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Ergebnisse aus dem SmartH2O Projekt: Kundensensibilisierung mit spielerischen
Smartmeter-Anwendungen
Prof. Dr. Jasminko Novak Isabel Micheel
European Institute for Participatory Media, Berlin
University of Applied Sciences Stralsund
BundesverbandderEnergie-undWasserwirtscha5,ProjektgruppeDigitalisierungderWassewirtscha5 Berlin,13.02.2017
2
SmartH2O:GamifiedApplicaLonsforWaterConsumerSensibilisaLon
• High-resolution water consumption data
• User-centered design (interaction with consumers), communication campaigns for system promotion
• Innovative water demand management strategies: customized feedback & rewards
• Engaging visualisation and saving tips with gamified incentives (personal, social, virtual & physical rewards)
Gamifica'on• game-like elements & mechanisms in non-game
contexts • goal-oriented, meaningful actions associated with
different types of rewards
http://www.smarth2o-fp7.eu/ @smartH2Oproject Partners:
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SmartH2Oinanutshell
Dataacquisi'on(smartmeter)
Consump'ondatarepository• Privacy• Security
Engagement&BehaviorChange• Feedback,RecommendaLons• Goals,Achievements,Rewards
Waterdataanaly'cs• EndusedisaggregaLon• ConsumpLonpaTernsdetecLon
Usermodeling• Householdclustering• DemandpredicLon
andsimulaLon
• Digital+realgames
ConsumerPortal• Awareness• Feedback
4
User-centered,parLcipatorydesignprocessSystem design informed by user and stakeholder needs following a user-centered design approach combining “user pull” & “project/technology push”
Requirements
UserpullProject/tech.push
Identifying requirements based on proj. goals, stakeholder needs and technical feasibility
Identification / Validation of requirements with end-users
Mapping stakeholder needs wrt project goals
Sessionswithtechnicalpartners
Requirementsworkshopswithstakeholders
Mockupsanduserstoriesexplainandvisualizetheconcept
5
SmartH2OinacLon
hTps://www.youtube.com/watch?v=YLrTW9MVUjk&feature=youtu.be(video)
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WaterconsumpLonn
Impactofwatersaving
Rewardingwatersavingbehaviour
EasilyunderstandablevisualisaLon
Comparisonw/pastbehavior
Rewardinggoalsehng
Keycontributors:IsabelMicheel(EIPCM)
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Externalrewards
• Rewardmarketplace• Achievement-based
collectables
• Differentrewardtypes:– Onboarding(achievement-based)– CompeLLon-based
Swiss pilot reach: 400 households Spanish case reach: 400’000 households
Mechanismsforexternalrewardsadaptabletodifferentscalesofdeployment
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Drop!TheQuesLonmobilegame
• Watertriviaquizzapp• Usersearnpointsforcorrect
quesLons• SyncswithSmartH2Oportal• Canbeplayedasstand-alone
apporwithDrop!cardgame:– Lilyandthewaterwaster
monster– QRcodeonmonstercards– Scanningandresponding
correctly:bonuspoints
https://play.google.com/store/apps/details?id=it.polimi.sh2o.drop
Video(schooldemo):hTps://www.youtube.com/watch?v=BxfIsM-ME-4&feature=youtu.be
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Howdiditwork?Real-worldpilots
TEGNA | CH ~400 smart water meters installed
VALENCIA | ES ~490,000 smart water meters installed
• Swisscasestudy(Tegna):small-scaletestbed• tesLngthemeteringinfrastructure,systemanduseracceptance• 110users
• Spanishcasestudy(Valencia):largerscalevalida'on• roll-outofsmartH2OasanewEMIVASAcustomerservice• validaLonofSmartH2Oreal-worldimpactinwatersaving• 550+users
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PreliminaryresultsfromtheSpanishcasestudy
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Spanishcasestudy
VALENCIA | ES ~490,000 smart water meters installed
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Spanishcase:consumpLondata
-50%
-40%
-30%
-20%
-10%
0%
10%
20%
30%
40%
50%
0.00 0.10 0.20 0.30 0.40 0.50 0.60 0.70 0.80
For66%ofusers,consump'onhasdecreased.
