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(And Why Answering Them is Worth Every Bit of Effort) 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer http://www.slideshare.net/ VGVisionary HD Redux Edition

20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

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Page 1: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

(And Why Answering Them is Worth Every Bit of Effort)

20 Questions You Should Ask Yourself and Your Team If You Want

To Be A Successful Game Developer

http://www.slideshare.net/VGVisionary

HD Redux Edition

Page 2: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Table of contents• Who is this guy!?

• Where does this talk come from?

• Steps 1 - 20

• Summary

• Questions

Page 3: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Who am I?This is a talk by

Vlad MicuNow Head of Studio at

Critical Force EntertainmentUsed to be the PR Manager ofGrambleworld.com

Did production, game design and creative direction for

arkavis Siam co. ltd. in Thailand

Wrote for many other international outlets includingGamesauce.org, TechInAsia.com,

PocketGamer.biz, Control Magazine, Gamer.nl, XBLAFans.com, Casual

Connect Magazine and many more.

@vgvisionary

Page 4: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Partners & Clients

Page 5: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Where does this all come from?

• 500+ developers interviewed

• Personal start-up experience

• Advising multiple international studios

• Reading a BUTTLOAD on the interwebz & listening to other devs.

Page 6: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Bad News

Page 7: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Good News

Page 8: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#1 Should we even JAM?!• Think Small

• Aim High

• Fail Fast

• Repeat x 100

Page 9: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Even the big boys do it!

www.globalgamejam.org

Page 10: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

My own first publishing deal (2009)

Page 11: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

• Arcade Online Multiplayer Tank FPS Total organic installs: 300.000+ since Dec 18th on Google Play Average rating: 4.02/5.00 stars Installs per day +/- 2000 DAU: 1000-2000 50.000 Euro funding from AppCampus program for Windows Phone version Talking to publishers about seriously publishing the game on iOS.

Page 12: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#2 How much time did we spend to make first 0-15

minutes of your game count the MOST?

Page 13: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#2b Have we watched Sequilitis with the team?

http://www.youtube.com/watch?v=8FpigqfcvlM

Page 14: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

We’re on top of it too

Page 15: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#3 Where are all our players going?

http://www.youtube.com/watch?v=8FpigqfcvlM

Page 16: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#3 Is our game popular before it’s finished?

• YouTubers

• Press

• Key influencers in the industry

• Events

• Game Portals

http://www.freelives.net/broforce-game

Page 17: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#4 Do we have ‘The LOOK’?

“One of the hardest parts of the job when trying to get people to look at games is

having something that is interesting to look at. Just in the fact that we did a very

dramatic change, which was perceived to be late in development, everybody was

looking.” – Steve Gibson, VP of Marketing at Gearbox about

Borderlands

Page 18: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

It really helps, trust us

Page 19: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#5 How much do we test our game with strangers?

• At a train station

• In any queue

• As a pick-up line!

• At a school/university

Page 20: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#6 When was the last time we applied for indie game

festivals and competitions?• To volunteer

• To showcase

• Or even speak

Page 21: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Example

www.promoterapp.com/calendar www.gameconfs.com

Page 22: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#7 Do people consider our game a ‘must-have’?

Page 23: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Or at least a ‘must-try’…?

Page 24: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#8 Are we prepared for big business?

• Assets on your mobile

• Elevator pitch

• Investor deck ???

• Soft-launch numbers

Check Kadri’s awesome talk here http://www.youtube.com/watch?v=FXRverBntZc

Page 25: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#9 Where’s our investor deck?

http://www.seriesseed.fi/

Page 26: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#10 How smart are we about EVERYTHING we do?

• Interns/friends are awesome!

• Integrate processes that work for you.

• Use that lovely Minimal Effective Dose (MED) approach.

Page 27: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

20/80 rule

www.lifehacker.com

Page 28: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#11 How much info and research have we gathered before making a

decision?• FREE-TO-PLAY & FREEMIUM DEVELOPMENT• Ethical F2P Game Design - LINK• Successfully Migrating to F2P LINK• The ghosts of development past – Free to Play Tips for 2013 LINK• A comprehensive free-to-play game model: revenue, DAU, virality and retention

LINK• Driving free-to-play revenue: Increase conversion rate or increase ARPPU? LINK• Developer Roundtable: Triple-A, Free-to-Play LINK• The freemium monetization curve is continuous LINK• Is piracy a freemium strategy? LINK• New Study Investigates If Free is the Right Price for Mobile LINK• The Ethics and psychology of the ‘freemium’ model LINK• The Hidden Cost of AB Testing LINK• Alternative Financing Schemes for Mobile Gaming Companies LINK • Dear Indie Mobile Game Developer LINK• The Pyramid of free-to-play game design LINK• Mobile Indies and Three Steps Ahead LINK•

USER ACQUISITION• How to define reasonable KPIs for mobile games - LINK• Interpreting the new users drop-off chart - LINK• Three examples of misguided trips to the Top 10 Downloaded Chart - LINK•

