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Game Elements Or, How I learned to love Master Chief

Game Elements

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A quickie guide to game elements in an easy to digest format with activities to get the grey matter working

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Page 1: Game Elements

Game Elements

Or, How I learned to love Master Chief

Page 2: Game Elements

The Rules of Engagement

COMPOUND ELEMENTS

SYSTEMIC ELEMENTS BEHAVIOURAL ELEMENTS

GAMEPLAY• Components• Environments

• Players• Contexts

• Rule Sets• Game Mechanics• Theme• Information• Interface

Page 3: Game Elements

Our Hero

Name: Master Chief Petty Officer John-117Job: Cyber-soldierRace: Spartan (Spartan Project)Employer: UNSC

Page 4: Game Elements

Deconstructing the Universe

COMPOUND ELEMENTS

SYSTEMIC ELEMENTS BEHAVIOURAL ELEMENTS

GAMEPLAY• Characterisation• Maps, Problem solving

• One, Multi• Maps, Online Play

• “Save Yourself, Save the World”• FPS with interlaced cutscenes• Hero• Saving, tutorials, Cortana!• Weapons, maps, viewscreen

Page 5: Game Elements

Activity

In groups of three, discuss the game on your card when you open just the Hero envelope

Think about the hero not just as a character, but also

as a vital part of your game.

Page 6: Game Elements

Anatomy of a Hero

Component

Player

Theme

Page 7: Game Elements

Activity

Where is the story set? What elements are involved in the setting of the game???????

Covenant, Arbiter & much more!

Name at least 2 elements in your game, you’ve got 2 minutes!

Page 8: Game Elements

“Nothing Endures But Change”Heraclitus 540-480 BCE

Contexts

Interface

Environment(s)Do you like the

way it’s all connected?

Do maps also represent Information?

Page 9: Game Elements

To ai or not to ai, that is the question…

Story

Tutorial

Characterisation (NPC)

Page 10: Game Elements

Activity

What element(s) does your AI represent in the game?

Page 11: Game Elements

The Carrier

• She’s a vital part of the story, often you have to save her (see: Pillar of Autumn)

• Being part of Master Chief’s HUD, she’s heavily involved in weapons or vehicle tutorials

• You can’t play as her, but you can interact with her

AI is often used to carry you through a theme or ruleset –

meaning every game element is relevant

Page 12: Game Elements

Constructing the Universe

Page 13: Game Elements

Activity

Think about and document 2 game elements in your game that relate to mechanics

What am I using to make this a game?

I need to move the story on…

but how?

Page 14: Game Elements

Brinkmanship sinks your ships

If this equals that – then what?

Page 15: Game Elements

Final Activity

Present at least 1 rule for your game. Note: Objectives are outcomes, rules endure!!

Page 16: Game Elements

Overview

• Make rules, make war!• Use AI as your chorus• Look past game snobbery and consider cut-scenes• Treat your story elements as rules

• Plan your game with maps and worlds

• Let the player do some work!• Reward with response, respond with rewards

PS: Have some serious fun!