Workshop: Educational Technology Opportunities for KFUPM
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Workshop: Educational Technology Opportunities for KFUPM M.S. Vijay Kumar, vkumar@ mit.edu Brandon Muramatsu, [email protected]Monday, August 25, 2014 1 Unless otherwise specified this work is licensed under a Creative Commons Attribution 4.0 International License. Cite as: Kumar, V. & Muramatsu, B. (2014a, August). Educational technology opportunities for KFUPM. Workshop presented at KFUPM. Dhahran, Saudi Arabia.
Workshop: Educational Technology Opportunities for KFUPM
Presented by Brandon Muramatsu and M.S. Vijay Kumar at KFUPM on August 25, 2014
Citation preview
1. Workshop: Educational Technology Opportunities for KFUPM
M.S. Vijay Kumar, [email protected] Brandon Muramatsu, [email protected]
Monday, August 25, 2014 Cite as: Kumar, V. & Muramatsu, B.
(2014a, August). Educational technology opportunities for KFUPM.
Workshop presented at KFUPM. Dhahran, Saudi Arabia. Unless
otherwise specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 1
2. Agenda Part 1: Introduction Part 2: Discussion of the
Morning Keynote Break Part 3: Review Pedagogical Goals &
Examples of Educational Technologies Part 4: Summary Unless
otherwise specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 2
3. Part 1: Introduction Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. 3
4. Goals & Objectives for the Workshops Help you understand
how we think about educational technologies, and how they support
pedagogy and learning See some examples of educational
technologies, to help you understand a range of possibilities
Identify how KFUPM can implement online / digital learning Unless
otherwise specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 4
5. Goals for this Afternoon Discuss the morning keynote
Identify teaching and learning issues at KFUPM and understand what
youre doing to address them Begin to discuss how education
technology and online / digital learning may impact these issues
Unless otherwise specified this work is licensed under a Creative
Commons Attribution 4.0 International License. 5
6. Key Takeaways Education technology in the service of
pedagogy Innovate (experiment at course and department-level) to
impact the whole (university) Unless otherwise specified this work
is licensed under a Creative Commons Attribution 4.0 International
License. 6
7. Vijays Background B.Tech. in Chemical Engineering, M.S. in
Industrial Management & Ed.D. in Future Studies in Education
Research in educational technology innovation diffusion Taught
courses in introductory programming, data communications,
instructional computing, future studies, and teacher education 30+
years in EdTech Developing, managing, & innovating educational
uses of Information Technologies 10+ years in Open Education: Open
Educational Resources and OpenCourseWare Unless otherwise specified
this work is licensed under a Creative Commons Attribution 4.0
International License. 7
8. Brandons Background B.S. & M.S. in Mechanical
Engineering Taught multimedia design and open education 20 years in
EdTech ~10 years in educational digital libraries: Collections,
nationwide collaborations, quality and peer review 10+ years in
Open Education: Open Educational Resources and OpenCourseWare Been
There, Done That Multimedia courseware design and course support,
course design, video production software design, digital libraries,
metadata, learning objects, open educational
resources/OpenCourseWare, Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. 8
9. About you! Name Department What do you hope to get out of
the workshop? Unless otherwise specified this work is licensed
under a Creative Commons Attribution 4.0 International License.
9
10. Part 2: Discussion of the Morning Keynote Unless otherwise
specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 10
11. Framing the Discussion General reactions? Any questions?
Anything youd like us to elaborate on in particular? (E.g.,
embedded assessment) Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. 11
12. Framing the Discussion (cont.) Any approaches or
applications that could be easily adopted for the course youre
teaching, or at KFUPM? Are you doing anything similar now? Please
describe what youre doing. Are there any barriers to doing any of
these things? Unless otherwise specified this work is licensed
under a Creative Commons Attribution 4.0 International License.
12
13. Break Unless otherwise specified this work is licensed
under a Creative Commons Attribution 4.0 International License.
13
14. Part 3: Review Pedagogical Goals & Examples of
Educational Technologies Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. 14
15. MITs Approach Our approach at MIT is technology in the
service of pedagogy Educational technology is not new Digital
learning is becoming more dominant Current era is based in research
and development going back to the 1960s Unless otherwise specified
this work is licensed under a Creative Commons Attribution 4.0
International License. 15
16. EdTech Strategy at MIT Support faculty and students with
experimenting and adopting innovative practices in teaching and
learning Innovative approach in delivering General Ed requirements
Make powerful tools and experiments accessible to students Leverage
content and resources across courses and programs Facilitate
hands-on learning in new ways Develop educationally valuable
software tools Unless otherwise specified this work is licensed
under a Creative Commons Attribution 4.0 International License.
