Upload
dsdlab
View
105
Download
0
Tags:
Embed Size (px)
DESCRIPTION
Citation preview
Lecture 5
Design Probes
UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 4th April
The Last Week’s Homework
Lecture #5 IID_UX Prototyping 2
Complete Studio Assignments #1
Complete Studio Assignments #2
Readings And Critiques
(Assign
Presenters for Each Paper)
1 2 3
Your Blog Post #6 - The System Concept
Statement
Your Blog Post #7 - Persona Design
- Finding the users of your system
Your Blog Post #8 - Summarize the papers - Add your critiques for each
papers
Reading List
• Download From YSCEC > User Experience Prototyping > Books &
Papers > Week 05 Readings
– Bardzell, J. (2011) Interaction criticism: An introduction to the practice,
Interacting with Computers, pp.604-621
– Bardzell, S. ,Crafting Quality in Design: Integrity, Creativity, and Public
Sensibility, Proceedings of DIS 2012, June 11-15, 2012, Newcastle, UK.
– Bardzell, S., Critical Design and Critical Theory : The Challenge of
Designing for Provocation, Proceedings of DIS 2012, June 11-15, 2012,
Newcastle, UK.
Lecture #5 IID_UX Prototyping 3
To Do List for Today
• Seminar
– Core Research Ideas : Bring out some keywords or related technological
trends, backgrounds, and concerns
– Research Questions : What they investigated
– Key theories : Some they referred and some they developed by their own
– Method : How they proved
– Results & Findings : What they learned from the study
Lecture #5 IID_UX Prototyping 4
CONTEXTMAPPING : EXPERIENCE FROM PRACTICE
Lecture 5.
Lecture #5 IID_UX Prototyping 5
Visser, F. S., et al. (2006) CoDesign Vol. 1, No. 2, pp. 119-149.
Basic Principles
Lecture #5 IID_UX Prototyping 6
Figure 2. The experience domain (adapted from Sanders, 2001).
Basic Principles
Lecture #5 IID_UX Prototyping 7
Figure 3. Different levels of knowledge about experience are accessed by different techniques.
The contextmapping process
Lecture #5 IID_UX Prototyping 8
Figure 4. Procedure of a contextmapping study.
The contextmapping process
• Preparation
– The formulation of goals, planning, selecting participants, choosing techniques
• Sensitization
– Sensitizing is a process where participants are triggered, encouraged and
motivated to think, reflect, wonder and explore aspects of their personal
context in their own time and environment.
• Sessions
– a meeting in which participants do generative exercises.
– Participants receive instructions and sets of expressive components, and
create artefacts that express their thoughts, feelings, and ideas.
Lecture #5 IID_UX Prototyping 9
The contextmapping process
• Analysis
– The artefacts created by the participants contain many stories and anecdotes related to
the topic.
– The stories and anecdotes are usually recorded on video and audio.
– Transcriptions of the verbal protocol are also made.
– The study is not meant to support or reject existing hypotheses, but to explore the
context, uncover unexpected directions, and widen the view of the design team.
• Communication
– The final step is bringing the results to the design process.
– Techniques that are more interactive, such as workshops, cardsets, and persona
displays can be used to enhance the design team’s understanding for and empathy with
users.
Lecture #5 IID_UX Prototyping 10
Preparing the study
• Goal statements
– how to set-up exercises for the sensitizing package and for the sessions,
and how to analyse and communicate the findings.
• Preliminary mapping
• Participant selection
• Sensitization
– Disposable camera
– Workbook
– Diary
– Postcards
Lecture #5 IID_UX Prototyping 11
Preparing the study
• Creation of sensitizing packages
– The design of the sensitizing package is playful and professional at the same time.
– The subject of the sensitizing package is usually broader than the subject covered in the
sessions.
– The sensitizing package stimulates participants to reflect on a daily pattern over a few
days, and in this way they will slowly become more aware about their experiences. The
diary exercise is one way of doing this. Taking photos over a number of days is another
way.
– The design of the sensitizing materials invites participants to write their ideas or
impromptu comments.
– Working on the sensitizing packages should require people no more than five to ten
minutes per day (often they will do a lot more, though).
Lecture #5 IID_UX Prototyping 12
Sessions with Users
Lecture #5 IID_UX Prototyping 13
time action checklist
5 min Introduction Explaining set up session, goal and that they are experts on their own experiences
5 min Warm-up Introduction of participants by explaining their bunches of keys
Exercise 1: collage of being admitted
Use these pictures and words to express how you feel about being admitted in the broadest sense
20 min ‘‘Make’’ part
20 min ‘‘Say’’ part Present collage
10 min Discussion Reaction on each other’ stories
5 min break
Exercise 2: draw ideal ritual Make a drawing (or collage) to express your ideal ritual of being admitted in a building in the future (2050). Express how it feels
20 min ‘‘Make’’ part
20 min ‘‘Say’’ part Present drawing
20 min Discussion Reaction on each other’ stories
20 min Remain talking
Table 2. Timetable used for group sessions in the high security admittance project
Sessions with Users
Lecture #5 IID_UX Prototyping 14
Figure 7. Mapping exercise of a routine in your kitchen.
Communicating the knowledge
Lecture #5 IID_UX Prototyping 15
Figure 8. A raw data compilation: Part of a collage representing the kitchen experience of one of the participants (from van Beusekom, 2005). Parts of the actual data, photos of the sensitizing package and anecdotes of the transcript are combined to present the context of the kitchen for each participant.
A Smartphone Record
Lecture #5 IID_UX Prototyping 16
Z-Depth Journey, Val
https://vimeo.com/90479247
Next Week Reading List
• Download From YSCEC > User Experience Prototyping > Books &
Papers > Week 06 Readings
– Blythe, M., & Wright, P., (2006) Pastiche scenarios: Fiction as a resource
for user centred design, Interacting with computers, Volume 18 Issue 5,
pp. 1139-1164.
– Briggs, P., et al. (2012) Invisible Design: Exploring Insights and Ideas
through Ambiguous Film Scenarios, Proceedings of DIS 2012, June 11-15,
2012, Newcastle, UK.
Lecture #5 IID_UX Prototyping 17
Homework
Lecture #5 IID_UX Prototyping 18
Complete Studio Assignments #1
Making First Person Film(or Documentary)
Readings And Critiques
(Assign
Presenters for Each Paper)
1 2 3
Your Blog Post #9 - Cultural Probe
Ideas
- The Cultural Probe Page Design
Your Blog Post #10 - Use Smartphones & Smartphone
Apps
- No Narration - No Letters - Only BGM - Write a History of Records
Your Blog Post #11 - Summarize the papers - Add your critiques for each
papers
Submission Due : 11: 59 pm Thur. 10th April