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Case analysis: Emotiv systems, inc.: it’s the thought that count By: Group No: 11 Yogesh Garg Surendra Singh Negi Aditya Mani Vikas Dahiya Tarun Behal Nisarg Trivedi

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Page 1: BIG,Emotiv Systems

Case analysis:Emotiv systems, inc.:

it’s the thought that count

By:Group No: 11Yogesh GargSurendra Singh NegiAditya ManiVikas DahiyaTarun BehalNisarg Trivedi

Page 2: BIG,Emotiv Systems

Synopsis:

• Emotiv systems- a San Francisco based company is launching the innovative Brain Computer Interface (BCI) technology which converts brain signals or emotions into digital form.

• Emotiv had developed a headset using Electroencephalography (EEG) technology. It reads the brain signals of the person and is transmitted to the computer to convert into digital form.

Page 3: BIG,Emotiv Systems

Cont…

• Tam Le and Nam Do are in dilemma of whether to launch the EPOC headset on PC Platform or to go about integrating EPOC with the console platform with one of the “big three” console makers.

• They are also focusing on the marketing strategy to be adopted for quick adoption in either case.

Page 4: BIG,Emotiv Systems

Key Issues

• Single platform v/s Multi-platform..??

• Marketing (Pricing, Promotional, Distribution) strategy of EPOC.

Page 5: BIG,Emotiv Systems

Single Platform v/s Multi-platform

• Console Market:– It is a huge market worldwide.

– Its sales are projected to reach $40 billion in 2007

– In U.S., 40% of household had a console device.

– The “big three” console makers – Microsoft (Xbox 360 console), Sony (PlayStation 3, or PS3) and Nintendo (Wii) – has the great brand equity.

Page 6: BIG,Emotiv Systems

Single platform v/s Multi-platform

Console Market:

– Association with console makers may even help in boosting the adoption in PC gamers.

– Trend in console gaming is booming (Guitar Hero & Wii System)

Page 7: BIG,Emotiv Systems

Single Platform v/s Multi-platform

• PC Market:– Emotiv has to persuade only the game developers to create EPOC

supported PC games.

– As the PC games are compatible with Microsoft Windows operating system, Emotiv may have a greater control when EPOC is released.

– No royalty to the console makers.

– Emotiv to have higher profit margins

– EPOC to come with premium pricing ($299)

Page 8: BIG,Emotiv Systems

Should Emotiv keep trying to convince major console makers to endorse its technology as part of their platform or is just being PC enabled sufficient for the launch?

• Yes. Emotiv should first focus on the console makers with following assumption:– (There is a certainty with console makers before fall 2008, if not they

should go with PC markets)

• Now options available are:– Microsoft (Xbox 360)– Nintendo (Wii System)– Sony (PS 3)

Page 9: BIG,Emotiv Systems

Cont…• Why not Microsoft (Xbox 360)..??

– Favouring wait and watch approach– Result in delayed launching

• Why not Nintendo (Wii System)..??

– Satisfied with the motion controller console – Lack in compatibility to support EPOC technology – Reluctant to adopt new technology due to phenomenal success of

existing motion detection capabilities of console

Page 10: BIG,Emotiv Systems

Cont…

• Why to go for Sony (PS3)..??

– Unexpected success of Wii (Nintendo)

– Provide less features compared Nintendo

– Have internal gaming division

– Popularity with “guitar hero”

Page 11: BIG,Emotiv Systems

Marketing Strategy

• Target Segment: Youth

• Promotions:– Co-branding with console makers– Ads in game magazines (Wired)– Blogs– Game developing contest

• Distribution Channel: Traditional channel against e-commerce

Page 12: BIG,Emotiv Systems

Marketing Strategy- PricingParameters Margins $199 $299

Cost of prod. ($60/$110) ($60/$110)

Retailer margin 35% ($69.65) ($ 104.65)

Returns 10% of wholesale price

Console Royalty 3%-5% - say 4% ($ 7.96) ($ 11.96)

Game developer 2% ($ 3.98) ($ 5.98)

Profit margin

Console model $ 57.41/$ 7.41 $ 116.41/$ 66.41

PC model $ 65.37/$ 15.37 $ 128.37/$ 78.37

Page 13: BIG,Emotiv Systems

Alternative Applications

• Medical:– Psychiatric patients– Physical disabilities

• Military

• Market Research:– Consumer behavior

Page 14: BIG,Emotiv Systems

Thank You