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Dr. Konstantin Mitgutsch / Singapore-MIT Gambit Game Lab Challenges in Serious Game Design The Transfer is NOT the Transformation T w it t e r : @M it g u t s c h K

Challenges in Serious Game Design. The Transfer is NOT the Transformation

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Page 1: Challenges in Serious Game Design. The Transfer is NOT the Transformation

Dr. Konstantin Mitgutsch / Singapore-MIT Gambit Game Lab

C h a l le n g e s in S e r io u s G a m e D e s ig n

T h e T r a n s f e r i s N O T t h e T r a n s f o r m a t io n

T w it t e r : @M it g u t s c h K

Page 2: Challenges in Serious Game Design. The Transfer is NOT the Transformation

Serious Games@State - Mitgutsch - Singapore-MIT Gambit Game Lab - 05/27/2011

Serious Learning & Media?T w it t e r : @M it g u t s c h K

Page 3: Challenges in Serious Game Design. The Transfer is NOT the Transformation

Serious Games@State - Mitgutsch - Singapore-MIT Gambit Game Lab - 05/27/2011

� Serious Learning Game: Afterland (Gambit, 2010)

� platformer designed to foster rethinking

� by challenging players‘ expectations and pre-judgments

� through uncommen and subversive design patterns

� to get players out of unquestioned routines and habits

� explore and research learning through failure and irritation

T w it t e r : @M it g u t s c h K

Page 4: Challenges in Serious Game Design. The Transfer is NOT the Transformation

Serious Games@State - Mitgutsch - Singapore-MIT Gambit Game Lab - 05/27/2011

T w it t e r : @M it g u t s c h K

Page 5: Challenges in Serious Game Design. The Transfer is NOT the Transformation

Serious Games@State - Mitgutsch - Singapore-MIT Gambit Game Lab - 05/27/2011

Serious game design must consider the gap between the designed experience and its interpretation by the players.

Takeaway #1

T w it t e r : @M it g u t s c h K

Page 6: Challenges in Serious Game Design. The Transfer is NOT the Transformation

Serious Games@State - Mitgutsch - Singapore-MIT Gambit Game Lab - 05/27/2011

The players‘ prior experiences, the context, their connection to the topic

or problem, and scope of action all impact the serious play experience.

Takeaway #2

T w it t e r : @M it g u t s c h K

Page 7: Challenges in Serious Game Design. The Transfer is NOT the Transformation

Serious Games@State - Mitgutsch - Singapore-MIT Gambit Game Lab - 05/27/2011

The transfer is NOT the transformation!

Takeaway #3

T w it t e r : @M it g u t s c h K

Page 8: Challenges in Serious Game Design. The Transfer is NOT the Transformation

Serious Games@State - Mitgutsch - Singapore-MIT Gambit Game Lab - 05/27/2011

Serious games are learning tools – but not teaching instruments.

Takeaway #4

T w it t e r : @M it g u t s c h K

Page 9: Challenges in Serious Game Design. The Transfer is NOT the Transformation

Serious Games@State - Mitgutsch - Singapore-MIT Gambit Game Lab - 05/27/2011

Don’t teach answers, but design provoking questions

Takeaway #5

T w it t e r : @M it g u t s c h K