Upload
mike-mckay
View
887
Download
1
Embed Size (px)
DESCRIPTION
Virtual world language learning JALT 2010 presentation. 1 Billion registered users worldwide, predominantly around 11 years old. Public virtual worlds at the bottom of the hype cycle. Expected to become mainstream in 5-10 years. Will future college students be virtual world language learners?
Citation preview
Mike McKay M.Ed. Tech
Mukogawa Women’s University Adjunct - English Department
WHAT IS A VIRTUAL WORLD?
A 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users. Massively multiuser online games (MMOGs) and worlds such as Second Life are examples. – PC Mag
Anonymous Engaging
Fun! Immersive
Inspiring Challenging
“It's a bit like The Matrix . We provide the land, and the
community builds the actual world, which gives everyone a
huge sense of being pioneers in a great experiment.” --Philip Rosedale, Second Life Creator
Club Penguin has over 14 million
registered users
Gartner research states that by
2012, 70 per cent of
organizations will be using
virtual worlds to support
internal collaboration and
social interaction.
WHO USES VIRTUAL WORLDS?
Over 1 BILLION registered virtual world users (Kzero, 2010). Kids mostly use virtual multi-player environments to play games. However, thousands of government agencies and schools use virtual worlds for telepresent meetings.
HOW SOON WILL THEY BECOME MAINSTREAM?
HOW SOON WILL THEY BECOME MAINSTREAM?
WHAT IS SECOND LIFETM? Second Life is a three-dimensional virtual community created entirely by its membership.
Members assume an identity and take up residence in Second Life, creating a
customized avatar, or personage, to represent themselves. The avatar moves about in
the virtual world using mouse control and intuitive keyboard buttons. – Wise Geek
750,000 active users : 20 million registered
Over 30,000 places to visit
Takes five hours to drive across the mainland
WHAT IS VIRTUAL WORLD LANGUAGE LEARNING?
A medium for engaging students in act ive learning otherwise not
possible in a t radit ional c lassroom.
Cypris Chat helped me pass my teacher’s exam. – Kazy Dover, Chiba Japan
I passed my UBELT exam. Thank you Cypris. – Lio Lombardia, Bulgaria
I passed pre-intermediate English. - Lora Tachikawa, Poland
WHY DO WE NEED IT? VIRTUAL WORLD LANGUAGE LEARNING
It relieves some of the pressure to achieve results, and makes acquisition of the language
meaningful and rewarding. Students have freedom to live in the language.
Limited time to practice Pressured to perform A need for accomplishment
“Cypris Chat helped me pass my teacher’s exam.” – Kazy Dover, Chiba Japan
“I passed my UBELT exam. Thank you Cypris.” – Lio Lombardia, Bulgaria
“Cypris changed my life.” - Lora Tachikawa, Poland
HOW CAN I LEARN MORE?
1. Join Second Life http://secondlife.com
2. Download and install FREE viewer application
3. Open viewer. Log in with avatar name and password
4. Search and teleport to Cypris Village III
Teacher/student training workshops
http://www.cyprissociety.org
Not-for-profit to help Japan learn more
Cypris Chat is an international learning
community based in Japan for the sole
purpose of creating more opportunities for
learners to practice speaking English.
I am available for:
• Consultations
• Presentations
• Interviews
• Virtual world design and building
Or…heck…even a full time teaching position would be nice
[email protected] Twitter: @slprof
Thank you! Join the Cypris Society mailing list in the back to keep in touch