2. Meaningful Learning Requires learners who are active Actively engaged by a meaningful task Tasks which they can manipulate objects and parameters of the environment they work in Observe the results of their manipulations. 3. Characteristics of Meaningful Learning. Synergetic One or more of these present = meaningful learning will occur. Interrelated Interactive Interdependent 4. Active Learning . Known as manipulative or observant .Promotes thinking .Learning is natural .actively manipulating objects and observing what they have done. . 5. Constructive Learning Articulate/reflective learning Encourage reflection on learning by children Activity is necessary but not sufficient for learning. Integrate new experiences with prior knowledge Establish learning goals = meaningful learning. 6. Intentional Learning Goal directed/Regulatory User knows the end Think and learn more by fulfilling their goal. Using computers for planning everyday tasks learning meaningfully. 7. Authentic Learning Complex/contextual Realistic for children Relevant / real life Relate ideas to real-world contexts Simulations or problem-based learning Transferred to new situations Create an authentic experience 8. Cooperative Learning Collaborative/Conversational Engaged Group work/small groups Naturally work together Seek out others for help Connect learners in same classroom, across town or around the world. 9. How does Technology Facilitate Learning? Use the computer to represent what they know, not what the teachers or textbooks tell them! Provides rich and flexible media for learning. Think that technologies are learning tools that students learn with, not from = nature of learning will change! 10. Its all about the thinking! Students learn from thinking Thinking about what they are doing Thinking about what they believe Thinking about what others have done and believe Just thinking and reasoning LEARNING RESULTS FROM THINKING! 11. TECHNOLOGY ENGAGING LEARNERS Technology cannot teach students Learners teach the technology Meaningful learning will result when technologies engage learners by: Knowledge construction, not reproduction Conversation, not reception Articulation, not repetition Collaboration, not competition Reflection, not prescription 12. Finally TECHNOLOGIES ARE LOUSY TEACHERS, BUT THEY CAN PROVIDE POWERFUL TOOLS TO THINK WITH!