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Traffic engineering
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CHAPTER 3.0 JUNCTION DESIGN
CC503 – TRAFFIC ENGINEERING
JUNCTION
• A road junction is a
location where
vehicular traffic going in
different directions can
proceed in a controlled
manner designed to
minimize accidents.
• In some cases, vehicles
can change between
different routes or
directions of travel.
INTERSECTION
• An intersection is a road junction where two or more roads either meet or cross at grade (they are at the same level).
• Such a road junction may also be called a crossroads.
FACTORS THAT AFFECT JUNCTION LOAD.
• At grade intersections present a driver with several points of conflict with other vehicles.
• The aims of intersection design are to improve traffic flow and reduce the like hood of accidents.
FACTORS THAT AFFECT JUNCTION LOAD.
• Factors that affect junction load are:-
i. Geometrical design and traffic control devices
ii. Total or length wide
iii. Distribution design
iv. Turning radius
v. Traffic volume and characteristic
TYPE OF JUNCTION AT GRADE JUNCTION
• Junction without signage/control
• Priority Junction
• Priority Junction with routing
• Roundabout with or without traffic light
• Traffic light controlled junction
• Tiered junction
GRADE SEPARATED OR INTERCHANGED
• Trumpet interchange:
• Diamond interchange:
• Clover leaf interchange
Junction without signage/control
Priority Junction
Priority Junction with routing
Roundabout with or without traffic light
Traffic light controlled junction
Tiered junction
DIAGRAM TO DETERMINE INTERSECTION TYPE (ARAHAN TEKNIK JALAN 11/87)
Trumpet Interchange
Diamond interchange
Cloverleaf Interchange
TYPES OF MOVEMENTS AT THE JUNCTION
a. Turning
b. Intersect
a. Turning
b. Intersect/crossing
c. Link/merge
d. Diverges
e. weaves
• Link / merge
• Diverges
• Weave
CONFLICT POINT AND CONFLICT AREA AT AN INTERSECTION
• Conflict points are commonly used to explain the accident potential of a roadway.
• Access management strategies are typically designed to reduce the number and density of conflict points.
• A conflict point is the point at which a highway user crossing, merging with, or diverging from a road or driveway conflicts with another highway user using the same road or driveway
CONFLICT POINT AND CONFLICT AREA AT AN INTERSECTION
Here, how conflict happen:-
• Vehicles travel from two streams and meets with each other
• Where roads cross at an acute angle or the opposing legs of an intersection are offset, excessive intersection area results
• In general, large areas of uncontrolled pavement invite dangerous vehicle maneuvers and should be eliminated
CONFLICT POINT AND CONFLICT AREA AT AN INTERSECTION
Total
Junction
Intersect
Conflict
Link
Conflict
Diverge
Conflict
Total
Conflicts
3 3 3 3 9
4 16 8 8 32
5 49 15 15 79
6 124 24 24 172
• Figure 1.0: Conflict at 4 legs-junction and No right turn method to solve conflict
6 link conflicts
8 Intersect conflicts
6 diverge conflicts
SKETCH THE METHOD TO REDUCE CONFLICT AT 4-LEG JUNCTION BELOW:-
1. No right turn
2. One of the road become one way movement
3. Both road become one way movement
4. Change 4 leg cross section become staggered intersection
5. Use channelized
ANSWER OF METHOD TO REDUCE CONFLICT AT JUNCTION
One of the road become one way movement
7 Intersects
2 Diverges
2 Merges
Both road become one way movement
4 Intersects
2 Diverges
2 Merges
Change 4 leg cross section become staggered intersection
6 Intersects
6 Merges
6 Diverges
Use Channelization
• Channelization of traffic through a three-legged intersection
• Channelization of traffic through a four-legged intersection
SELECTION FACTORS OF JUNCTION TYPE:-
i. Volume, composition and speed of traffic in each stream
ii. Hierarchy of roads that intersect with each other
iii. Clarity of vision in different weather condition
iv. Type and rate of control of traffic entering
v. Area and the cost of land use
vi. Total conflict at intersection
vii. Construction and maintenance cost
viii. Accident data (to be used for intersection’s planning)
TYPE OF SIGHT DISTANCE AT JUNCTION
A. Sight triangle
B. Sight distance for approach
• No Stop or Signal Control at Intersection
• Signalized intersection
• Stop controlled intersection
C. Sight distance for departure
TYPE OF SIGHT DISTANCE AT JUNCTION
Figure 2.1: Intersection Sight Triangle
TYPE OF SIGHT DISTANCE AT JUNCTION
Figure 2.2: No Stop or Signal Control at Intersection
TYPE OF SIGHT DISTANCE AT JUNCTION
Figure 2.3: Stop Control on Minor Road
SIGNALIZED INTERSECTION
• The sight distance is the sum of a distance travelled during the total reaction time which is the interval between the instant that the driver recognizes the traffic signals of the intersection ahead and the instant that the driver actually applies the brakes, and a distance to stop the vehicle at the stop line with applying brake.
