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Game Design Workshop Nicholas Fortugno Playmatics

#G4C12: Game Design Workshop

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In this workshop, veteran game designer Nicholas Fortugno introduces the core idea of serious game design: using game mechanics and play to communicate, teach, or persuade. The workshop gives a definition of games that provides tools to think about the underlying systems that make them work, and then shows how those systems can be constructed to lead to specific play patterns. Examples are shown from successful serious games of the relationship between the game mechanics and the serious content. Participants then take part in a hands-on analog game design exercise to put these lessons to work by making a prototypes of a game for a pre-selected issue. The goal of the workshop is to give participants direct experience thinking in game design terms and trying to apply game design in an instrumental way. No previous game design experience required.PARTICIPANTS:Nick Fortugno, Co-Founder and Chief Creative Officer, Playmatics

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  • 1. Game Design WorkshopNicholas Fortugno Playmatics

2. Game Design Basics 3. Game Design Basics Games have goals that the player tries toreach in order to win. 4. Game Design Basics Games have goals that the player tries toreach in order to win. A games rules are constraints on the playersability to reach the goal. 5. Game Design Basics Games have goals that the player tries toreach in order to win. A games rules are constraints on the playersability to reach the goal. The combination of goals and rules forms a setof incentives that guide player choices andbehavior. 6. nti 7. Game Design Basics Games have goals that the player tries toreach in order to win. A games rules are constraints on the playersability to reach the goal. The combination of goals and rules forms a setof incentives that guide player choices andbehavior. This is what creates fun and the otheremotions and messages games produce. 8. Using Games for Serious Purposes 9. Using Games for Serious Purposes The key to using a game for a message orlesson is to embody the message in the play. 10. Using Games for Serious Purposes The key to using a game for a message orlesson is to embody the message in the play. The player has to engage with the message byplaying, meaning through the action ofmaking choices in the game system. 11. Examples of Embodied Play 12. Examples of Embodied Play Games as modeling 13. Examples of Embodied PlayHD Lab, Playmatics 14. Examples of Embodied PlayThe Redistricting Game, USC Game Innovation Lab 15. Examples of Embodied Play Games as modeling Games as simulation 16. Examples of Embodied PlayPeacemaker, Impact Games 17. Examples of Embodied Play Ayiti: The Cost of Life, gameLab, Global Kids 18. Examples of Embodied PlayHustlin Healthcare, Clay Ewing 19. Examples of Embodied Play Games as modeling Games as simulation Games as abstract representation 20. Examples of Embodied Play Humans vs. Mosquitos, Mohini Dutta, Ben Norskov, Lien Tran, and Eulani Labay 21. Examples of Embodied Play Games as modeling Games as simulation Games as abstract representation Gamification of the method of change 22. Examples of Embodied PlayCommons: The Game, Suzanne Kirkpatrick, Nien Lam,Jamie Lin 23. Workshop Exercise Create a prototype A very crude, very broken, first pass at a game The goal is to have the core interactivity ofthe game (e.g. the players choice) embodythe lesson or system you want the players tolearn. 24. [email protected] | Innovation | Engagement www.Playmatics.com