112010200920082007200620052004
3,864,62
7,695,757,246,195,215,680,930,31
2,25
Percentage
Only for the best
20142013201220112010200920082007200620052004
1612
2619212323334325
10
Number
COMPANIES RECEIVINGTekes Funding 2004–2014
¢The number of companies in the Finnish game industry has grown from appr. 40 companies in 2004 to 260 companies in the end of 2014. Over 50 companies have received funding from Tekes’ Skene – Games Refueled programme in 2012–2014. This equals appr. 20% of the total number of companies.
Hi-tech industry
EMPLOYEESin the Finnish Game Industry 2004–2014
20142013201220112010200920082007200620052004
1000900
11001150112010801250180022002500
600
Number¢The relative turnover (turnover per employee) of the Finnish game industry has grown much faster than in traditional industries. This is typical for born global IP-based hi-tech industry.
SKENE FACTSn 28 million euros funding from Tekes’ Skene – Games Refueled programme to boost the game development business of the most promising Finnish game companies in 2012–2015
WHAT DID WE GET?n 53 million euros private investor money for Finnish game companies in 2012–2015
n Game industry with turnover of over 1.8 billion euros in 2015 (250 million euros in 2012)
n Over 260 game companies with 2 500 employees
n Major global game giants like EA, Ubisoft and Unity present in Finland
Check out Skene, www.tekes.fi/skene
COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS
u FROZENBYTE Game engine development with big impactSkene funded Frozenbyte’s game engine development (incl. e.g. improvement of graphics, animation, sound and multiplayer technology) with which the company created the already seven million selling Trine series. In addition to R&D, Skene funding made possible the shipping of Trine 2 for PlayStation 4 and Nintendo Wii U.
u SMALL GIANT GAMES Development tool and concept improvement for mobile gamesWith Skene funding the industry veteran founded Small Giant Games developed their game engine, level design tools,
multiplayer and game concept. Skene provided advice as well for game business development.
u EVERYWEAR GAMES Games for smart watchesEverywear Games developed technology for Apple’s smart watch platform with Skene funding. The funding enabled the company to create a new game for a new platform from scratch in less than six months.
u CUCKOO WORKOUT Wellbeing game encourages office workers to move their assesSkene funding helped Cuckoo Workout to add traditional gaming elements to their wellbeing game. Skene cooperation also enabled the company to hire a developer and to chart the US market.
COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS
uTUNNEL GROUND Finnish multimedia company combines a new games and comics IPSkene funding enabled Tunnel Ground to develop technology platform for sharing games on mobile devices and smart televisions. Skene’s most important contribution was to network the company with veterans of the gaming industry and build valuable contacts.
uMINDFIELD GAMES Virtual reality games for Oculus RiftWith Skene funding Mindfield Games has investigated the Oculus Rift platform thoroughly for advantages and disadvantages in terms of game development. The funding helped the
company to remove motion sickness that is typical for virtual reality games, from their forthcoming debut title.
u RIVAL GAMES Episode-based games with good storylineRival Games made the first episode of their game with Skene funding. A game based on a well-known comic strip is on its way too. The funding helped to seal the forthcoming game partnership and enabled the creation of tools and future working methods. As well, Skene funding was of the greatest benefit in building an expert team.
Check out Skene, www.tekes.fi/skene
COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS
TEKES’ SKENE PROGRAMME ACCELERATING THE FINNISH GAME INDUSTRY GROWTH
2012–2015