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Siegewalls
“A siege tower or breaching tower (or in the Middle Ages, a Belfry) is a specialized siege engine, constructed to protect assailants and ladders while approaching the defensive walls of a fortification.”
Until your opponent killed all of the Siege Wall you have, none of your
opponent troops will advance in the battle field. (Thus always use SW on
Attack & Defending) as a General rule,
Siege Walls are acting as two units - defensive unit and offensive unit. The defensive part is placed right in front of your opponent and it is for defending
only, it will not attack any of your opponent troops. Which mean they are already in
your opponent attacking range right when the battle start. Until your opponent killed all
of the Siege Wall you have, none of your opponent troops will advance in the battle
field. ( Thus always use SW on Attack & Defending) ( As a General rule)
Siege Wall are great due to their high defense stat. If you are able to boost its
defense with high TR bonus (without letting your opponent debuff it or attack it with
high attack TR bonus), it will takes millions or even billions of your opponents troops to
kill a small waves a Siege Wall.
Now let’s talk about the offensive part of your Siege Wall. Many people do not know
that Siege Wall can attack during a battle too. The offensive part will start from the
starting (furthest) position together with the rest of your troops. It will advance together
with the rest of your troops and attack once there are any opponent troops fall into its
attacking range. But if the defensive part died, you lost the offensive part of your Siege
Wall too since they were originally from the same unit.
So to make it easier for you to imagine, imagine your troops start climbing up the stairs
from the ground when the battle start, they start to attack your opponent when they
reach the siege platform. But if the tower blows up before they reach the platform, they
will die too, make sense? (quote F89)
Boost the Attack, Defense, Life & Combat Speed stats to make the Siege
Wall stronger, faster and more lethal.
Siege walls MUST be destroyed before your opponent can advance /
attack the other troops you send in a wave.
The more you boost your SW & the more you send, the harder you make
it your opponent. If the SW keep the Opponent busy, your other troops
have time to come in Range & close the gap on battlefield.
This is a General Rule, Not a HARD rule because…
“It's not a hard and fast rule that Siege Walls are automatically attacked
first.
Siege Walls always position themselves to be attacked 1st but if they're
sufficiently debuffed or other units are sufficiently buffed, another unit
can be attacked first.
Since the Sidhe Corruptors are high on the priority list, it's possible
they'll be attacked before Siege Walls by Range(d) units, and since
they're so fast, it's possible they can sneak into melee range before the
Siege Walls. Nothing changed about the functionality of the Siege Wall
itself, the Sidhes are just fast enough/draw enough threat that stats now
determine what gets attacked first.”
(Luna, 11th December 2015)
Siege Wall Accuracy is consistent against all troops (1) except:
Sidhe Corruptors (0.5)
Saboteurs (0.2)
As you can see Sidhes have an accuracy of 3 against Siege Walls. So they can Take
Siege Walls down with their high Attack stats, just be sure you debuff as much attack debuff
as you can in TR.
Also the Saboteurs are a Danger for Siege Walls,
“These cunning troops specialize in disabling siege weapons, but cannot fight toe-to-toe with
most combat troops.”
Range(d) Troop Priority List
01- Shield
02- Sidhe Corruptor
03- Siege Walls
04- Greek Fire
05- Wall Mounted X-Bows
06- Catapult
07- Heavy Onagers
08- Ballista
09- Long Bowmen
10- Toxic Conjurer
11- Swamp Witches
12- Archer
13- Flame Archer
14- Plague Doctor
15- Scout
16- Hussar
17- Cavalry
18- Heavy Cavalry
19- Soul Stealer
20- Pike man
21- Halberdier
22- Militiaman
23- Swordsman
24- Battering Ram
25- Supply Wagon
26- Supply Troop
27- Executioner
28- Duelists
29- Blood thorn
30- Shield Sorcerer
31- Rot Familiar
32- Saboteur
33- Foot Soldier
34- Dragoon
35- Tower
36- Redoubt Tower
37- Wall
Notes:
If it is a melee troop: they hit the in Range enemy according
to their Combat Speed value.
Shield Sorcerers are at the
end (with the shield itself up
front to absorb damage while
it's still in action).
Max damage shields 30
Billion
Siege Walls take the 3rd
place (right after the
shield of the shield
sorcerers & Sidhe
Corruptors).
Siege Walls have a rather high Combat Speed.
“Siege Walls always position themselves to be attacked 1st.”
The more troops the defender has on Defense, the more SW you
may need, 100/200/300/400k etc.
“Siegewalls & Hussars are for example a good combo “
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents