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Making use of Multimedia with Mobile Devices Zak Mensah / JISC Digital Media @zakmensah / @jiscdigital

Using multimedia with mobile

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Page 1: Using multimedia with mobile

Making use of Multimedia with Mobile DevicesZak Mensah / JISC Digital Media

@zakmensah / @jiscdigital

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Context-aware mobile learning means that

learners at a specific location or venue, for

example standing in front of a painting or

tree, can automatically access progressively

more background material in the form of audio,

video, quizzes and interactions to enrich their

understanding and experience of the place or

event.

http://escalate.ac.uk/8250

Page 3: Using multimedia with mobile

Still images (including graphics)

Moving images (video)

Audio

ebook files

Animation

text

3D

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Handheld mobile devicesin initial teacher training

• accessing course documentation • just-in-time acquisition of knowledge from

the web;• acquisition of science information from e-

books

P37 http://escalate.ac.uk/8250Jocelyn Wishart, Graduate School of Education, University of Bristol

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Handheld mobile devicesin initial teacher training

• data tables and encyclopaedias;• organising commitments, lesson plans

and Timetables;• recording and analysing laboratory results;• recording

P37 http://escalate.ac.uk/8250Jocelyn Wishart, Graduate School of Education, University of Bristol

Page 6: Using multimedia with mobile

Handheld mobile devicesin initial teacher training

• pupil attendance and grades;• capturing images eg. of experiments

and• demonstrations for redisplay to

reinforce pupil• Knowledge;

P37 http://escalate.ac.uk/8250Jocelyn Wishart, Graduate School of Education, University of Bristol

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MOBILE FIRST

1. GROWTH = OPPORTUNITY

2. CONSTRAINTS = FOCUS

3. CAPABILITIES = INNOVATION

Luke Wroblewski, 2010

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Smartphone / Feature phone

Ebook readers

Tablets

Laptop

Walkman/ipod/other brands

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Types of multimedia supported

Still images

Video (user-generated, youtube etc)

Audio (music, voice over, podcasts)

Ebook formats (pdf, epub)

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IOS IPHONE SUPPORTAudio formats supported: AAC (8 to 320 Kbps), Protected AAC (from iTunes Store),

HE-AAC, MP3 (8 to 320 Kbps), MP3 VBR, Audible (formats 2, 3, 4, Audible Enhanced

Audio, AAX, and AAX+), Apple Lossless, AIFF, WAV Video recording, HD (1080p) up to

30 frames per second with audioH.264 video up to 1080p, High Profile level 4.1 with

AAC-LC audio up to 160 Kbps, 48kHz,stereo audio in .m4v, .mp4, and .mov file formats;

MPEG-4 video up to 2.5 Mbps, 640 by480 pixels, 30 frames per second, Simple Profile

with AAC-LC audio up to 160 Kbps per channel, 48kHz, stereo audio in .m4v, .mp4, and

.mov file formats; Motion JPEG (M-JPEG) up to 35 Mbps, 1280 by 720 pixels, 30 frames

per second, audio in ulaw, PCM stereo audio in .avi file format.jpg, .tiff, .gif (images); .doc

and .docx (Microsoft Word); .htm and .html (web pages); .key (Keynote); .numbers

(Numbers); .pages (Pages); .pdf (Preview and Adobe Acrobat); .ppt and .pptx (Microsoft

PowerPoint); .txt (text); .rtf (rich text format); .vcf (contact information); .xls and .xlsx

(Microsoft Excel)

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Android 3GPP (.3gp), and MPEG-4 (.mp4, .m4a). ADTS raw AAC (.aac, decode only, ADIF not

supported, Android 3.1+). HE-AACv1 (AAC+)   • HE-AACv2 (enhanced AAC+)   • AMR

NB • • 4.75 to 12.2 kbps sampled @ 8kHz 3GPP (.3gp) AMR-WB • • 9 rates from 6.60

kbit/s to 23.85 kbit/s sampled @ 16kHz 3GPP (.3gp) FLAC   • (Android 3.1+)

Mono/Stereo (no multichannel). Sample rates up to 48 kHz (but up to 44.1

kHz is recommended on devices with 44.1 kHz output, as the 48 to 44.1 kHz

downsampler does not include a low-pass filter). 16-bit recommended; no dither applied

for 24-bit. FLAC (.flac) only MP3   • Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR) MP3 (.mp3) MIDI   • MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody Type 0 and 1 (.mid, .xmf, .mxmf). Also RTTTL/RTX (.rtttl, .rtx), OTA (.ota), and iMelody (.imy) Ogg Vorbis   •   Ogg (.ogg) PCM/WAVE   8- and 16-bit linear PCM (rates up to limit of hardware) WAVE (.wav) Image JPEG Base+progressive JPEG (.jpg) GIF   •   GIF (.gif) PNG • •   PNG (.png) BMP   •   BMP (.bmp) Video H.263 • •   3GPP (.3gp) and MPEG-4 (.mp4) H.264 AVC (Android 3.0+) • Baseline Profile (BP) 3GPP (.3gp) and MPEG-4 (.mp4). MPEG-TS (.ts, AAC audio only, not seekable, Android 3.0+) MPEG-4,  3GPP (.3gp) VP8 (Android 2.3.3+)   WebM (.webm)

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Blackberryanimated GIF, TIFF, BMP, JPEG, PNG.GIF,

AAC-LC, AAC+, eACC+, .asf, Windows® Media, Audio, .avi, MP3, .mp4, .m4a, AAC-LC, AAC+, eACC+, .mov, AAC-LC, AAC+, eACC+, AMR-NB, .wma, H.264, MPEG4, H.263, Windows Media Video, AVI, MPEG4, MP4, M4A, H.264, MOV,

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• VIDEO Mpeg4 (h264)• AUDIO AAC or MP3• IMAGES JPEG /PNG

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http://www.huffduffer.com/

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Multimedia ebooks

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http://www.ibisreader.com/

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Recording audio with mobile

Live demo

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Recording audio with mobile

Reduce background noise

Correct position the mic

Always do a test recording

Position mic between yourself and interviewee

Apply normalisation - email to self and use audacity / miner

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Recording video with mobile

Get close to speaker

Tripod or blu tek / keep steady

Variety of shots/angles

Film person not PPT

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Thanks

Zak Mensah @zakmensah JISC Digital Media @jiscdigitalwww.jiscdigitalmedia.ac.uk

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BONUS ROUND

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Touch reference guide

http://www.lukew.com/ff/entry.asp?1071

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http://www.adobe.com/devnet/flex/articles/mobile-skinning-part2.html