ANALYTICS• Game Analytics 101 - LINK• Intro to User Analytics - LINK • Getting started with analytics 4: Reading (Part 1) - LINK• The 10 Commandments of Mobile App Analytics - LLINK• Guide to Mobile App Analytics - LINK • Trevor McCalmont's Blog - 5 Common Pitfalls for Mobile Game Analytics - LINK • Soft launch product development using the Minimum Viable Metrics - LINK• The Game Life Cycle & Game Analytics: What metrics matter when? - LINK• Top 5 Performance Indicators for Mobile Analytics - Trilibis Mobile Blog - LINK• Data-driven design vs. Data-prejudiced design LINK• Analytics is not a cost center LINK• Minimum Viable Metrics for Mobile LINK• Big Data in Mobile Gaming: Optimizing the User Experience LINK• Quantitative Literacy an Interview with Wharton Professor Dr Peter Fader LINK• Guide to Mobile App Analytics LINK

• DEVELOPMENT• Refining Diablo III LINK• Starcraft 2 as E-SPORT LINK• 6 Reasons why Pet Rescue Saga isn't the next Candy Crush Saga LINK• Android Fragmentation Visualized LINK• Gunghos Stock Price Rollercoaster and Hit driven valuations LINK• http://www.gamasutra.com/blogs/TanyaShort/

20131010/201752/50_Easy_Steps_to_Indie_Success.php•

REVENUE• Mobile gaming revenues are shifting to tablets...and to Asia LINK• iOS vs Android - Revenue Wars Infographic LINK• Six Ways to Maximize App Revenue LINK• Maximize Ad Revenue and Maintain User Retention in Mobile Games LINK•

RETENTION• Why the retention profile is more useful than the churn metric in freemium LINK• Retention rates and their impact on lifetime customer value LINK• Three Promotions to Get You Through the Holidays LINK• Improving player engagement, retention and monetization - check out what we’ve got

in store LINK•

VIRALITY• Better way to monetize your app and drive deeper engagement LINK• http://ufert.se/user-acquisition/mobile-virality/explaining-tinders-curiously-viral-growth/•

USER-ACQUISITION• Emerging Strategies to User Acquisition: Video from Casual Connect Panel LINK• Two misconceptions about paid user acquisition LINK• Infographic: Want your new game to land in the US Top 10? You have 72 hours to

spend $56,000 LINK• User Acquisition Divid Android iOS growing - LINK•

Page 29: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#12 How well do we know ourselves, our product and our

market?• SWOT analysis

• Competitors

• Devs with similar backgrounds (and what they’ve done)

• Keep minutes during your key meetings!

Page 30: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Examples

Page 31: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Our own example

• We were the ONLY pitch with market research

Page 32: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#13 Are we pitching to everyone we can?

• Blow people away

• Show the core gameplay

• An AWESOME video helps (example)

Page 33: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#14 How much do we measure?

http://www.gameanalytics.com/

Page 34: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#15 What are we sharing?

• Insights and numbers

• Valuable contacts

• Opportunities and jobs

• Even a place to stay

Page 35: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Especially our mistakes

Page 36: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#16 What kind of partnerships would we

need to flourish?

Page 37: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Examples

Page 38: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Our example

Page 39: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#17 Are we making ourselves better & stronger

people?

Page 40: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Preparing mentally for success, just as much as

failure.

Both Failing and/or Succeeding Hard = Growing Up Incredibly Fast

Page 41: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#18 How have we embraced the power of

timing?

Page 42: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Examples•Resogun on PS4 (Housemarque)

• Company of Tanks on Android (Critical Force Ent.)

Page 43: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#19 In what ways can we work with YouTubers & Streamers?

Page 44: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

#20 How do we get out of the trenches enough?

You’re here now, but what about the rest of your team?

Page 45: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Bonus: Should we quantify our work?

My numbers (2007-2013)

Page 46: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Career in numbers (2007-2013)

• 22 talks given (next one being at Digital Dragons in Krakow, Poland next month).• 232 articles written from September 2007 – today.• 3 website staff managed filled with talented young writers for Gamesauce.org, Windowsphonefans.com and PSNFans.com• 1 super-talented development team managed (for arkavis Siam Co. ltd.)• 13 videogames that I’ve been credited on (only six have been released till this day).• 30 countries visited in the first 27 years of my life. 9 countries that I’ve lived in.• 60 video items created with 85.253 views (16324 of which were for Control Magazine). • 500+ people interviewed as an industry journalist (most of them game developers). • 4500+ business cards handed out • 8621 contacts in my Gmail (categorized thanks to Smartr).• 1200+ hours spent playing League of Legends between summer 2011 and today spread over my 2x EUW, 1x US and 1x Thai account. • 1917 friends on Facebook (of which 1016 are Game Industry-related). I’ve spoken at least 5 minutes to 99% of them.• 2000+ LinkedIn connections I have no clue what to do with.• 97+ press badges collected• 3 months per year spent traveling or abroad on average (4.5 months in 2013)

Page 47: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Bonus #2: Did we watch Vlad’s other lectures?

www.youtube.com/vgvisionary

Page 48: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Contact me

• @vgvisionary

• Mail me at [email protected]

• Slides: www.slideshare.net/VGVisionary

#imlonely

Page 49: 20 Questions You Should Ask Yourself and Your Team If You Want To Be A Successful Game Developer

Thanks!

Questions?