16
17. EdTech Strategy at MIT Inform development of educational
infrastructure and services Develop platforms (not one-offs) that
render sustainability Implement test-beds for promising educational
technologies and new services, to advance teaching and learning
Develop plans for the incubation, early implementation, and the
transitioning of delivery systems to long-term core service
providers Support a shift to more blended and online learning
experiences Unless otherwise specified this work is licensed under
a Creative Commons Attribution 4.0 International License. 17
18. Review of Pedagogical Goals Active & hands-on learning
Increasing lab experiences Authentic lab / research experiences
Improve mastery of concepts Deeper learning through simulations
& visualizations Modularity Sharing how we teach Unless
otherwise specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 18
19. Active & Hands-on Learning / Engagement Active and
hands-on learning in a large in-person class, traditionally a large
lecture class TEALTechnology Enabled Active Learning Studio format,
redesigned course and two classrooms Small group teams, desktop lab
experiments & simulations Unless otherwise specified this work
is licensed under a Creative Commons Attribution 4.0 International
License. Photos courtesy of MIT/Microsoft Research iCampus Alliance
19
20. Active & Hands-on Learning / Engagement Active and
hands-on learning in the humanities Visualizing Cultures Shared
access to primary source materials via web Communications and
community Unless otherwise specified this work is licensed under a
Creative Commons Attribution 4.0 International License. 20
visualizingcultures.mit.edu Image courtesy of Visualizing
Cultures
21. Increasing Lab (Hands-on) Experiences Increase lab
experiences iLabs Can access real experiences without being in the
physical lab Order of magnitude more and more sophisticated lab
experiences International network / community providing access to
physical labs over the Web Photos courtesy of MIT/Microsoft
Research iCampus Alliance Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. 21
22. Authentic Lab / Research Experiences Expose undergrads to
the process and tools of research in the life sciences StarBiology,
StarGenetics Based on actual tools that researchers use Enables
faculty to ask research-like questions Unless otherwise specified
this work is licensed under a Creative Commons Attribution 4.0
International License. 22 StarBiochem StarGenetics Protein
visualization Genetic cross simulator star.mit.edu
23. Modularity Enable students to take a specific module
Flexibility for research / study abroad Review or focus on specific
concepts Modularity experiments i2.002: Mechanical Engineering,
core tree and 4 branches Chemistry Bridge: Challenging concepts and
bridges to other courses MITx Courses: 6.00.1x & 6.00.2x;
18.01.1x-18.01.3x Unless otherwise specified this work is licensed
under a Creative Commons Attribution 4.0 International License.
23
24. 2.002 Mechanics and Materials Viscoelasticity Unless
otherwise specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 24 Plasticity Fracture &
Fatigue Rubber 3D Continuum Mech & Linear Elasticity Pre-reqs.
& 2.001 2.002: Mechanics and Materials II 2012: 64 students
2013: 103 students Image courtesy of MIT/Prof. Pedro Reis and Prof.
Ken Kamrin
25. Chemistry Bridge Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. Image courtesy of MIT/Prof. John Essigmann 25
26. Improve Mastery of Concepts Enable students to check their
understanding / mastery of concepts directly in course materials
Primarily for formative (self-check, understanding) not summative
(exams or formal assignments) Strengthened by tie to learning
outcomes, content Embedded Assessment MITx Courses Open Embedded
Assessment: Assessments anywhere, anytime Unless otherwise
specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 26
27. Auto-scored Exercises: Chemistry Unless otherwise specified
this work is licensed under a Creative Commons Attribution 4.0
International License. Video courtesy of edX 27
28. Virtual Laboratory: Electric Circuits Unless otherwise
specified this work is licensed under a Creative Commons
Attribution 4.0 International License. Video courtesy of edX
28
29. Open Embedded Assessment Screenshot Demo
www.openassessments.org Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. 29
30. Deeper Learning Enable deeper learning through
visualizations MIT ARTEMiS (mit-artemis.org) Develops
visualizations to enable students to see and experience concepts to
promote deeper learning Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. 30 3D Interactive Tectonics Fluvial Environment Images
courtesy of MIT ARTEMiS
31. Deeper Learning Enable deeper learning through simulations
Mathlets (mathlets.org) Interactive web apps that enable students
to simulate mathematical concepts Relate math to systems behavior;
transference to other disciplines Unless otherwise specified this
work is licensed under a Creative Commons Attribution 4.0
International License. 31 Amplitude and Phase: First Order Image
courtesy of MIT/Prof. Haynes Miller
32. Sharing How we Teach Involving and sharing how we teach MIT
OpenCourseWare Sharing our course materials, with the world, and
with colleagues across campus OCW Educator: This course at MIT
Unless otherwise specified this work is licensed under a Creative
Commons Attribution 4.0 International License. 32
33. OCW Educator: Biology 7.013
http://ocw.mit.edu/courses/biology/7-013-
introductory-biology-spring-2013/this-course-at-mit/ Unless
otherwise specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 33
34. Review: Pedagogical Goals Active & hands-on learning
Increasing lab experiences Authentic lab / research experiences
Improve mastery of concepts Deeper learning through simulations
& visualizations Modularity Sharing how we teach Unless
otherwise specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 34
35. Teaching and Learning Issues? Which of these are concerns
for you? How are you addressing these now? Can you imagine using
one of the approaches weve mentioned to help address these
concerns? Are there other issues that we havent mentioned? Unless
otherwise specified this work is licensed under a Creative Commons
Attribution 4.0 International License. 35
36. Part 4: Summary Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. 36
37. Key Takeaways Education technology in the service of
pedagogy Innovate (experiment at course and department-level) to
impact the whole (university) Unless otherwise specified this work
is licensed under a Creative Commons Attribution 4.0 International
License. 37
38. Workshop: Educational Technology Opportunities for KFUPM
M.S. Vijay Kumar, [email protected] Brandon Muramatsu, [email protected]
Cite as: Kumar, V. & Muramatsu, B. (2014a, August). Educational
technology opportunities for KFUPM. Workshop presented at KFUPM.
Dhahran, Saudi Arabia. Unless otherwise specified this work is
licensed under a Creative Commons Attribution 4.0 International
License. 38