7
Dubit - Gamer Archetypes Gamer Archetypes

Dubit Archetypes

  • Upload
    dubit

  • View
    1.742

  • Download
    2

Embed Size (px)

DESCRIPTION

Having researched how children engage with media for over a decade, we developed the Dubit Archetypes diagram to illustrate children's media consumption.

Citation preview

Page 1: Dubit Archetypes

Dubit -

Gamer Archetypes

Gamer Archetypes

Page 2: Dubit Archetypes

Dubit -

Gamer Archetypes: Diagram

Boys

Girls

6 Years 14 Years

Nurturers: Interested in looking after their avatar and pets

Combat: Boys interested in death, violence and destruction

Puzzle Solvers: These types are interested in solving puzzles and are

mostly girls

Explorers: confident and curious children driven by

quests and challenges

Social: Older boys and girls who want to socialize

and chat

Collectors: This group is interested in

acquiring and accumulating virtual items and rewards

Having researched how children engage with media for over a decade, we’ve developed the Archetypes diagram to illustrate the different child gamer archetypes.

Gamer Archetypes

Page 3: Dubit Archetypes

Dubit -

Gamer Archetypes: Definitions The Dubit Gamer Archetypes can be extended further into the typologies below, with examples drawn from virtual world games:

Explorers:Confident and curious children driven by quests and challenges. These types were found equally in both boys and girls across all age groups.

Social Climbers:Competitive outward children focused on their social position in the virtual worlds they inhabit.Research highlights a slight bias toward boys.

Achievers:This group is interested in acquiring and accumulating virtual items and rewards.This group can be male or female, and tends to be younger children.

Social:Older boys and girls who want to socialize and chat. Girls become sociallyengaged sooner than boys.

Power Users:These types are interested in helping others by sharing their knowledge of the virtual world. Research shows a slight bias toward girls but not toward specific ages.

Gamer Archetypes

Page 4: Dubit Archetypes

Dubit -

Collectors:Interested in acquiring and accumulating virtual items and rewards with a perceived value. They are likely to be older children and slightly more girls than boys.

Show-Offs:Identity-driven show-offs wanting to make their mark in-world. These types are likely to be older children with a slight bias toward boys.

Combat:Interested in death, violence, and destruction. These are likely to be older boys.

Puzzle Solvers:Interested in solving puzzles and are mostly girls.

Nurturers:Interested in looking after their avatar and pet (if applicable). They’re likely to be youngerboys and girls, plus older girls.

The Dubit Gamer Archetypes can be extended further into the typologies below, with examples drawn from virtual world games:

Gamer Archetypes: Definitions

Gamer Archetypes

Page 5: Dubit Archetypes

Dubit -

Kids Research

• Market analysis

• Prototype and concept testing

• Competitor analysis and market scoping

• IP / trend spotting

• Design & ideation

• Monetization strategies

• Ethical marketing

• Transmedia modeling

Dubit: Research, Build & Launch digital experiences for kids brands

Kids Game Development

• Game design and ideation

• Character and brand design

• Game development

• Virtual Worlds and Casual MMOs

Kids Apps

• iOS and Android games

• Interactive storybooks

Launch

• Game promotion and player acquisition

Gamer Archetypes

Page 6: Dubit Archetypes

Dubit -

Dubit: Just a few of our customers

Gamer Archetypes

Page 7: Dubit Archetypes

Dubit -

If you’d like to know more about what we do checkout our website dubitlimited.com or send Matthew an email: [email protected]. We love to talk!

AddressThe Half RoundhouseWellington RoadLeedsWest YorkshireLS12 1DR

Phone(+44) 113 3947 920

[email protected]

Dubit: Get in touch!

Gamer Archetypes