S = (Vt/3.6) + [ (1/2)*(V/3.6)2 ] Where, t = 10 sec. (rural), t = 6 sec (urban), = 0.2 x g = 0.2 x 9.8 = 1.96 m/sec2
STOP CONTROLLED INTERSECTION • In this case, time for decision making as in
signalized intersection is not necessary because every driver must stop.
S = (Vt/3.6) + [ (1/2)*(V/3.6)2 ] Where, V= speed (km/h), t = 2 sec,
= 1.96 m/sec2
SIGHT DISTANCE FOR DEPARTURE
• At an intersection where traffic is controlled by STOP signs on the minor road it is necessary for the driver of a stopped vehicle to see enough of the major road to be able to cross before a vehicle on the major road reaches the intersection
d = 0.28V (J + ta) Where, d = minimum sight distance along the major road from the intersection,
meters. V = design speed of major road, km/hr. J = sum of perception time and the time required to shift to first gear or
actuate an automatic shift. (Assume J = 2 sec, Urban or sub-urban = 1 ½ sec to 1 sec))
ta = time required to accelerate and traverse the distance S to clear the major road, seconds.
SIGHT DISTANCE FOR DEPARTURE
S = D + W+ L
Where,
S = Distance for vehicle must travel to cross the major road
D = distance from near edge of pavement of front of stopped vehicle
W= width of pavement along path of crossing vehicle.
L = overall length of vehicle
Example
• A vehicle travel before hit to collision point has 2 sec of reaction time to stop, deceleration of vehicle is 1.96 m/s2 and the speed of vehicle is 100 km/hr. Determine the sight distance for a vehicle before it hit the collision point.
Solution S = (Vt/3.6) + [ (1/2)*(V/3.6)2 ] = (100 x 2)/3.6 + [(1/2 x 1.96) x (100/3.6)2] = 252.4 m
TRAFFIC LIGHT DESIGN AND PHASES
• Traffic lights which may also be known as stoplights, traffic lamps, traffic signals, stop-and-go lights, robots or semaphore, are signaling devices positioned at road intersections, pedestrian crossings and other locations to control competing flows of traffic.
ADVANTAGES & DISADVANTAGES TRAFFIC LIGHT
ADVANTAGES
i. Provide orderly movement of traffic
ii. Minimize the number of conflicting movements
iii. Increase capacity
iv. Interrupt heavy traffic to allow other traffic to enter or cross.
v. Coordinated continuous movement of traffic at a desired speed
vi. Promote driver confidence
DISADVANTAGES
i. Increase total intersection delay especially during off peak periods
ii. Probable increase in certain types of accidents
iii. Interrupt the progressive flow of traffic on a route cause delay & stopping
iv. When improperly located causes unnecessary delay
v. When improperly timed, causes excessive delay, increasing driver irritation
REQUIREMENT OF TRAFFIC INSTRALLATION
• THREE (3) warrant should be considered before installing traffic signal are:-
Warrant 1: Vehicular Operations
Warrant 2: Pedestrian Safety (S)
Warrant 3: Accident Experience
PHASING ELEMENTS
• Definition:
A signal phase is a part of the cycle length allocated to a traffic movement receiving the right of way simultaneously during one or more intervals
• A traffic movement is a single vehicular movement, a single pedestrian movement, or a combination of vehicular and pedestrian movements
• Cycle length = the sum of all traffic phases
TYPE OF PHASING
N-S: Red N-S: Green (all movements)
E-W: Green (all movements) E-W: Red
N-S:Red N-S: Red N-S: Green (all movements) E-W:Green(TM) E-W: Red (TM) E-W: Red : Red (RT) : Green (RT)
TRAFFIC LIGHT TERM
1. LOST TIME, L
It indicates the time during which the intersection is not effectively utilized for any movement.
2. INTERGREEN PERIOD OR INTERVAL, I
Intergreen period is defined as the period between one phase losing right of way and the next phase gaining right of way, or the time between the end of green on one phase and the start of green on the next.
TRAFFIC LIGHT TERM
3. ACTUAL GREEN TIME, GT
The time within a cycle in which an approach has the green indication (express in second and symbol GT).
4. EFFECTIVE GREEN, g
Effective green defined as the length of time that would be required to get a given discharge rate over the stop-line if the flow commenced and finished simultaneously and instantaneously on the change of colour as displayed on the signal head
Formula: g = Co – L
TRAFFIC LIGHT TERM
5. RED TIME, RT
The time within a cycle in which an approach has the red indication (express in second and symbol RT).
6. AMBER OR YELLOW TIME, a
The time within a cycle in which an approach has the yellow indication (express in second and symbol a)
TRAFFIC LIGHT TERM
7. CYCLE LENGTH, C
One complete sequence ( for all approaches of signal indications [green, yellow, red] ).
Cycle time maximum (Cm) is 120 second (2 minutes) is considered as good practice. Normally, the cycle time will lie within the range of 30 – 90 s.