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This session was presented as part of the E-Learning Guild's Online Forum on October 11, 2012 Many organizations are shifting towards decentralized and democratized learning environments, where training is in the hands of subject-matter experts (SMEs), and the growing adoption of social tools is transforming the economics of knowledge transfer. Cloud-based training systems such as Wisetail and Topyx provide platforms for cost-effective and quickly implemented solutions that SMEs can create entirely in-house. But where does this trend leave instructional designers (IDs)? How can professional IDs bring value to social-learning movements, and what additional skills do you need to do this? Participants in this session will learn how to remain relevant by adapting and evolving your skill set to leverage a distributed training model. SMEs are not necessarily good IDs, so professional IDs will not only need to adapt sound design principals to new modes of learning, but you will need to focus on training the trainer as well. You’ll also explore and learn how to layer social environments for learning and social-learning tools such as wikis, forums, blogs and microblogs into this new model. Your role as professional ID is changing, but your learners’ needs are not. As organizations transition to this next age of learning, you will see great opportunities emerge.
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LEARNING HAPPENS EVERYWHERETHE DISTRIBUTED LEARNING MODEL
• Social Learning• Project Tin Can• Mobile Learning and HTML5• Performance Support• Gamification• Flipped Curriculum
SOCIAL LEARNING
• Activities and experiences• Building community• Social media tools• Measurement
SOCIAL LEARNING
THE FILTER MODEL
SOCIAL LEARNING
THE FILTER MODEL
SOCIAL LEARNING
REMAINING RELEVANT
• Mine for need—A in ADDIE• Get to know your social learning
environments• Capture the water cooler conversations• Integrate formal with informal• Strategies for community building
PROJECT TIN CAN
PROJECT TIN CAN
SEE EXPERIENCES UNFOLD
• Think of all of the ways someone could learn about the topic
• Capture what’s happening informally with statements
• Self-reporting• No longer constrained by the LMS• Learn more: TinCanAPI.com
PROJECT TIN CAN
REMAINING RELEVANT
PROJECT TIN CAN
THINK OUTSIDE OF THE LMS
MOBILE LEARNING AND HTML5
• Any time, anywhere• Focuses on the mobility of the learner
and mobility of the instructor• Collaborative• Native apps and browser based• iPad• Open Standard
• Learn tools (Storyline, Lectora)• Think creatively about JavaScript• Which browsers are your learners using?• Consider multiple versions• Mobile is great for performance support
MOBILE LEARNING AND HTML5
REMAINING RELEVANT
MOBILE LEARNING AND HTML5
BROWSER BASED
MOBILE LEARNING AND HTML5
BROWSER BASED
PERFORMANCE SUPPORT
• Self-sufficient and self-reliant• Before, during and after• 10 seconds, 2 clicks• Seamlessly embedded• On demand, moment of need• Gamification
• Think in terms of before, during, after, ongoing
• What will they need on the job?• How can mobile help?
PERFORMANCE SUPPORT
REMAINING RELEVANT
PERFORMANCE SUPPORT
10 SECONDS, 2 CLICKS
GAMIFICATION
• Game mechanics• Motivation techniques - rewards• Increased engagement• Encourage learners to engage in desired
behaviors• Identify top contributors and experts• A path to mastery
GAMIFICATION
REMAINING RELEVANT
• How can you create competition?• Goals• Frequent feedback• Measure progress• Rewards• Peer motivation• Hook• Presentation• “The Gamification of Learning and Instruction”
– Karl M. Kapp
GAMIFICATION
INCREASED ENGAGEMENT
FLIPPED CURRICULUM
• Instruction moves out of the classroom• Self-paced work moves into the
classroom• Instructors can spend more 1:1 time with
each learner• Learners can “rewind” the lesson, work
through problems• Greater teacher support, peer support• Collaborative environment
FLIPPED CURRICULUM
SELF-PACED WORK = CLASSWORK
• Microlearning• Pull out lecture components• Integrate videos into group discussion• Individualize the group sessions
FLIPPED CLASSROOM
REMAINING RELEVANT
• Examples• Baby steps• Just do it• Statistics• Find a champion
TIPS
GETTING STARTED
• Informal Environments• Project Tin Can• Mobile Learning and HTML5• Performance Support• Gamification• Flipped Curriculum
SUMMARY
REMAIN RELEVANT