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A quickie guide to game elements in an easy to digest format with activities to get the grey matter working
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Game Elements
Or, How I learned to love Master Chief
The Rules of Engagement
COMPOUND ELEMENTS
SYSTEMIC ELEMENTS BEHAVIOURAL ELEMENTS
GAMEPLAY• Components• Environments
• Players• Contexts
• Rule Sets• Game Mechanics• Theme• Information• Interface
Our Hero
Name: Master Chief Petty Officer John-117Job: Cyber-soldierRace: Spartan (Spartan Project)Employer: UNSC
Deconstructing the Universe
COMPOUND ELEMENTS
SYSTEMIC ELEMENTS BEHAVIOURAL ELEMENTS
GAMEPLAY• Characterisation• Maps, Problem solving
• One, Multi• Maps, Online Play
• “Save Yourself, Save the World”• FPS with interlaced cutscenes• Hero• Saving, tutorials, Cortana!• Weapons, maps, viewscreen
Activity
In groups of three, discuss the game on your card when you open just the Hero envelope
Think about the hero not just as a character, but also
as a vital part of your game.
Anatomy of a Hero
Component
Player
Theme
Activity
Where is the story set? What elements are involved in the setting of the game???????
Covenant, Arbiter & much more!
Name at least 2 elements in your game, you’ve got 2 minutes!
“Nothing Endures But Change”Heraclitus 540-480 BCE
Contexts
Interface
Environment(s)Do you like the
way it’s all connected?
Do maps also represent Information?
To ai or not to ai, that is the question…
Story
Tutorial
Characterisation (NPC)
Activity
What element(s) does your AI represent in the game?
The Carrier
• She’s a vital part of the story, often you have to save her (see: Pillar of Autumn)
• Being part of Master Chief’s HUD, she’s heavily involved in weapons or vehicle tutorials
• You can’t play as her, but you can interact with her
AI is often used to carry you through a theme or ruleset –
meaning every game element is relevant
Constructing the Universe
Activity
Think about and document 2 game elements in your game that relate to mechanics
What am I using to make this a game?
I need to move the story on…
but how?
Brinkmanship sinks your ships
If this equals that – then what?
Final Activity
Present at least 1 rule for your game. Note: Objectives are outcomes, rules endure!!
Overview
• Make rules, make war!• Use AI as your chorus• Look past game snobbery and consider cut-scenes• Treat your story elements as rules
• Plan your game with maps and worlds
• Let the player do some work!• Reward with response, respond with rewards
PS: Have some serious fun!