Finding Nemo Demo

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<ul><li> 1. Post Mortem Christine Crawford April 2007</li></ul> <p> 2. Game Information </p> <ul><li>Publisher : THQ International </li></ul> <ul><li>Developer : Travellers Tales </li></ul> <ul><li>Release Date : May 9, 2003 </li></ul> <ul><li>Platforms : Play Station 2, Xbox, GameCube, PC, Gameboy Advance </li></ul> <p> 3. Intended audience </p> <ul><li>The game audience is the same as the movie male and/or female children ages 12 and under and their parents. The age group makes this a good game for newbies and kids. </li></ul> <p> 4. Protagonist/Learner representation </p> <ul><li>Nemo </li></ul> <ul><li>Marlin </li></ul> <ul><li>Dory </li></ul> <p> 5. Game Overview </p> <ul><li>The plot of the game, Finding Nemo is based on the movie of the same name.</li></ul> <ul><li>Game play is closely tied in the action of the movie and clips of the movie are played at various points to keep the player aware of what is going on.</li></ul> <ul><li>The objective is to solve the puzzles and complete levels to successfully re-unite the young clownfish Nemo and his father, Marlin. </li></ul> <p> 6. Quality </p> <ul><li>The quality of the graphics and animation of this game is very high. The movie is an Academy Award winning computer animated feature film. Although the animation is not quite as good as the movie, it is very close. </li></ul> <ul><li>The sound is also good, with the same voice actors that played the characters in the movie.</li></ul> <p> 7. Game Management </p> <ul><li>Management of this game is fairly simple. The game has aMain Menu , aPause MenuandGame Options . TheLevel Select Screengives the player information on how he or she performed on each level. This game also gives players the option to save the game. </li></ul> <p>Click on the Attachment icon and then the Menus movie to see an example clip . 8. Gameplay/Entertainment </p> <ul><li>The game closely follows the storyline of the movie, duplicating many of the adventures of Nemo, Marlin and Dory</li></ul> <ul><li>Players begin by going through a brief training level called Going to School in which the player is trained on how to use the controller and some of the basic moves. </li></ul> <p>Click on the Attachment icon and then the goingtoschool movie to see an example clip . 9. Gameplay/Entertainment (contd) </p> <ul><li>The character being played changes throughout the levels </li></ul> <ul><li>Each level has objectives which, if completed, earn gold Starfish and bonus levels that can be played after all of the gold Starfish are earned</li></ul> <ul><li>The completion of each level, with or without earning gold Starfish, brings the player closer to re-uniting Nemo and Marlin. </li></ul> <p> 10. Level types </p> <ul><li>Race camera angle problems </li></ul> <ul><li>Exploration </li></ul> <ul><li>Puzzle </li></ul> <p> 11. Bonus Objectives </p> <ul><li>Bubble Ring Bonus </li></ul> <ul><li>Hero Bonus </li></ul> <ul><li>Pebble Bonus </li></ul> <ul><li>Race Bonus</li></ul> <p>Bubble Ring Pebble Hero Race Click on the Attachment icon and then the hero, pebble and race movies to see examples of each objective. 12. Puzzles </p> <ul><li>Luxo Ball Bonus </li></ul> <ul><li>Pairs </li></ul> <ul><li>Simon Says </li></ul> <ul><li>Slide Puzzle </li></ul> <ul><li>Teamwork </li></ul> <p>Pairs Bonus Slide Puzzle Bonus Simon Says Bonus Luxo Ball Bonus 13. Strategies </p> <ul><li>Return to a level several times to earn all the gold Starfish by meeting the bonus objectives</li></ul> <ul><li>Anemones protect and give temporary invulnerability</li></ul> <ul><li>Krill protect the character from immediate death </li></ul> <ul><li>Save the game frequently</li></ul> <ul><li>Always think and look ahead </li></ul> <p>Click on the Attachment icon and then the anenome&amp;krill movie to see an example. 14. Flow </p> <ul><li>Repetitive </li></ul> <ul><li>Too many film clips </li></ul> <ul><li>Too many sub-levels </li></ul> <ul><li>Depth perception issues </li></ul> <p>Movie Game Click on the Attachment icon and then the depthperception movie to see an example. 15. Bates Taxonomy of Games </p> <ul><li>Casual game easy to learn </li></ul> <ul><li>Action game keeps the player moving and involved at all times and teach hand/eye coordination </li></ul> <ul><li>Adventure game story based on exploration and puzzle solving where player is the hero </li></ul> <p> 16. Types of learning supported </p> <ul><li>Problem solving combine prior knowledge or rules and concepts to generate a unique solution </li></ul> <ul><li>Higher order rules statements of relationships among concepts; must be demonstrated to be a rule. </li></ul> <ul><li>Defined concepts using defined characteristics to classify </li></ul> <ul><li>Concrete concepts identifies object property or attribute such as color or shape </li></ul> <ul><li>Discriminations same or different point, checkmark or circle </li></ul> <p> 17. Instructional possibilities </p> <ul><li>The fish what are they? </li></ul> <ul><li>Collaborative/diversity training </li></ul> <ul><li>The coral reefs and Zones of the ocean </li></ul> <ul><li>Composition of the ocean (why is the ocean salty?) </li></ul> <ul><li>Eastern Australian current </li></ul> <ul><li> Tank Gang are they really compatible? Find inconsistencies and factual errors in the game (and film) </li></ul> <ul><li>Research and Journaling - Effects of the film and game on clownfish population in America </li></ul> <ul><li>Creative writing what happens next? What if? (What if Nemo never touched the boat?) What happens to the tank fish after they escape? </li></ul> <p> 18. Overall Rating of the Game </p> <ul><li>Does a great job of recreating the movie experience using outstanding game graphics</li></ul> <ul><li>Could have expanded the Nemo universe</li></ul> <ul><li>The game play is often drudgery and far too repetitious </li></ul> <ul><li>A lesson plan on oceanic life could be fun and exciting for elementary aged children. </li></ul> <p>B+ 19. The End </p>