UptakeaUer8monthsofusage(Apr-Dec2016):N=468registeredusers• Firstglanceatthedata(datacleaningongoing)
• Canruleoutanysignificantseasonalinfluencesduetotrialperiodinvolvingallseasons(andafullsummerperiod)
Avg.reduc'on=6.5%buts'llverywidelyspread(N=373a5erremovingoutliers;e.g.longabsences,missingreadings)
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Spanishcase:consumpLondata
Distribu'onofconsump'onreduc'ons
Outliers,double-checkingforerrorsinreadings,absences
13
Spanishcase:consumpLondata
-50%
-40%
-30%
-20%
-10%
0%
10%
20%
30%
40%
50%
0.00 0.10 0.20 0.30 0.40 0.50 0.60 0.70 0.80
Whenbaselineconsump'on>300litersaday,nearlyallSmartH2Ousersreducedconsump'onWater
saving
For33%oftheusers,consumpLonincreased.ProbableexplanaLon:halfofreg.userswereinacLveontheportal
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InterimuserevaluaLon:acceptanceInterimevalua'onaUerfirst5months:
Technologyacceptanceresults
IlikeusingtheSmartH2Oportal UsingtheSmartH2Oportalisfun
...makeswaterconserva'onmoreinteres'ngUsingtheSmartH2Oportalisagoodidea
N=33(respondents)
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UserfeedbacktotheincenLvemodel
Motivational effect of gamification elements Collect points through portal actions Collect points by saving water
Receiving badges by collecting points Receiving suggestions for portal actions
Mo'va'onaleffectofgamifica'onelements…• …allelementsoftheimplementedincenLvemodelposiLvelyrated• …points,badges,Lps,rewards,goals,leaderboard,consumpLonvisualisaLon• ...highusefulenessofvisualisaLon,consumpLonalertsandgoals
Receiving badges by collecting points Receiving suggestions for portal actions
Comparison against others on the leaderboard Receiving rewards for winning against others
Usefulnessofvisualconsump'onalerts Usefulnessofconsump'ongoals
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UseracLvityinfirst5months
134$
12$ 11$2$ 5$ 3$ 2$ 0$ 1$ 0$ 0$ 2$
0$
20$
40$
60$
80$
100$
120$
140$
<10$ 10+19$ 20+29$ 30+39$ 40+49$ 50+59$ 60+69$ 70+79$ 80+89$ 90+99$ 100+199$ 200+220$
No.$of$u
sers$
No.$of$logins$
No.$of$logins$by$ac2ve$users$(>1$logins)$
36%occasionalusers
10%regularusers
0 0.5 1 1.5 2 2.5 3 3.5 4 4.5
SmartH2Oac've
SmartH2Oall
Onlinebill
Paperbill
Avg.Logins
3%ofreg.usersonly
100%ofreg.users
50%ofreg.users
17
UseracLvity• 85%filledoutthe(extensive)householdprofilesecLon• 51%ofallusersviewedwatersavingLps(100%ofacLveusers)• 44%usersrepeatedlysavedwater>5%onweekly/monthlybasis
7"
265"
48"
155"
30"
1"
111"
49"
1" 0"0"
50"
100"
150"
200"
250"
300"
Beginner"Profiler"
Advanced"Profiler"
Super"Profiler" Smart"Saver" Expert"Saver" Guru"Saver" Beginner"Water"Saver"
Advanced"Water"Saver"
Super"Water"Saver"
ParDcipaDon"badges"
No.$of$u
sers$
Badge$distribu1on$among$users$
Profiling" Water"saving"insights" Water"saving" ParDcipaDon"
On-boardingbadges(87%)
Tips&videos(51%) Watersaving
(44%)
Func.notimplemented
18
Summaryandnextsteps
• Customersensi'za'onforwatertopicsthroughgamifica'onEffec've–butdifferenttypologiesofcustomersrequiredifferentincen'ves
Uptakeneedstobesupportedwithtargeted&ongoingcommunicaLoncampaigns
ATenLontriggeringiskey
hTp://www.encompass-project.eu/
PersonalizedrecommendaLonsforenergysavingàenCOMPASSproject
• Ahen'ontriggering&personaliza'on
Newsystemversionwithpersonalizedweeklyreminders(Email)
MobileappversionlaunchedàsituateduseineverydaylifeàpushnoLficaLonsasreminders
• Transfertotheenergydomain
19
ThankyouforyouraTenLon!
http://www.smarth2o-fp7.eu/twitter: @smartH2Oproject
http://eipcm.org
http://iacs.fh-stralsund.de
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BACKUPSLIDES
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WhyareuLliLesandmunicipaliLesinterestedinwatersaving?
The case for water demand management:
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UK_WATER SUPPLY UTILITY 15 million customers 2.6 Gl/day drinking water 3 billion $ revenue (2013-14)
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The case for water demand mgmt
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DEMAND MANAGEMENT
CAPACITY EXPANSION
2010 2040
Gamification for water utilities
23
ValidaLonLmelineSystemdeploymentinthepilots• Swisscasestudy
• SpanishcasestudyApr2016 Sept2016 Dec2016 Mar2017Gamified Interimeval. Mobileapp Finaleval.portalv1
QuesLonnaire Treatmentvs. Waterconsump. controlgroup
July2015 Sept2015 Oct2015 Dec2015 Mar2016Basic Interimeval.1 Basicv2 Gamified Interimeval.2portalv1 QuesLonnaire portalv1 portalv1 Loganalysis
Watercons.