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Project Report On
“FUN AND FOOD”
BHADRA
INDEX Abstract Software requirements specification DFD/User interface design Methodology/Algorithm Modules/Component Design Demonstration Screenshots Future Extension Conclusion References
ABSTRACT
Currently there are no proper managed system which can give all the information’s easily at one place, if a person wants to know about the current event happening around him, then he have to use a pc to search related information and there are no proper website exists which provides all the information at the same place, then if he gets the event location even though he have to suffer a lot to reach that place, in the stadium after taking the seat if the person wants to eat something or order something he need to go to the food court nearby him which again need a lot of time in the searching process in the main time they may miss a lot of stuff in the show . This is what the existing unmanaged system look like.
The Fun and Food application can manage all those things in a very good and efficient way, The application is very powerful and efficient that it can locate user’s required position and track all the nearby fun and food zones currently available, if user selects any zone the app will automatically provide the minimum detail about the zone i.e., minimum cost, entry fee such kind of detail are being displayed in the app. We will get the zones on the base of location which will be a viewed in a list which contains the entire fun and food zones at that particular location.
SOFTWARE REQUIREMENTS SPECIFICATIONS
OS : WINDOWS language : Java 8.0 Toolkit : Android Studio Database : SQLite
METHODOLOGY The methodology used to develop this project is object-oriented methodology is
based on function and procedures. It can be said as the development of software by building self-contained modules as objects that can be easily replaced, modified and reused. In this environment software is a collection of discrete objects that encapsulate their data as well as the functionality to model real world “objects”. Each object has attribute and methods. Objects are grouped into classes. Here each object is responsible for itself.
This environment emphasizes its cooperative philosophy by allocating tasks among the objects of the applications. Instead of writing a lot of code we can create a lot of code we can create a lot of helps to take in an active role.
Object oriented methodology involves mainly 1. Analysis 2. Design 3. Prototyping and testing.
SCREENSHOTS
FIG 1:HOMEPAGE
The above fig represents homepage which consists of two fields
i.e., fun or food provider (service provider)and customer.
FIG 2 REGISTRATION FORM
The above fig shows registration form and any service provider can
register himself by giving all his details.
FIG 3 LOGINPAGE
The above fig represents login form, after completion of registration the
service provider can login and he can add his services into database.
FIG 4 FUN AND FOOD SERVICE FORM
The above fig represents fun and food service form i.e., by using this form the service
provider can add n number of services into database.
FIG 5 HOMEPAGE
If user want the list of zone then he/she should choose customer field
FIG 6 LOCATION FORM
The above fig represents location form in this the customer can directly enter
his location and he can get all the fun and food zones related to his location.
FIG 7 DETAILS FORM
The above fig represents details form i.e., if a customer selects any event that may be either fun or food or fun and food he gets minimum details about the zone which is given by service provider.
FUTURE EXTENSION
As the technology emerges, it is possible to upgrade the system and can be online.
Based on the future security issues, security can be improved using emerging technologies.
GPS can be added so that we can view route map from user location to destination.
CONCLUSION
Thus from the above study it is clear that “FUN AND FOOD ANDROID APPLICATION” is very useful. This application software has been computed successfully and was also tested successfully by taking “test cases”. It is user friendly, and has required options, which can be utilized by the user to perform the desired operations.
The software is developed using as front end and SQLite as back end in Windows environment. The goals that are achieved by the software are:
Optimum utilization of resources. Efficient management of records. Simplification of the operations. Less processing time and getting required information. User friendly. Portable and flexible for further enhancement.
REFERENCES https://www.zomato.com/india http://developer.android.com/index.html http://en.wikipedia.org/wiki/SQLite www.android.comhttps://en.wikipedia.org/wiki/Android www.tutorialspoint.comhttps://advanced.android/tutorials www.onlineprogrammingbooks.com/android/ www.developers.android.com www.androidtools.com