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Coach Jack Emmer discusses how to prepare for a strong riding game.
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ARMY LACROSSERYDO GAME
Jack Emmer
JANUARY ##, 2012
I. RIDING IS AN ATTITUDE! The Winning Edge Anyone can ride – all it takes is 100%
relentless, determined effort all the time Reward effort – not results After a save or a turnover there is not time to
feel sorry for ourselves - Let’s get the ball back It’s the first thing we practice each year –
fall/spring If you can’t ride w/100% effort take yourself
out
II. OBJECTIVE OF THE RYDO GAME Pre-determine where ball is going Play w/pressure – force clearing team to catch & pass under
pressure Create the feeling there is always someone there Make up ground when ball is in the air Get off with ball quickly For low attackmen it’s OK to get run by – just turn and chase to mid-
line! Create good RYDO situations:
Force defensemen to make cross field pass on the run Cross chest passes on run Middie overdodging on run out Force a catch in the middle of the field when man is closely covered Get the ball on the ground
III. SET UP QUICKLY – “WIN THE WHISTLE!”
We line up first - then deal with the enemy How to line up:
Attack Midfield Defense
IV. SUBSTITUTION Need to get LS on field for ‘M’ & get him to center of
field if possible
V. DIFFERENT SITUATIONS vs - 3x w/M’s stacked (Ball on Wing) vs - 3x w/M’s split (Ball on Wing) vs - 3xw/ball in middle vs - 3x w/`D` run out vs - 4x Ball on Wing vs - 4x Ball in middle vs - Sideline clear vs - Spread clear vs - Re-Direct Pass vs – Rydo `3`
RYDO VS. 3x - MIDDIES STACKED
D1
A1
G
A2
D2
M5M
M
M
LS M3
M
D
A
Teaching Point:
-A3 will delay and work to get ball side
A3
D
DA
AG
RYDO VS. 3x w/ MIDDIES STACKED
Objective: To create pressure, force run-out or long cross field pass resulting in turnover
Key: Pre-determine open man
i. ALIGNMENT VS 3x CLEAR w/ MIDDIES STACKED
A1 - Pick-up ball 5 yds from back line with inside position
A2 - Cover adjacent man (Goalie) Note: A1 will always pick up ball A2 will always pick up adjacent man If ball is in middle w/the goalie – A2 goes to his
right to next man A3 - plays deep middle – 10 yds from mid-line Middies – M5, LS, M3 – Split field in thirds and
favor ball side. Sprint full speed across field vs ball in air Defense – Sluffing man to man
ii. RESPONSIBILITIES vs. X-FIELD PASS
A1 - Chases to adjacent man not allowing ball to get returned to middle of field. vs 2nd cross field pass must cut off D1.
A2 - Chases X-Field pass & cuts off D2 from Run-out. vs 2nd cross field pass must stop goalie receiving ball over R-line
A3 – Hangs in deep middle and plays centerfield. If D2 obviously runs ball out A3 helps before mid-line w/delayed slide. Keep center middie in front of you discouraging pass to him until he goes over mid-line then help back side. Alternative – hold A3 on “M” in middle – no cut off of D2
M5 – take away pass to middie in your zone and then sprint full speed to deep middle picking up clearing `M` furthest downfield – can bump LS up once you get there.
ii. RESPONSIBILITIES vs. X-FIELD PASS (con’t) LS – Play between stacked M’s but favoring furthest `M` downfield. Can’t allow
long pass to `M` downfield. Will slide to ball side on long cross field pass looking to help vs ball after it crosses the mid-line. Can be bumped up by M5 coming over to help. vs Nest cross field pass sprint to middle – pick up uncovered `M`.
M3 – Takes middie away on ball side after long x-field pass. Goes w/him over mid-line if he goes down side line. If he cuts away from ball to middle of field let him go. On next cross field pass sprints to middle communicating w/LS on picking up next open man.
D – All play sluffing man to man. Rule: Jump long pass in air only if you can get there to check sticks before ball gets there. Off side D-man looks for this. Other D-men need to bump over one man if onside D-man jumps ball.
Goalie – Generally helps backside
RYDO VS. 3x – MIDDIES SPLIT
D1
A1
G
A2
D2
M5
A3
M
MMLS
M3 M
D
A
Teaching Points:
- LS Middie goes to open side away from ball when lining up
- A3- Lines up on Ball Side
RYDO VS. 3x – BALL IN MIDDLE – M’s SPLIT
D1 A1
G
A2
D2
M5
A3
M
M M
LS
M3 M
Teaching Points:
- LS Lines up to open side- does not let ‘M’ get ball- only jumps run out over midline
-M3 goes hard to ball side- bumps LS to run out
-A3- helps vs center middie & then back side
-M5- takes ‘M’ away on ballside
RYDO VS. RUN OUT
D1
A1
GA2
D2
M5
A3
M
M MLS
M3 M
Teaching Points:
- A1 chases hard- A2 drops full speed to middle
- A3- delays- then cuts off D2 before mid-line
-M3- takes ballside ‘M’ away
-LS- dropping deep but ready to jump middie in front of him
-M5- drops full speed to middle
RYDO VS. 4x (BALL ON WING)
D1
A1
G
A2
D2
M5
A3
M
M
M
LSM3
M
Adjustment:
- Go to RYDO ‘3’- Bring A3 down and take away Low Middie
RYDO VS. SIDELINE CLEAR
A1
G
A2
D
M5A3
M
MM
LS
M3
M
D
A
Teaching Point:
- Attack and Middie will double the ball then Attack chases 1st pass
D
RYDO VS. SPREAD (OVER) CLEAR
D1
A1
GA2
D2
M5 A3
M
M M
LS
M3
M
Adjustment:
- Excellent adjustment to RYDO ‘3’- Bring A3 down to D2 and force long pass cross field to ‘M’
RYDO VS. RE-DIRECT PASS
D1 A1
G
A2
D2
M5
A3
M
M MLS
M3
M
Key Adjustment:
- A3 must cut off D1 vs. Re-Direct pass
- LS must cover A3’s m,an
RYDO ‘3’ VS. 3xD1
A1
G
A2
D2
M5
A3
M
M MLS
M3
M
Teaching Points:
- LS take away nearest ‘M’
- A3 split M & D2- ready to jump D2
-M3 split two furthest middies- leaving furthest middie open
-A3- invite first pass to D2- then jump
-A2- should stay on G until ball is thrown downfield
RYDO ‘3’ VS. 4x
D
A1G
A2
D
M5
A3
M
M
M LS
M3 M
Teaching Points:
- Always go RYDO ‘3’ vs. 4x
-3 attack vs 4x- Chase
-If ‘M’ starts w/ Ball, may have to bring A2 over to help so ‘M’ does not run ball out